
Stones Keeper is a turn-based strategy game with RPG elements in which you explore a detailed fantasy world, lead the Order of the Griffin, recruit and enhance your fighters, control a flying island, search for artifacts, and learn the secrets of the ancients.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Order of the Griffin has at its disposal a floating island-fortress on which its castle sits. As you develop your castle, you will have the opportunity to hire new warriors, equip them with weapons, armor, and elixirs. You can upgrade the castle's core systems to fight off pirate ships, artillery, and other flying islands. While moving your castle around the map, you explore and participate in story quests, discover ancient ruins, secrets, rewards, and artifacts.

Stones Keeper uses a turn-based combat system, which lets you use environmental objects as protection against your enemies. As well as the ability to break some of the environmental objects down to move faster, which, in turn, opens up a lot of strategic possibilities.
You can customize your squad by recruiting new companions with multiple specializations, skills and weapon preferences. Missions and battles will be just as diverse: Command your warriors to besiege enemy settlements or defend yours, protect your order's churches, escort civilian wagons, lay siege to enemy castles, aid your allies, and capture new technologies to upgrade your castle.

Explore a world filled with secrets, mysterious lands, dangerous creatures and unexpected discoveries.
Immerse yourself in the epic story of the Order of the Griffin with a single-player campaign spanning over 15 hours, consisting of 45 missions full of intrigue, action, and tension.
Manage your own flying castle, fight other castles, unlock upgrades, and develop its systems.
Form alliances or fight with other factions inhabiting this world.
Conquer your enemies with over 55 unique units such as Gryphon Riders, Elven Witches, Diamond Golems, Dragons, and Ents.
Play against your opponents in LAN multiplayer or Remote Play Together using up to two players.
You can choose one of four sides to fight against in the castle skirmish mode.
Build your own formidable army and determine the fate of the Order.
An epic tale of loyalty and betrayal.
Assume the role of Princess Elizabeth, who became ruler after the death of her father King Aurelius. You will command the army of the Order of the Griffin. Dark days have come to the lands of the Order after the death of the king. Undead hordes of the Circle of Unquenchable Thirst are advancing from the cursed lands, elves are attacking small towns, orcs and goblins from the steppes appear on the borders. And in the forests ordinary people are better off not appearing without armed guards at all. Elizabeth is faced with a difficult decision, whether to trust the Inquisition, who served faithfully her father for many years, or to take control of her own destiny. Since the head of the church and the Inquisition may have his own plans for the Order of the Griffin and its lands.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Turkish, Hungarian, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил игру за 750 тенге на скидоне. Нормально, для скидона пойдет, по полной цене не брал бы.
Interesting concept... poorly executed. Everything about the game feels "klunky"; nothing works as you expect it to, and many things are bugged. Example: Bombs will often fail to destroy terrain on reload, meaning that you can toss a bomb, it does what you think it should, then you reload.... and it does nothing. things like that populate the game. I really liked the artwork, and the concept it was going for, but I found nearly every UI element poorly explained and nothing worked like I expected it to. I felt like I was wasting my time. Not a terrible effort, but not for me.
Stones Keeper is an ambitious indie tactical RPG that blends turn-based combat, light army management, and a distinctive floating-fortress premise into a carefully constructed fantasy campaign. Developed by SK Team and published by Valkyrie Initiative, the game introduces players to the Order of the Griffin, a chivalric force defending its homeland from a world steadily slipping into chaos. Your base of operations—a flying island-castle—immediately sets the tone for the experience: high fantasy mixed with ancient technology, where warfare is conducted both on grounded battlefields and from a strategic vantage above the world. From the outset, the game aims to combine tactical depth with a sense of grand adventure, and while its execution is uneven in places, it presents a compelling foundation for players who enjoy slower-paced, turn-driven strategy. Combat represents the core of Stones Keeper and is presented through isometric, grid-based engagements where positioning and terrain shape every encounter. Battles emphasize the importance of cover, line-of-sight, height advantages, and careful unit placement. Each member of your squad belongs to a distinct class, from hardy knights and archers to spellcasters and specialized support units. These classes unlock unique abilities and equipment as they level, encouraging players to craft meaningful synergies between frontline fighters, ranged units, and magical support. Environments help keep encounters engaging; destructible objects, chokepoints, hazards, and varied map layouts provide frequent opportunities for tactical improvisation. Even simple battles can become tense when enemies flank or when your frontline buckles at a critical moment. Outside combat, the floating fortress serves as both narrative anchor and upgrade hub. Between missions, you develop it by unlocking facilities, recruiting new units, crafting or purchasing gear, and increasing your army’s long-term effectiveness. This structure creates a sense of progression beyond individual battles, giving players a broader strategic layer to manage. The castle’s mobility across the world map provides mission choices, allowing you to tackle different objectives or explore side routes. These layers give Stones Keeper a pleasing sense of continuity—your victories and losses on the battlefield echo back into the state of your fortress and shape the composition of your forces. The campaign is mission-driven, with each scenario presenting a specific objective—whether it’s defending a key structure, escorting caravans, clearing out hostile forces, or retrieving powerful relics. Many missions offer branching paths or optional goals that can reward careful exploration or risk-taking. The pacing is generally brisk, with each mission offering just enough dialogue and narrative framing to maintain momentum. The tone of the world leans into classic high-fantasy tropes but does so with earnestness: ancient ruins hide dangerous secrets, monstrous foes grow stronger as the story progresses, and your heroic order struggles to stay one step ahead of encroaching darkness. While the writing lacks intricate characterization or deep lore development, it succeeds at providing context for your journey and a sense of forward drive. Presentation-wise, Stones Keeper uses a hand-drawn aesthetic that complements its fantasy tone. Character portraits, menus, and environments have a stylized, painted quality, supported by a soundtrack that is surprisingly atmospheric for a game of its budget. The music shifts between somber, heroic, and mystical motifs, enhancing exploration and combat without overwhelming the experience. However, the visual polish is uneven. Animations during combat can feel stiff or minimal, with attacks sometimes lacking impact. Some UI components and tooltips are clunky, and the English translation is inconsistent enough that players may occasionally need to infer intended meanings. These issues don’t break the game, but they can pull the player out of the experience and remind them of its limited production scale. The game’s weakest elements stem from onboarding and overall depth. The tutorialization is minimal, leaving players to piece together many systems through trial and error. For veterans of tactical RPGs, this is a mild inconvenience; for newcomers, it can feel discouraging. Additionally, while the foundation of the tactical combat is strong, the mechanical variety does not grow as much as some players may hope. Unit classes evolve, but not drastically, and enemy types can become repetitive in longer play sessions. The campaign itself is not overly long, and the strategic systems, while enjoyable, stop short of offering the complexity seen in more robust tactical titles. Despite these shortcomings, Stones Keeper succeeds at what it sets out to do: provide a coherent, atmospheric turn-based experience with a satisfying fusion of tactical combat and light strategy. For players who enjoy indie TRPGs, fantasy themes, or squad-based battles with clear strategic hooks, the game offers rewarding depth within its modest scope. Its charm lies not in bombastic presentation or genre-defining innovation, but in its consistency—each mission advances your understanding of your units, each upgrade meaningfully improves your fortress, and each battle reinforces the tactical loop. Players willing to overlook rough edges will find a solid and enjoyable strategy experience anchored by earnest worldbuilding and a creatively implemented floating-fortress mechanic. Rating: 6/10
Polecam
Una poronga
хорошая игра
Весьма любопытный проект. Приятные рисовка и сеттинг. Удачное сочетание пошаговой тактики, классической пошаговой стратегии и РПГ, со всякими улучшениями замка, юнитов, артефактов и вот этим вот всем. Олдам в самый раз. Рекомендую. По нынешним временами, да за такие деньги, - все равно, что бесплатно.
Gra ok chodź krótka i mało rozbudowana. W promocji warto.
мне понравилась
a fun game for a small price
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Passed Out | $50.6K | 189 | 71% | $9.99 |
| Devil's Dare 悪魔の挑戦 | $50.6K | 154 | 68% | $12.99 |
| Ragdoll Runners | $50.6K | 297 | 90% | $4.99 |
| Ascension to the Throne | $50.6K | 678 | 90% | $2.99 |
| Essays on Empathy | $50.6K | 209 | 79% | $12.99 |
| inMomentum | $50.5K | 188 | 73% | $9.99 |