
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Most likely between $5.4M and $15.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 87% | approximately $8.9M |
| Xbox | $34.99 | 92% | — |
| PlayStation | $34.99 | 89% | — |
| Epic | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.13 on Xbox · Türkiye (−48%). Compare 17 prices in 14 markets →
Reviews
Themes across 1268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ожидание было как от типичного хоррора с монстрами. Но чем глубже, тем страшнее. Пугают совсем не монстры. Даже если их убрать из игры, ты испытываешь хтонический ужас от обстоятельств, силы стихии и от того, что всё происходящее максимально приближено к реальности (повторюсь, если убрать монстров и добавить другое исполнение). Игра пройдена на одном дыхании, я как будто очень хороший триллер посмотрела. Экранизация этой игры получилась бы отличная В финале я рыдала горькими слезами. Одна из лучших вещей, пройденная мной за последнее время. Теперь осталось пройти DLC 10 по шкале Бофорта из 12
The gameplay is bad but everything else is good enough.
Idk how i feel about this game, cool concept - the story seems not complete or missing something. ( not well cooked stoyline tbh ) reminds me of Infra . A huge down side is the optimization is horrible. playing on 4070 super , 7800x3d , 32gb ram and i only managed to get 65fps ultra settings on native 1440p with insane frame drops in some levels, despite this just like indoor walking simulator , i played alot heaveir games with no issues. I would recommend this only if its on insane disscount
Fine but boring for me
As is the norm for the genre, it's less a typical game and more an experience. And that regard, it does an excellent job. The story and pacing are good and I'm pretty sure the game can look spectacular if you have the rig for it and are willing to use adaptive resolution. It's Unreal Engine 5 though so, temper your expectations in that regard. For me, the game didn't run well, I had to quit practically every 30 minutes of gameplay because of overheating and that was with the settings turned on medium. As a result, the game didn't look much better than 2015's SOMA. For some reason, Lighting setting locked on High or Epic, which an odd choice. Many other settings are locked on Medium as a lowest available and you have to thinker to actually be able to turn off Adaptive Resolution which I found off-putting. Some of the outdoors sections on the oil rig are down-right miserable in terms of performance. I found myself rushing to get out of them so the game would run better. These performance issues made it hard to get immersed into the experience. I also experienced crashing on start and one instance of a mid-game crash, though the issue behind both seems to have been fixed by an NVIDIA Update that quite fortunately dropped a mere 1 day after I originally purchased the game. On the topic of performance, the game does not permit manual saves, whoever you do have reliable checkpoints both at the start and mid-way through chapters. I never found myself losing progress beyond the room/instance I was currently in. You can load these saves at will, including restarting scenes if you so desire (due to the very linear nature of the game, there's isn't a point to it) I have also experienced other technical problems, such as being unable to uncrouch when holding an item, sometimes not being able to interact with doors/bodies/items when crouched and toggle sprint not working reliably. The game features good accessibility options with adjustable difficulty and even a story mode which is a plus. In terms of mechanics, it's got the typical walking simulator, but it shakes things up with "parkour" and the occasional quick-time interaction. There's no inventory and only one proper tool, a screwdriver. Monster encounters let you hide and throw objects though I never got much milage out of the latter. I think the game does a good job of letting you understand the arenas before making you have to play hide and seek in them. Areas have "maps" you can find on walls though I did not get much utility from them as they don't display obstacles. Maps wouldn't be that relevant either since the game is astoundingly linear. There's barely if ever a side path you can take and 9/10 doors are locked. The game succeeds in keeping a tense atmosphere in its horror segments. There's variation between the different monsters, both visually, in terms of audio and in how they perform in chase scenes. It's not quite amazing but it's certainly a step-up for most horror games and that should be applauded. I'd even say the monsters are memorable and well-used. The story is very good, though I must admit the game didn't give me enough time to know the cast of characters and I often found myself asking "Who?" and "Did I see this guy before"?. There's also a noticeable lack of notes and other contextual information you can find which is tragic in my opinion. I'd say the ending can be a bit hit or miss, it's certainly a bit confusing but I think it clarifies itself by the time the credits roll. I will say I am pleased with the direction the story went overall and I think the pacing was quite good. Music is good. Voice acting and direction is excellent, I played the game in English (UK) so I got the intended experience and I'd say I'm quite pleased with it. Some of the slang confused me but I don't mind it. The game has around 5 hours of content, maybe 4.5 if you're efficient. There's no real replayability, no different endings or paths you can take to spice things up. I don't think the price it asks for without a discount is appropriate considering that. There are however a lot of achievements you can obtain which is... okay? Technically the one to find all of the dead crew-members would count as a collectible but given the minimal reaction when you do find one I can't count it as anything note-worthy. Overall, I'd give it an 8/10. It's a good experience but the between the performance issues and the lack of depth, I can't rate it higher. As for recommending it... Yes, if you can catch it on a good sale.
Sinceramente, este juego en lo único que destaca es en su apartado gráfico... La historia es la tipica lovecraftiana, el gameplay es todo el tiempo lo mismo, el monstruo lovecraftiano te persigue y tu huyes para salvar la vida, mientras vas arreglando cosas por toda la plataforma petrolífera y buscando supervivientes. La optimización es pésima, para obtener algo decente en 1440p ultra que no sean 40 fps tuve que usar Frame gen y por medio de Adrenalin, ya que desde el propio juego no funciona. Otro aspecto que te revienta del juego es que tu personaje más que correr por su vida parece estar haciendo una maratón a 5 kmh... Lo compré por poco más de 4 euros en eneba por las críticas positivas que tenía el juego pero me ha defraudado bastante, tanto que ni ganas de terminarlo me han dado a pesar de ir por la mitad ya.
Still Wakes the Deep is hands down the best horror game I've ever played, up there with the best games I've ever played. While it may be mostly advertised as a horror game, it's so much more than that. It has an amazingly fleshed (no pun intended) out open-world. All the characters are written amazingly. The good ones are good, great ones are great, and the bad ones make you believe their inevitable fates are no less than completely deserved. You don't realize just how much foreshadowing flew over your head, how many double meanings you didn't pick up on, how many times disaster played out silently in the background without you realizing, and upon reflection or replay, all of this foreshadowing hits you like a truck. Something I love about the story is who we're in the perspective of. This game would not have worked so well if we weren't in the perspective of such a kind, optimistic person. Unfortunately for the optimist, this game is (what I'd refer to as) "remarkably lovecraftian". This game is incredibly genrically ambiguous. Just categorizing it as "horror" is just straight up unfair. It's horror when it wants to be, a tearjerker at times, a puzzle game most of the time, and geniunely one of the best examples of a lovecraftian game there is. Speaking of being a tearjerker, you'll probably cry. This story is incredibly sad throughout. It's a tragic scenario where everyone is doing their best but there's just no good outcome with such a devisating antagonist. Everything and everyone in Still Wakes the Deep is so incredibly well fleshed out. It's so incredibly well written and the gameplay is good enough as far as walking simulators go. The dialogue feels natural, never forced. It genuinely feels like I'm just a spectator in someone's body who's just catching up with friends whenever they talk. Overall 9/10 My only gripe is that sometimes the path forwards isn't clear enough. Probably just a skill issue, but I'm thankful that the respawn doesn't take forever
Поначалу игра интригует, персонажи общаются очень живо, а существо вызывает интерес, хочется понять что это такое. Но к середине начинается скука, а финал разочаровывает. Сюжет ни о чем, заканчивается ничем, происхождение твари не объясняют, игра как оказывается не про это, а про семейную драму героя, а монстр тут просто потому, что ну это же хоррор. Все детали сюжета к концу игры теряют смысл, не понятно к чему вообще это все было, нет целостности и какой либо общей идеи (вообще). Геймплей примитивнейший и до ужаса нелепый, это один из самых нестрашных хорроров в которые я играл. Все что нужно это переходить от укрытия до укрытия, а они расставлены в каждом метре. И конечно же как только ты в домике монстр до тебя уже не дотянется никак, что выглядит смешно, так как укрытия довольно просторные, и монстр запросто в них вошел бы, но он просто не хочет по видимому, делая вид что не видит игрока, и это еще не говоря про то, что у него длиннющие щупальца (если можно это можно так назвать), которыми он даже хватает игрока, но в строго заскриптованне моменты. Игра абсолютно линейная, простора для исследования нет, записок и прочего очень мало (спасибо большое). Я не придирался к геймплею поначалу делая ставку на то что будет интересный сюжет, но и там был сильно разочарован. По итогу, могу сказать, что в этой игре нет ничего кроме неплохой картинки. И я, к сожалению, не могу никому ее порекомендовать, не смотря на то, что я садился играть с большим интересом. Купите лучше Сому. P.s. багов много, постоянно приходилось перезаходить в игру, потому, что переставали работать клавиши или пропадала интерактивность у объектов. Несколько раз я даже думал, что это я просто не нашел куда идти и бегал долго кругами, но как оказалось, у игры попросту пропали контекстные действия у одного или всех предметов. Опять же, я понимаю что бюджет небольшой, и я бы к такому не придирался, если бы игра мне понравилась.
норм хоррор
no me detecta el click en la parte de sobrevive a rennick