
A peaceful demon castle is attacked daily by heroes who smash walls and defeat monsters, turning it into a hunting ground. As the Demon Lord, you summon and evolve monsters to defend your home and stop the relentless heroes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
"Stop Breaking My Castle!" is a game designed from the perspective of monsters who are always getting beaten up.
Every day, heroes invade the peaceful Demon Lord’s castle, killing monsters and smashing the castle walls before leaving.
The Demon Lord and the monsters just want to live normal lives, but it’s been a long time since their home turned into someone else’s hunting ground for leveling up.
As the player, you become the Demon Lord, summoning and evolving monsters to stop the heroes.
Summon monsters to defend against invading heroes!
Heroes, driven by money and fame, have attacked the demon tribe who were living peacefully.
Summon monsters to stop the heroes and protect the peace of the demon tribe.
Punish the heroes with the summoned monsters!
It's time to show the heroes, who were after gold and experience, the bitter taste of fear.
Monsters fight automatically, so strategic placement is necessary!
Evolve your monsters and make them stronger!
It’s not just the heroes who get to level up.
Punish the heroes who invade for experience points with even more powerful monsters!
Over 20 powerful types of monsters are waiting to be summoned!
Defeating heroes drops gold!
You can collect it with your mouse (a cute bat can help you, too).
Looting isn’t just for heroes. Invading heroes must leave everything behind.
Of course, if a monster falls, you can gather their souls to gain experience!
Genres
Stats
Languages: Korean, English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이거저거 짬뽕해놨는데 존나 불편하고 재미가 없음
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.