
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
Genres
Stats
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Engagement
Reviews
Themes across 790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been eyeing this game for about a week before it released and played this game with my gf and a friend. its got an interesting concept i'd like to see more of. I love the artsyle, pixelly and goofy :3 Hopefully once bug fixes are done we'll see some more additions to the game, like new and harder maps/upgrades/rings, deeper regions in the mines or entirely new mechanics like hiring some goobers to bring back the stuff you've mined at a slower rate (upgradeable) or class advancements, example: warrior -> berserker and let the charged attack spin like some of the enemies in the bastion do. Imo, theres a couple things that need balancing/fixes/QoL, like how bows are so incredibly weak in the hands of anyone other than the archer. A pinging system would be nice or not have cave markers disappear untill you're actually inside of it/discovered it. Adding onto that, being able to make signposts with all the extra wood we find in caves would be a very nice addition to help us not get as lost. It'd also be nice to be able hover over a stat in the inventory/ring selection screen to see what each stat does and/or how its stat value reflects in actual gameplay, I have no idea how armour works, is it a flat damage value reduction (-10 damage taken from all sources) or is it a % damage reduction (-20% damage taken) with diminishing returns? And how diminishing is it? Can % chance values over 100% proc twice/give double the amount of whatever it procs? Overall, we've loved the game so far and are looking to future updates :3
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 792 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game bro
было одиноко, пока не купил и не поиграл с поляками, очень добрые и веселые пацаны. Рекомендую всем!
good
This game has thoroughly been enjoyable love the simple gameplay and grind of upgrades very neat style and overall worth every penny.
Muito divertido! Tem muito potencial! Espero que adicionem mais funções, inimigos, armas e mecanicas de batalha! Mt bom
разъебашил еблет своего кента,он в свою очередь заебашил меня, по гемплею имба,копаешь убиваешь, лутаешь
Megaminers
This game is so addicting!!!
a lot of fun absolutely recommend playing this game
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