
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
boring shard
Best single player game ive ever played.
You won't enjoy this game if you are easily frustrated from having to redo entire sections of the map because you can't quicksave and if you tend to die due poorly explained mechanics.
Looked over the reviews. Save scumming isnt a problem. Just dont risk your progress. Do the goal. Get your money. Rest in a bed . Progress not lost. Extra work? sure. Thats not a problem. People want to make a custom player? ok have played more then enough games that doesnt matter. Devs want you locked into a role at the start. This game feels shallow. Yea there is alot of mixing and matching for builds. Games balance is around gear level. skills will make it easier but wont help you without the gear. The skills dont really feel that they add that much. Get this effect for X time that buffs X. That could chain with X. The big city you reach after the start is mostly void. There are tons of people. With nothing to do. Either they are reworking this area or it was an after thought. Have a guild area that refuses to sell to you and you cant join the faction in the town. Best thing you can do is gather alot of items. bring it to that city and sell to the few venders you can. Quest system(contacts) are very basic. Kill X. Go back for reward of money in X time. Most loot in an area is either broken that needs repairs or you have to identify the item. the items can also be broken. Cant sell it either if under a % of the durability. Costs way more to repair then its worth. When you get a colored drop. You normally are happy the RNG gods blessed you. Here not so much. Value is trash. You will want to ditch them for treasure drops. They stack way better for profit per grid. Loot needs a rebalance. Skills should be reworked. Balance is around gear it seems and not so much gear + skills. level 2 quests to level 3 just needed better gear. Farm up money. Buy or find 1 level higher gear so your average level is equal or very close to the contact level . All contacts around that area become way easier. Bring a kit of healing. Find contact giver. Hussle more money out of contact. Do contact. Collect money. Save. repeat. The foe uses magic? pew pew them or find magic resist gear. bait them back to the entrance. deal some damage to 1. exit. heal repeat until all the melee players are gone. This didnt work? Move your caravan outside the quest area. Save. Go back to the area. Did boss room have bad RNG? ok just die. reload because you saved using the caravan bed. New RNG instead of the place with mobs and loot. If the game was a pound. It would be knee deep. Its good to a point. Your walking in the water having a good time. getting ready to swim but you dont start swimming. Just walking hoping to find that it goes deeper
Отличный симулятор страданий за наёмника. Выходишь после почти часовой зачистки склепа и два гопника из-за кустов по дороге в город разматывают тебя в щи, как последнего голодранца. Пальнул в медведя из лука чисто по приколу? Готовься мчать, теряя портки, до ближайшего города, иначе у медведя появится завтрак/обед и ужин с тобой в качестве главного блюда. Решил поохотиться на бизонов? Эта 500 килограммовая махина снесёт тебя с одного тарана и затопчет. А если чудом выжил, то зря - эти твари не ходят по одному и спустя мгновение в тебя впечатаются рога его брательника. Это игра про то как летучие мыши разодрали тебе хлебало, а у тебя кончился последний бинт, после чего, пытаясь выжить, обмазываешься мазью "звёздочка" с ног до головы и всё равно дохнешь от кровотечения. Или, после драки с волками, когда тебя всего погрызли, грустно идёшь к берегу и ловишь пиявок, которыми обкладываешься, леча травмы, а после падаешь в кому от боли. Всё как мне нравится 10/10.
一坨屎,nmd让你开创业工坊你不开,在不然搞个洗点?cnmd,你让新手怎么打
还不快点更新内容,出支持者包倒是快,快点更新,快点更新
Ce jeu est tout bonnement genial; mais il est aussi terriblement difficile..... Par pitie, pensez aussi a ceux qui veulent simplement profiter de l histoire sans ragequit tout les deux minutes. Merci .
Look, I get it; it's meant to be hard. But hard should come with rewarding. 99% of the kills you succeed in give garbage loot. Literal garbage. Broken tool no one will buy, literal "junk" worth less than 10 coins and takes up sometimes 4 slots of finite bag space. Save scumming takes some of the edge off but save before you loot a chest and get junk, only to die later, reload, and reloot the chest only to get ambushed by something. The early game is a major hurdle, killing the enjoyment of many a new player, ask the community what to do and they just say be careful or git gud. Well, there's no getting good for a lot of people unless you get lucky, you can be infinitely cautious, taking your time, only to encounter RNG slap in the face. Hope you saved. It'd be charming if it werent so punishing; if there was an easier mode to it i'd recommend it 100 times over. I DO enjoy the combat -- for what it is, i DO enjoy the RNG for what it is, and I can say i LOVE the aesthetic and diversity of gear and styles. But its simply not fun for me, and simply not something i'd ever recommend to anyone in it's given state.
No save system. No Ukrainian language.