
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It seems like a very good game but I just cannot play a game with such a limited inventory space, that takes the fun out of everything for me running back and forth to the town and having to leave so much loot behind in dungeons. Such a shame
can't even play the ui is way to small to read
全程没开倍速玩了一遍,游戏速度实在太慢了,主要的更新也慢的要死,这么久还没一个完整的主线,游戏是好玩的还有发展潜力,但是现在还能不能继续等到开发完整都是个问题
Great game but devs need to relax and tune down moral system in this game. I eat like a king, sleep and win every encounter and yet somehow my character got stuck in an infinite loophole of being overly depressed. Hey Devs! Fix your ♥♥♥♥. This is not a hardcore game experience it's straight up obnoxious.
«Мораль сей басни такова: толпой загасят даже льва». Нижайший поклон за автолевелинг, вынуждающий однотипно трайхардить толпу врагов без надежды на возможность когда-то почувствовать себя сильнее и разрубать несчастных бандюков на одном черепке. Прокачался? Автолевелинг всё сделает: будь у тебя хоть АК-74 — не беда, мародёры в местном данжене уже приготовили для тебя танк «Абрамс»! Добро пожаловать в наше подземелье! Приятного разрыва прямой кишки! Лечебная мазь — топ, учитывая, сколько раз её мазал, — это уже косплей гачи. UPD: а видимо, другой внятной медицины и нет :) Концепцию «один против всех» до конца не разобрал. Естественно, наёмник, решивший полезть в соло на пачку бандитов, а то и вообще на неведомую кудлатую живность, рискует огрести, похоронить себя, впасть в депрессию после увиденного и т. д., но какого-то поощрения после всего пережитого не заметил: полученный опыт всё равно обнуляется благодаря автолевелингу :), денюшки убывают на пополнение снаряжения очень быстро, а далее вынуждают жёстко экономить и снова трайхардить но это поправимая проблема (можно и потрайхардить :) ). С учётом потраченного снаряжения уйти в минус по контракту легко, а вот уйти в плюс порой очень сложно. Допустим, всё должно решаться за счёт тактики и снаряги, но всегда есть большое НО... о великий рандом :) Наиграл не столь много, чтобы что-то конструктивно решать. Изначально игра зашла, но вскоре столкнулся с проблемами, бьющими по восприятию игры в добром ключе. Ключевая, как я и упоминал, — автолевелинг: всё можно простить, но не его, ибо он спускает старания персонажа выжить и стать сильнее в никуда.
On my first playthrough, I confidently strode up to the first dungeon, expecting a standard heroic fantasy rpg experience. Minutes later, I was crawling back to town, both legs broken, slowly bleeding out, hallucinating from the sheer pain, when a pack of wild dogs smelled me and put me out of my mercy. Now I have learned and improved. With the power of high quality omelettes that I cook myself, frequent consumption of alcohol to cope with the horrors of dungeon delving and regularly applications of leeches and bloodletting (good for the humours, you see), I am able not just to survive, but to thrive. This game is amazing. It is certainly ambitious in its scope, but I have every reson to believe it will achieve its ambitions. If you are wondering whether the game is worth the money in its current state: the answer is yes. It offers incredibly in-depth survival ystems and a huge variety of character builds and gear load-outs. The setting has plentiful fantastical elements, but is closer in many ways to replicating a true medieval world than the vast majority of supposedly historical modern entertainment. If you appreciate a thoughtfully realistic setting, incredibly brutal but rewarding combat that rewards planning and preparation as well as some really good pixel art and are able to look past the unfinished state of the game's main quest, then I cannot recommend it enough.
criticism about the game taking super long to release is valid, but this game is awesome regardless. will easily net you hundreds of hours of content that constantly feels fresh regardless, and its super fun. its pretty hard too
I am just feeling I have to write a positive review to counter the negative reviews complaining solely about the savegame system. It is intentional und reflects the character of the game. The devs want you to feel threatened throughout each little adventure. Planning ahead is crucial. Think of it a as a "real-life" experience. Being able to save all the time would kill a lot of the thrill this game breathes throughout. So what do we have here? I´d describe it as a worthy unofficial follow-up to the legendary Ultima series. The game is filled with detail: in graphics, in items, and most importantly, in gameplay depth. Also, the music fits extraordinarily well. You are thrown into a harsh and unforgiving environment where every (or at least every 2nd or 3rd) false decision could lead to your death. Also, the game almost never gives you gifts. Most of the steps upward are earned the hard way, and rather slowly. The rewards for completing a quest are often eaten up by the blacksmith who repairs your gear, the items you need to buy for your next journey, and yourself as an eating being, of course. But if you plan carefully and manage to raise your character despite all adversities, the game feels very, very rewarding. Sure, in it´s current state, there is not much of a storyline. The game is mainly a sandbox. BUT the prologue of the game shows all the qualities of the story writers. I am not convinced by now, but very hopeful, that they will manage to implement a story that is worthy the excellent base game we now already have.
还不快点更新内容,出支持者包倒是快,快点更新,快点更新
Gráficos: [ ] Paint.exe [ ] Píxeles del tamaño de un puño [ ] Normalitos, cumplen su función [x] Preciosos [ ] Me he olvidado de cómo es la vida real Jugabilidad: [ ] Prefiero mirar la pared [ ] Tostada sin mantequilla (Seca pero pasable) [ ] Muy buena [ ] Excelente [x] Más adictiva que el papel de burbujas Historia: [ ] ¿Qué historia? [ ] Escrita por un mono con una máquina de escribir [x] Entretiene, pero no ganarás un Oscar [ ] Muy buena y atrapante [ ] He llorado más que con el final de Titanic Dificultad: [ ] Mi abuela podría pasárselo [ ] Un paseo por el parque [ ] Fácil de jugar, difícil de dominar [ ] Te hará sudar [x] Prepara dinero para comprar otro mando/teclado Duración: [ ] Lo que tardas en hacerte un café [ ] Corto (Menos de 10 horas) [ ] Lo normal (10 - 30 horas) [x] Largo (30 - 100 horas) [ ] Despídete de tu familia y amigos Bugs: [ ] El juego en sí es un bug [ ] Parece un simulador de errores [ ] Tienen su gracia, te ríes un rato [x] Algún fallo puntual, nada grave [ ] Más pulido que una bola de billar Requisitos (PC): [x] Corre en una calculadora o una tostadora [ ] Un PC patata [ ] Un PC decente [ ] Un buen PC Gamer [ ] Necesitas pedirle prestado el ordenador a la NASA Precio: [ ] ¡Es gratis! [ ] Vale cada céntimo [x] Cómpralo, pero espérate a unas buenas rebajas [ ] Demasiado caro para lo que ofrece [ ] Mejor quema tu dinero, te dará más calor