
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has a lot of promise, even though it lacks polish. It was really interesting and I wanted to see where it could go when there is an actual full story. Now we're 6 years out from launch and it still just isn't a game. If you look at their section of the Early Access segment which covers which features they still need to implement it ends with speaking about adding a story when all those features are added. At that rate you're probably looking at a 10 year development before the game is even close to feature complete. The game was not ready for early access, I think the devs are just not making enough progress for anyone buying the game to have any confidence that it will actually release. I think the fact that they're asking for people to buy another supporter pack to support development is proof that this is likely to never make it out of EA. If after 6 years of people buying an unreleased game you're needing to ask for additional money from that community you're as likely to squander the new influx of cash as much as the previous. If the game ever came out it could absolutely be something with sinking time in. As is I absolutely would recommend people steer clear of it. I think the devs are a very bad example of the early access release type.
Remember how this was planned for an original Nintendo Switch release? Yea.....it's been that long.
把单机做出了赛季制的美感,策划还喜欢学网游削弱这个回调那个。做了五六年,但内容却只能说勉强够玩,而后面连做刷子游戏的潜质都不够,毕竟不加mod的话跑图速度有够慢,最近版本还降低物品爆率。喜欢看剧情的更是不推荐,主线基本是没有,支线其实也是为战斗爽铺路。建议要买的人可以等这游戏把三张大地图做完,再谨慎考虑购入,虽然现在第一张大地图四个镇一个主城都还没做完内容,很难想象2040年是否能无缝转vr版本同步开放。
Незадолго до релиза разработчики во время общения с комьюнити обещали, что за пару лет всё сделают. (конечно, я могу ошибаться, но чётко помню, что где-то подобное вычитал). Поверил им - и купил игру ещё летом 2020 года, когда был вечно голодным и пьяным студентом без копейки в кармане. И вот - лето 2026 года, прошло шесть лет, а воз - и ныне там. Ни системы создания персонажа, ни сюжета - спасибо, что хоть караван добавили спустя несколько лет. Ещё и платное длц со скинчиками выпустили. Крч проверяйте игру лет через пять, если разрабы не забросят - может и доведут до вменяемого состояния.
80% of the time its fun but the 20% of the time when its not its literally the most miserable ♥♥♥♥♥♥ game ive ever played. And ive played league for 15+ years so i would know. theres nothing more ♥♥♥♥♥♥ annoying then spending 20 minutes walking somewhere, having to fight 18 bandits along the way so when you do get there youve got 3 broken limbs, severe pain, and 3 different mental illnesses, your inventory space is so limited that if you want to have any hope of bringing something worth money back you cant bring many healing supplies or food, the only items that increase inventory take the place of your cloak so youre sacrificing defense. overall its mostly just a pain in the ass, but if you hate yourself and want to play a game that makes you miserable youll probably like this.
毛子游戏真的别扭,不好好做内容搁这做平衡
this game has one of the most ♥♥♥♥♥♥♥♥ and rng heavy combat systems i have seen i don't even feel like i can do anything against enemies i just either get rolled with me feeling like there is no counterplay or roll the enemy over like it was nothing it's just not fun also forgot to mention how they waste my time with no saving like really i have to do 10 minutes of walking and progress again cuz an enemy crit me and i died and sleeping bags are kinda expnsive considering how much you spend on gear healing food and traps
Sixth year waiting for ability to create custom character. In the meantime we got ton of usless little things. Terrible development cycle.
Спасибо за автолевелинг, ДУРА. Или баланс билдов правьте, или делайте сложность в зависимости от локаций. Как чистить 12 уровневым арбалетчиком данджи с 3мя черепами? Бегать обосранным рывками? Выбегать из данджа постоянно? Говна наебните опездухи. А и еще круто, что тебя догоняет противник в следующем экране, но если ты попробуешь догнать дичь в следующем экране то она дематериализуется, очень честно по отношению к игрокам
Der Survival Anteil des Spiels ist komplett unnötig schwer gemacht Hunger, Durst, Diebstahl, Knast, null Inventarplätze und davon musst du dir 60% reservieren für die ganzen erbärmlichen Survival settings - alles komplett überzogen und lenkt vom gesamten Spiel ab. Nichtmal die Truhe in den Wirtshäusern kann genügend Sachen lagern, was einfach jeglichen wunsch zu erkunden und Dinge zu sammeln ausradiert, weil du eh keinen Platz mehr hast - passt auch perfekt zum wirtschaftssystem ingame wo es anscheinend wichtig ist bestimmte Dinge aufzubewahren um sie später bei anderen Händlern zu teils sogar 50% besseren Preisen verkaufen zu können. Safepoints nur beim Schlafen in einer Taverne oder einer Bedroll die 30% deines Inventars einnimmt (Bedrolls werden nach 1x usen einfach verschwinden, was absolut keinen Sinn macht wenn das Spiel schon realistisch sein will müssten diese am Platz liegen bleiben) , Items haben keine Stacks außer Geld, Safefiles werden anscheinend überschrieben und du kannst nur aus 3 wählen, was mich dazu gezwungen hat einen Safefile zu laden in dem ich für 22 Tage im Knast bin und dadurch psychische Schäden davontrage. Keine Einstellungsmöglichkeiten für Spieler die kein Bock darauf haben und eher ein Rpg enjoyen wollen statt so ein billiges nervtötendes Survival was dir aufgezwungen wird. Combat, Story, core turn system, skilltrees, items und stats hätten mich dazu gebracht das game durchzuspielen aber so wie es aktuell ist wird es 100% nicht erfolgreich Geld verdienen und die refunds regnen lassen