
STOMACH is a first-person survival horror cooking game located in a cruise ship with PS1 inspired graphics to capture that retro horror feeling. Your task is to read a food order, search for food ingredients, and make it back safely to the kitchen to cook your ingredients before time runs out.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stomach is a first-person cooking horror experience set on an abandoned cruise liner. Your only contact is a crackling phone that spits out increasingly disturbing orders. Obey them before the timer hits zero.
Core Loop
1. Answer the call. A mysterious boss dictates a single, elaborate dish.
2. Prep under pressure. Complete a variety of rapid-fire cooking minigames: cutting, toasting, microwaving, boiling, and a few others that stay unspoken.
3. Race the timer. Deliver the plate somewhere in the ship’s shadowed corridors. Miss the deadline and learn why no one else keeps this job.
4. Advance deeper. Each of the three levels unlocks new areas, ups the difficulty, and quietly bends reality around you.
Key Features
- Three complete levels, each with its own signature dish
- 30-45 minutes of focused, replayable tension
- 5+ interactive cooking minigames where precision matters and panic multiplies mistakes
- Escalating jumpscares and subliminal shifts that keep your senses off-balance
- Horror through routine: every order feels familiar until it doesn’t
No combat, no scavenger hunts. Just you, a ticking clock, and a kitchen that never feels safe. The only thing on your mind, no matter what you might see or hear... YOU. MUST. COOK.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就是一陀沟石
Stomach — это бесплатный хоррор-симулятор от студии Vertical Fish Studios.
1.scary 10/10 could not finish 2.eggs 11/10 i was allowed the ammount i wanted overall 21/10
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ай тигры
Прикольный хоррор на разок.
A fun bite-sized spooky time with a great premise. There's some polish lacking in the presentation and level design (tho I think I maybe just sucked at finding the potatoes lol) but those feel like tiny nitpicks barely worth bringing up when the game is free and clearly made with effort and attention to atmosphere and charm. The only real suggestion I'd make to the dev is maybe not do the whole "have to click and drag to open doors like Amnesia" thing? Fully know it could just be me who's not a fan of that design trait in games but I don't think it adds much but frustration as some doors like to the morgue and such seem to constantly get hitched on the character and close when you think you've opened them enough, etc. Just my two cents :) Otherwise, great work and thanks for making it! Looking forward to what you try next.
This game does some surface level things well, but way more important things really badly: The first and WORST thing: The time pressure. Like... Why would you even do that? Why would you make a horror game where a timer is running? You are effectively taking all the horror and creep factor out of the experience because you're hectoring your players to finish the tasks in a specific timeframe. I couldn't take the time to take in the atmosphere and IMMEDIATELY stopped caring about the monster. The second thing: WHY would you make the kitchen a safe zone where the monster can't get you if you did not do your tasks in time? I had a moment where I took to much time because I wanted to EXPERIENCE the frigging game, and then spend almost five minutes in the kitchen while actively getting deaf from the cacophony of "horror noise". Third thing: Why would you put a timer on "riddles", for which you don't get any input or hints about where to find any of the ♥♥♥♥ you need for the cooking tasks? Is it to force more playing time? I can't even fathom why someone would do this in a horror game. It's just a frustrating experience with 0 % fun in it.
I wanted to like it but it didnt feel scary at any point. Graphics tried to do something with the whole pixel look but it just made it hard to read for example the tutorial message. Giving 5 minutes for the second mission is too brutal, maybe its just me, but it lost any creepy factor it was trying to build when I had to try the same mission for the third time. Maybe the game was adverticed as a speedrun game but then the horror aspect loses all meaning. You are supposed to know exactly where to go in order to make it. Having the same monsters creep behind the same corners gets boring, and besides they were such pixel slurry that I couldn't even make out if they were monstarts or just enviromental detail. The cooking minigames were nice, the frying part was a bit weird but it didnt need to be realistic at all anyways,. I would be willing to give it another try after a few QoL updates, but I might just be misunderstanding if this is what the dev wanted from this game.
i don't think the person who made this game actually knows anything about anything
Игра "Stomach" - это странный, но в то же время захватывающий опыт. Визуальный стиль, мягко говоря, необычный, но он явно соответствует тематике и создает нужное чувство дискомфорта и любопытства. Геймплей представляет собой сюрреалистичный платформер, где каждое движение ощущается намеренно неуклюжим, отражая сложность перемещения пищи через пищеварительную систему. Загадки порой кажутся абсурдными, но решение всегда находится в логике "внутреннего мира". Звуковое сопровождение минималистичное, однако создаёт давящую атмосферу. Игра заставляет задуматься о процессах, которые мы обычно не замечаем, и посмотреть на человеческое тело под совершенно новым углом. Определенно, "Stomach" - не для всех. Но если вы ищете что-то уникальное, экспериментальное и готовое бросить вызов вашему воображению, она вас не разочарует. Это короткое, но запоминающееся путешествие внутрь себя, которое оставляет после себя странное, но приятное послевкусие. И, возможно, заставит вас больше ценить работу вашего желудка.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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