
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.82 on Steam · Ukraine (−69%). Compare 31 prices in 15 markets →
Reviews
Themes across 1282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
me encanta, es uno de los juegos mas adictivos que probe me encantaria que metieran necromancio o magia de golem, gracias ponerle tanto amor a este juego
Ein sehr vielfältiges combat System, das jedoch einfach zu erlernen ist gepaart mit einem Schwierigkeitsgrad der dich zwingt tatsächlich vorauszuplanen. Bis zu meinem Progress Punkt ist das game fair wobei die Kämpfe gegen Tiere sich noch unbalanced anfühlen. 8/10 early access game.
너넨 이런거 하지마라...
나쁘지는 않은데 디테일이 진짜 아쉬운 게임임. 예를 들어 다른 마을에서 훔친 물건인데 다른 마을의 경비원이 신묘한 방법 백두의 전법으로 다른 마을에서 훔쳐진 물건인 걸 알아보고 감옥에 보내거나, 진영 별 퀘스트를 완료 후 내가 선택한 진영 사람을 공격하면 내가 선택했던 진영이 나를 공격하고 상대 진영의 퀘스트가 생기는데 애초에 이 진영 별 퀘스트가 양자택일로 선택되는 거라 상대 진영 퀘스트를 완수할 수 도 없고 우리 진영은 나를 죽이러 와서 모두에게 소외된 기분을 느낄 수 있음. 이 모든 불합리한 점이 존재함에도 나는 픽셀이 너무 좋다 srpg가 너무 좋다라고 생각하시면 해볼 만한 게임이라고 생각함.
Мне нравится
奔着中世纪搜打测来的,结果被游戏的情景细节和汉译打动了。
excelente.
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This is a tough title to give a positive review on, most of the game is great, but there are some key things that can make the experience rough. I really dislike that some abilities are pretty much useless, I tried to do a "Ranger" style build and use a bow, and dear lord was that useless, I hit like 1 out of 10 shots, and I am not exaggerating, my shots would land 1 tile short of the enemy and then the enemies would be in my face and whoop me. So there are some playstyles that are just completely useless and should be removed from the game if they are THAT unplayable. Another thing I very much dislike is that your spells deal damage to your character, just for casting the spell, and this is stupid. So, picking this playstyle you are punished for playing it. This is a very punishing game, it is fun and it is very challenging, but it really rides that line of almost not enjoyable kind of challenging. I do love me a challenging game, but this is close to almost doing it wrong, which is where it becomes intriguing. I don't enjoy every moment of my time with it, however, there is enough here that I do like it, I like the survival elements, the various buffs and debuffs including the cooking and food mechanics. IMO it is very very close to being something special, it is just missing some key elements and tweaks to get it to that next level. I am fine with the exhaustion mechanics, injury mechanics, and survival elements, but just make the game playable and remove the self-damage of spells, it's a stupid element that goes in the not fun category. The amount of times I could have squeeked out win, I actually lose because my basic fire spell ticks me for that last 3-10 HP I had left and kills my whole vibe with the game. This has happened enough times that it is a problem, let me just play your damn game and have fun, it doesn't have to be easy, and I don't want it to be, swinging a sword has an inherent risk of hitting yourself, why is there no self damage with a sword? it's weird
"É um jogo extremamente divertido, apesar de que me incomoda o nível máximo ser 30, o que não dá nem para maximizar dois status como força de vontade e precisão. Eu senti falta de alguns pontos de habilidade porque, para muitas habilidades boas, você precisa preencher mais de um ramo da escola, sendo que tem habilidade que eu nem uso e acho inútil que eu tive que pegar para conseguir a habilidade que eu queria. Eu acho que ainda falta muita coisa, sendo que eles fizeram uma atualização menor hoje ou ontem e não adicionaram nada como o aparelho de alquimia para a caravana, que mostra a existência dele para o futuro, mas já passou umas quatro atualizações e nada de ela vir. E fora os locais no mapa que ainda não foram criados, dando só para ver a estrutura do lado de fora. Seria muito bom se eles pelo menos colocassem algum indício de que não está pronto ainda. Por exemplo, o do alquimista, que eu já perdi a conta de quanto tempo eu gastei procurando e conversando com todo tipo de NPC para ver se eu achava algo, sendo que não existia ainda.