
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. I like a challenge, but this game is just a frustration simulator. No matter what build you use, combat manages to be both incredibly boring and incredibly difficult, but in the worst way. There are almost no strategies to employ other than either kiting or fighting in a chokepoint (like a doorway). You do the same things over and over and over, and if you're not both extremely careful and extremely lucky, you will die and have to do those same things over and over and over again. The game feels like work. Dev, you should be paying ME!
Let me save the game.
Developers that do not hold up their end of the bargain. I regret giving these ghouls money.
DONT BUY the game calls its self difficult but in reality its just annoying and waste your time bought this game and in a week cant get past mannshire i tried magic as my first playthrough big mistake guess the dev hate mages because EVEY SPELL HAS A CHANCE TO DAMAGE YOU INSTED turns out magic was strong so the devs nerfed it so i make i new character two handed swords expect the game to be more enjoyable now wrong try to look up some tip or builds to help cant games so dead people aren't even making those types of vids any more ( all of them are at lest a year old) so cant get any help there do more looking and it seem the reason is game WAS fun then the devs kept coming out with updates to the game no one asked for that made the game unfun so yay guess i was to late to enjoy this game and even if you think I'm wrong you don't think the game is to hard if you don't think the game is annoying and you enjoy it the update cycle is so slow the die hard fans complain one more thing having crappy save system isn't difficulty its laziness
I have been a follower of this game since July2018 it was on Kickstarter and must say I do like the game but failed promises force me to do this. 1 no character creator, just come on guys you said it back in January of 2020 . . . . . over 6 years and you have not added it. 2. failed backers with no summoner class, I am a huge FF player and that had me going. Rock from geomancy dont count. 3 a lot of the missions are the same thing, change it up, instead of doors use a drawbridge that we have to interact with or even a floor switch we need to kill enemies on to get a rare stash. The game got boring guys and a new weapon helps but its not a fix, we want our own character we want an interesting dungeon, cave, fort, camps that dont look the same
One of the worst save mechanics in any game ever. Game is fairly RNG based, which wouldn't be terrible if dying didn't mean loosing an hour or so of progress. Debuffs are also extremely unintuitive in the sense that some don't really explain why you got them and or how to get rid of them. You also absolutely need to look up a guide for a meta build. You could maybe at most allocate 2 skill points incorrectly before your character is useless. And you need to get certain book drops to get the correct skills you need. Game mistakes tedium for difficulty which makes it generally hard to enjoy.
遊んでいて不愉快になるゲーム。 クエストに日数制限があるので、事前にダンジョンのボスを倒してから依頼を受けるか……とやってみたら 村長「契約してないだろ? お前が勝手にやったんだ」 と言って報酬を減らされる。 じゃあしょうがない、クリアしたダンジョンに放置してたアイテムを回収するか、持てるアイテム少ないし往復しなきゃな、と考えながらクリアしたダンジョンに行った閉鎖されている。 そこまで序盤からプレイヤー締め上げて何がしたいんだ?? 「クエスト1個クリア」の実績を解除したプレイヤーが44%しかいない。 半分以上のプレイヤーは最初のクエストすらクリアしていないということだ。 これから購入する人はそういうゲームだと知った上で購入したほうがいい。
I wanted to love this game. The pixel art is gorgeous, the atmosphere is solid, but that's where it ends. Everything else is a masterclass in how NOT to design a game. The economy is a joke. You clear a dungeon, risk your life, crawl back to town, and barely earn enough to buy bread. Enchantment scrolls cost a fortune and give you +2% damage. Are you kidding me? Walking simulator. 70% of your playtime is holding WASD across empty maps, is it hard to at least make it faster when you hold or use shift or whatever? And since you can only save at beds, if you die in the dungeon (which you will), congrats on having to walk that 20 minutes again! Supporter packs before finishing Early Access. The game has been in EA since 2020, the main story is still nowhere near done. And that leads to the most unbearable ♥♥♥♥♥♥♥, the save system. The devs literally admitted in a statement that saving anywhere is "technically impossible" due to procedural generation and "too many objects to save." I personally have handled hundreds of billions of voxels in a voxel engine and have NEVER had problems making a proper save system. Just admit it's SKILL ISSUE and look for help! Playing this game is pure PAIN. I WANT MY MONEY BACK.
Believe me, I really want to like this game. It has everything I've ever wanted in a tactical combat and mercenary simulation. But this game clearly isn't for someone with a day job who just wants to spend a few hours relaxing at night. With the amount of RNG this game throws at you, it can easily rob you of hours of progress and leave you with nothing but a bitter ending, without doing anything to compensate for it. I could see myself back in high school or college sinking hundreds of hours into this, but not anymore. This game doesn't RESPECT my time, and judging by the other negative reviews, the developers clearly don't give a sh*t either.
The game itself—its mechanics, world, and overall concept—is solid. It's genuinely enjoyable to play. The problem is the save system, which has absolutely no respect for the player's time and can easily make you lose anywhere from an hour to ninety minutes of progress because of RNG. Trying to justify it with some supposed sense of pressure or higher stakes is complete stupidity. Fortunately, there are mods. That said, calling the person responsible for this save system an idiot would be an insult to all idiots. If you're okay with the game wasting an hour or more of your time due to pure RNG, then go ahead and buy it—you'll likely enjoy it. I personally value my time too much to put up with such ♥♥♥♥♥♥♥♥ game mechanics.