
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is relatively fun until you die becuase of one of the systems, which is fine, but now you have to re do the whole dungeon. the saving system sucks. a game is a silly game not a chore or a job. theres no prize other than your own entertainment no reason to make the game frustrating.
this game is pure ass. It's by far the most ball-busting single player game i ever played.
每一次更新都是全新的赤石体验,制作组热衷于在单机游戏里通过各种恶心玩家的方法来阻止玩家获得更好的游戏体验,制作组希望通过降低玩家游玩的体验,增长玩家体验全流程的时间,以此掩盖制作组效率低下的事实。我上辈子不知道缺了什么大德碰到这种游戏。
dont get it yet
Just give people option to play with some sort of more relaxed save mechanism. I don't have time for your ♥♥♥♥♥♥♥♥
全程没开倍速玩了一遍,游戏速度实在太慢了,主要的更新也慢的要死,这么久还没一个完整的主线,游戏是好玩的还有发展潜力,但是现在还能不能继续等到开发完整都是个问题
毛子的生存类游戏都挺有深度,能玩很久,这游戏上手有一点门槛,可以先看别人的视频学习一下再开始,上手之后,那就是好玩,爱玩~ PS:更新太慢,DLC都是支持包,哪怕出个新的主线DLC之类的我都认了,一直捞钱不出干货是不是不太好。
Ce jeu c'est comme s'occuper d'un Tamagotchi mais en moins fun. Pour faire simple, le réalisme dans ce jeu ne sert qu'à te ralentir, votre personnage meurt littéralement de faim s'il ne mange pas un jour, a soif, sommeil, a mal, fait des cauchemars, est anxieux, a un inventaire minuscule et reçoit des blessures à la moindre escarmouche ! Et tout ça pourrait être ok... Si on ne passais pas 90% du jeu à déplacer son personnage de case en case avec la même musique en arrière ! Et là où des jeux comme Fear and Hunger ou Darkest Dungeon eux aussi sont dur mais sont agréable, ce jeu est désagréablement VIDE ! Tout ça pour explorer un monde où 70% des PNJ ne veulent pas te parler et 60% des loots ne se revendent pas, et le reste se revendent très peu cher, sachant qu'il faut payer pour tout y compris pour sauvegarder. Acheter des objets est affreusement cher et ils se dégradent en plus au cours du temps. Ce jeu cherche à être un jeu calme et contemplatif, un jeu très punitif, un jeu d'aventure et un jeu de survie réaliste mais le fait d'une manière où ces genre se bloquent mutuellement. PS : j'aime bien les graphismes
Well, I have enjoyed the game for now, I think it's time to let this one rot on the library unless a big update comes. Don't buy this game until it is finished maybe in 5 years I guess the updates will be very slow like 5-6 months before you get anything and most probably a DLC which may cost $10 dollars if you like cosmetics won't recommend buying this its been what 6 years since it's release and has been early access for most of that time and the updates...…. I don't see any updates on this game; they just talk about it, and it never happens. It's a great game, unique fun. I like it, but you might just die before the game is finished, and the main story has been in early access for 6 years, you'd think the story has progressed, nah bruh it's like 8 main story quests that you do and just stops there. Fix your caravan, that's it, that's the main storyline. It's done in like 3 hours of gameplay, you've completed the main quest.
~7小時,EA. 2025年初因網友推薦買的,玩下來撇開序章沒能得到多少樂趣(當然這屬個人問題)。恰如商店描述的那樣,這是款頗具特色的rpg, 存檔需要找旅店/臥鋪車/帳篷等;睡眠/飲食狀態影響能力值(一般~600回合,走一步=格耗費一回合);不同商人收購物品的價格不一;下副本(3星最高)受傷會減小某個值(需要靠特定道具恢復),當時玩的匕首,打法一般是卡視野/開(關)門/卡廊道逐個擊破,聯合那空間不足的背包(必須常備特定資源下本才有一線生機)蠻憋屈的etc. 從諸類旁枝末節來看的話仍在觀望的玩家應該多少能理解這是款什麼類型的遊戲,所以個人不推薦給精神狀態類似我這樣的人玩(集中力不足,~20分鐘就沒法聚精會神/一日逾半處於眩暈的狀態)。 人還是得找些能跟當下自己節奏相對適配的文娛。 至於製作組做了好幾年都沒能脫離EA則屬後話。