
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am just feeling I have to write a positive review to counter the negative reviews complaining solely about the savegame system. It is intentional und reflects the character of the game. The devs want you to feel threatened throughout each little adventure. Planning ahead is crucial. Think of it a as a "real-life" experience. Being able to save all the time would kill a lot of the thrill this game breathes throughout. So what do we have here? I´d describe it as a worthy unofficial follow-up to the legendary Ultima series. The game is filled with detail: in graphics, in items, and most importantly, in gameplay depth. Also, the music fits extraordinarily well. You are thrown into a harsh and unforgiving environment where every (or at least every 2nd or 3rd) false decision could lead to your death. Also, the game almost never gives you gifts. Most of the steps upward are earned the hard way, and rather slowly. The rewards for completing a quest are often eaten up by the blacksmith who repairs your gear, the items you need to buy for your next journey, and yourself as an eating being, of course. But if you plan carefully and manage to raise your character despite all adversities, the game feels very, very rewarding. Sure, in it´s current state, there is not much of a storyline. The game is mainly a sandbox. BUT the prologue of the game shows all the qualities of the story writers. I am not convinced by now, but very hopeful, that they will manage to implement a story that is worthy the excellent base game we now already have.
criticism about the game taking super long to release is valid, but this game is awesome regardless. will easily net you hundreds of hours of content that constantly feels fresh regardless, and its super fun. its pretty hard too
6年游戏都还是半成品,还出dlc圈钱,太吾绘卷都不敢这么做你敢,厉害。你要不直接去玩家银行里取钱得了,哪怕稍微用心一些也不至于是这个进度吧。
Gráficos: [ ] Paint.exe [ ] Píxeles del tamaño de un puño [ ] Normalitos, cumplen su función [x] Preciosos [ ] Me he olvidado de cómo es la vida real Jugabilidad: [ ] Prefiero mirar la pared [ ] Tostada sin mantequilla (Seca pero pasable) [ ] Muy buena [ ] Excelente [x] Más adictiva que el papel de burbujas Historia: [ ] ¿Qué historia? [ ] Escrita por un mono con una máquina de escribir [x] Entretiene, pero no ganarás un Oscar [ ] Muy buena y atrapante [ ] He llorado más que con el final de Titanic Dificultad: [ ] Mi abuela podría pasárselo [ ] Un paseo por el parque [ ] Fácil de jugar, difícil de dominar [ ] Te hará sudar [x] Prepara dinero para comprar otro mando/teclado Duración: [ ] Lo que tardas en hacerte un café [ ] Corto (Menos de 10 horas) [ ] Lo normal (10 - 30 horas) [x] Largo (30 - 100 horas) [ ] Despídete de tu familia y amigos Bugs: [ ] El juego en sí es un bug [ ] Parece un simulador de errores [ ] Tienen su gracia, te ríes un rato [x] Algún fallo puntual, nada grave [ ] Más pulido que una bola de billar Requisitos (PC): [x] Corre en una calculadora o una tostadora [ ] Un PC patata [ ] Un PC decente [ ] Un buen PC Gamer [ ] Necesitas pedirle prestado el ordenador a la NASA Precio: [ ] ¡Es gratis! [ ] Vale cada céntimo [x] Cómpralo, pero espérate a unas buenas rebajas [ ] Demasiado caro para lo que ofrece [ ] Mejor quema tu dinero, te dará más calor
我真的很吃这种类型 风格 模拟生活可以做饭战斗点技能买买东西的游戏啊 剧情和伙伴做的也很不错 真的球球了我已经入坑很晚了一直等不到剧情和内容丰富 更别说之前还有老玩家了 你更点内容肯定买dlc啊 卖俩支持包都不更内容吗??真的差评都是这么来的
虽然但是可是老毛子一步一步恶化经济系统(老乡的钱币不能堆叠了),一步一步创作粪怪(喜欢我的血肉超人吗),一步一步劣化角色生存难度(什么黑夜超绝视力),但这正不是中世纪雇佣兵的美好生活吗?(狗头)好玩爱玩,我还要去真实拾粪!
Ce jeu est tout bonnement genial; mais il est aussi terriblement difficile..... Par pitie, pensez aussi a ceux qui veulent simplement profiter de l histoire sans ragequit tout les deux minutes. Merci .
Looked over the reviews. Save scumming isnt a problem. Just dont risk your progress. Do the goal. Get your money. Rest in a bed . Progress not lost. Extra work? sure. Thats not a problem. People want to make a custom player? ok have played more then enough games that doesnt matter. Devs want you locked into a role at the start. This game feels shallow. Yea there is alot of mixing and matching for builds. Games balance is around gear level. skills will make it easier but wont help you without the gear. The skills dont really feel that they add that much. Get this effect for X time that buffs X. That could chain with X. The big city you reach after the start is mostly void. There are tons of people. With nothing to do. Either they are reworking this area or it was an after thought. Have a guild area that refuses to sell to you and you cant join the faction in the town. Best thing you can do is gather alot of items. bring it to that city and sell to the few venders you can. Quest system(contacts) are very basic. Kill X. Go back for reward of money in X time. Most loot in an area is either broken that needs repairs or you have to identify the item. the items can also be broken. Cant sell it either if under a % of the durability. Costs way more to repair then its worth. When you get a colored drop. You normally are happy the RNG gods blessed you. Here not so much. Value is trash. You will want to ditch them for treasure drops. They stack way better for profit per grid. Loot needs a rebalance. Skills should be reworked. Balance is around gear it seems and not so much gear + skills. level 2 quests to level 3 just needed better gear. Farm up money. Buy or find 1 level higher gear so your average level is equal or very close to the contact level . All contacts around that area become way easier. Bring a kit of healing. Find contact giver. Hussle more money out of contact. Do contact. Collect money. Save. repeat. The foe uses magic? pew pew them or find magic resist gear. bait them back to the entrance. deal some damage to 1. exit. heal repeat until all the melee players are gone. This didnt work? Move your caravan outside the quest area. Save. Go back to the area. Did boss room have bad RNG? ok just die. reload because you saved using the caravan bed. New RNG instead of the place with mobs and loot. If the game was a pound. It would be knee deep. Its good to a point. Your walking in the water having a good time. getting ready to swim but you dont start swimming. Just walking hoping to find that it goes deeper
Best single player game ive ever played.
You won't enjoy this game if you are easily frustrated from having to redo entire sections of the map because you can't quicksave and if you tend to die due poorly explained mechanics.