
Stone Tales is an action platformer featuring the adventures of two brothers on their quest to become the greatest warriors their tribe has ever seen. Embark on an epic quest told through authentic cave paintings, and fulfill your destiny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Totalmente recomendado. El juego os dará unas 3 horillas que en algunos momentos os desafiarán con una particular mecánica de cooperación. Artísticamente un magnífico trabajo que hará sin duda el gozo de muchos amantes del arte rupestre. Su precio es irrisorio, 0,99€, por el mismo tiempo sale más caro ver cualquier película en cualquier cine.
Душевная индюшатина. Прошел с большим интересом за 2,5 часа, как раз и карточки выпали. Примитивная графика оправдана лором, т.к. мы как бы читаем историю двух древних героев высеченную в скале. Визуально всё очень просто, но грамотно собранные уровни, разнообразные враги не дают заскучать. Плюс оригинальные геймплей, когда управляешь двумя героями, к концу игры так привык к этому, что чуть не забыл упомянуть. Большой палец , только натер об пробел :) В общем, рекомендую - хороший качественно сделанный платформер.
неплохо, мне понравилось
Stone Tales has an interesting concept but terrible execution. You play as 2 brothers, simultaneously, during prehistoric times. One has a defensive shield, and the other can throw a spear. Both can double jump, but each has a separate key for jumping. Movement controls both brothers. The art is interesting, with simple hand-drawn characters. The gameplay sucks. Since each brother has a separate jumping button, most times you’ll have to press both to properly jump, which is annoying. Platforming is bad because both brothers are always separated by some distance, so sometimes only one makes a successful jump. It even has platforming sections, which aren’t a great experience at all. The tutorials say that the longer you hold the spear button, the farther it’ll go. In practice, it’s very inconsistent, sometimes holding it will make a short throw and just pressing will make a long throw. Holding the shield will block everything, however he’ll move slower. This means that you can have the spear brother jump over the shield one by accident, which sucks and its hard to revert. The game has 6 levels, and at least those are varied. Difficulty is all over the place, with the last level resorting to cheap traps that you’ll inevitably die the first time. Bad design. But even then, the game can be beaten in around 2 hours, which is more than enough for this. During the last level I just wanted it to end. The game is cheap and doesn’t take long to beat, but stay away from this. The Store images aren’t bad, but they can’t represent the bad gameplay experience this game provides. Oh, and when starting the game, it will hold for some seconds. I genuinely thought the game was broken, because it really mimics a program hanging. Also, it has a big install size for some reason. No, just no.
喜加一
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uga buga mama
нет
It was ok...
Tags: Platformer Additional Tags: Delete Local Content & Remove from Library TLDR: No Xbox360 pad support. No options menu. Doodle protags. Same tree asset recycled over and over. Does not look like a cave painting. Looks like newgrounds. Good music. Background isnt caveman thematic looks like crumpled paper, and whats with the native american teepees. This thing makes no sense. There is no plot or explanation either. Having to control both protagonists is done better in Brothers. Go play that if you want to experience that concept. http://store.steampowered.com/app/225080/Brothers__A_Tale_of_Two_Sons/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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