
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
몇년 만에 와도 만든거라고 있나 싶다 평생 천천히 만드는 척하다가 유기할듯 .
Der Survival Anteil des Spiels ist komplett unnötig schwer gemacht Hunger, Durst, Diebstahl, Knast, null Inventarplätze und davon musst du dir 60% reservieren für die ganzen erbärmlichen Survival settings - alles komplett überzogen und lenkt vom gesamten Spiel ab. Nichtmal die Truhe in den Wirtshäusern kann genügend Sachen lagern, was einfach jeglichen wunsch zu erkunden und Dinge zu sammeln ausradiert, weil du eh keinen Platz mehr hast - passt auch perfekt zum wirtschaftssystem ingame wo es anscheinend wichtig ist bestimmte Dinge aufzubewahren um sie später bei anderen Händlern zu teils sogar 50% besseren Preisen verkaufen zu können. Safepoints nur beim Schlafen in einer Taverne oder einer Bedroll die 30% deines Inventars einnimmt (Bedrolls werden nach 1x usen einfach verschwinden, was absolut keinen Sinn macht wenn das Spiel schon realistisch sein will müssten diese am Platz liegen bleiben) , Items haben keine Stacks außer Geld, Safefiles werden anscheinend überschrieben und du kannst nur aus 3 wählen, was mich dazu gezwungen hat einen Safefile zu laden in dem ich für 22 Tage im Knast bin und dadurch psychische Schäden davontrage. Keine Einstellungsmöglichkeiten für Spieler die kein Bock darauf haben und eher ein Rpg enjoyen wollen statt so ein billiges nervtötendes Survival was dir aufgezwungen wird. Combat, Story, core turn system, skilltrees, items und stats hätten mich dazu gebracht das game durchzuspielen aber so wie es aktuell ist wird es 100% nicht erfolgreich Geld verdienen und die refunds regnen lassen
叫你不让我刷装备,我也不买你的DLC,来啊互相伤害啊!
Well Honestly it did feel a little short for me but hopefully with more work it will come together because i loved it so far
太受苦了,然后还要一堆孝子支持制作组左右脑互博的硬核机制
Really great game, incredibly addicting. I love the concept of travelling in the caravan, setting up camp, taking contracts, foraging and hunting to sustain your camp. The survival element is great. It's a VERY brutal beginning, every resource is precious. You'll not only need to worry about food but chances are unless you have salt, it will spoil. You will find it difficult to turn a profit, money will be spent on travel, repair, supplies, and investing back into your caravan. You'll have to run a tight ship. There's also trading, every merchant has their own set of supply and demand. You can buy commodities, say wine and apples from the north and trade them for a markup in the south but they take up a lot of space in your caravan. You'll need to feed your horses too, you can buy fodder or gather herbs in the countryside to make your own. Levelling up and progressing is very rewarding and very hard fought. It's very fun to unlock new abilities. My only complaint is the lack of end game content. It's pretty sad when you realize you've pretty much beat the game. But there's a lot of replayability with procedurally generated elements and tons of different builds to try. But you will definitely get a good 100+ hours on your first play through. Well worth the price. Also, has quite a bit of cozy elements, great art and sound. Try the demo, even though it's just a dungeon and doesn't give you a feel for the primary aspect of the game which is being a mercenary and travelling around with the caravan. Very addicting hardcore survival rogue-like, highly recommended!
It's an odd game. There's lots to want to like, but it's like a Diablo crawler meets a CRPG, and of course there's some real mismatch in how those systems work against each other. Again, it potentially could work, but the systems right now don't work together. It's hard to see a way that's reconciled. Also, pet peeve, but the game is so dark and it's just been a three hour eye strain. There will be no immersion breaking by just making dungeons not ink-black 75% of the time.
您们半年更新就捣鼓出一个短杖?脑壳被门夹了还是被驴踢了?玩家需要用你这鸡儿短杖?新地图?新副本?光明魔法?新剧情呢?糊弄鬼是吧?!!!不尊重玩家是吧?!!!!
Учитывая с каким промежутком выходят обновления, релиза стоит ждать лет через 8-10
Много очень много спорных и откровенно ♥♥♥♥♥♥ВЫХ решений, сделаных с целью СДЕЛАТЬ СЛОЖНО и все. Какаято херня с разрешением экрана, почемуто нет моего разришения. Приходится играть на низком разришении чтобы небыло черных полос по бокам монитора.