
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality in this 3x BAFTA Games Award-winning narrative horror experience.
Most likely between $5.4M and $15.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 87% | approximately $8.9M |
| Xbox | $34.99 | 92% | — |
| PlayStation | $34.99 | 89% | — |
| Epic | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.13 on Xbox · Türkiye (−48%). Compare 17 prices in 14 markets →
Reviews
Themes across 1268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good sea horror
Still Wakes the Deep is hands down the best horror game I've ever played, up there with the best games I've ever played. Played this game blind with no expectations and did not disappoint. awesome dialogue and the story progressively get's you on the edge of your seat. graphics are nice and no gameplay complaints. HIGHLY RECOMMEND if you want a short horror game!
The Thing + Alien Isolation + Lovecraft + Das Boot + Barotrauma + The Abyss extremely kino ending, super cool analog 70s tech everywhere very atmospheric, and the beginning is cozy loved it
one of the best games which you can buy
Скучно и без идеи. Визуально красиво, но прятаться шестой раз от одного и того же монстра без изменений в механике прям подзаебало.
I was excited when I saw Chinese Room name attached to this, considersing they delivered some great experiences in the past; games with remarkable graphics, voice acting that stood out in best way possible, with Jessica Curry's soundtrack - probably the best one in gaming history. You can tell devs have poured a lot of love and time into this project; it looks great, voice acting is in league of it's own... However, it is not the gaming experience I was hoping for. While this game does everything right - on paper - it is also quite boring. Setting of the game is where it really falls into a trap - everything looks and feels the same, go under the pipes, climb ladders down, turn valves on, go under the pipes, climp ladders up, turn valves off... Because of this, game feels much longer than it really is, with very few interesting, recognizable survival horror moments in between. Monster design is also somewhat generic, a body horror trope you've seen many times already. If this is your first survival horror experience of a sort, you might get something out of it. But if you remember the "golden age" of early 2010s, I'm affraid this is nothing to write home about. Sorry, Chinese Room...
Психологический инди-хоррор дающий лютые эмоции, но при этом заставляет уставать от геймплея время от времени. Поскольку здесь он типичнейший и не особо отличающийся от других игр в подобном жанре. Пойди туда, принеси то и расстягивание игры за счет этого всего, есть игры которые заставляют тебя сделать что-то и ты это не чувствуешь, а есть игры где тебе на прямую все дают задания что ты должен сделать. Есть пару багов из-за которых я умер, по типу невидимых текстур, ограниченной зоны передвижения, а также баг из-за которого мне пришлось потратить на 15 минут больше перезапустив фулл сцену. А также не до конца понятный сюжет по ходу игры. Но все также хочется похвалить игру за озвучку и графику. Здесь она прям имбовая. В общем советую, прикольный опыт и время будет потрачено точно не зря.
步行模拟,跳跳乐,没有解密,指引简单,一本道,杀怪逻辑就是你跑他追,你跑过一个场景,怪被某个塌方场景压死就结束了,无BOSS战,整体氛围做的挺好的,难度大部分初见杀。 剧情平庸,玩到开头基本猜出结尾,小品级剧情,没有反转,厨师Bro一直刻画的好兄弟人设,开局剧情转折后,就缺胰岛素顶不住动不了了,从头到尾,就是一些对话,帮助在哪?,但凡加点比如救人情节也好,让我看见患难兄弟情深也行,好不容易胰岛素拿了,上了上层你噶了,很难带入主角悲伤情绪,总之,人物塑造很糟糕;经理不会刻画反派能不能参照老电影《极度深寒》里的船长那样,变怪时间晚一点,为了自保先害点人,接着最后BOSS战打过也能挺爽的,然而并没有,咱就是说石油钻井平台,这么好的场景地形,完全可以利用火焰这一特点设计BOSS战并没有看到,很多有名有姓NPC也就算上主角也就5-6个露脸多一点,也只是下发任务的工具人,回到刚才说的,人物刻画几乎没有波澜,全是一笔带过很难共情一点,你天天给我下任务,跑上跑下,累傻小子,最后死了,我为什么要对你悲伤? 怪物设计应该参照的《怪形》,挺加分的。 就是为什么到火炬关卡甲板外面,手动操作点火那面怎么这么掉帧?回头就不卡,其他场景也都不卡。 看其他人测评,作者做过失忆症,嗯??? 这么跟失忆症剧情比来说挺失望的。
Still Wakes the Deep – Avaliação ⭐⭐⭐⭐⭐ (9,5/10) Still Wakes the Deep foi uma das maiores surpresas que eu joguei recentemente. O jogo consegue criar uma atmosfera de tensão absurda do começo ao fim, sem precisar apelar para sustos baratos o tempo todo. A sensação de estar preso em uma plataforma de petróleo no meio do oceano, enquanto tudo está dando errado, faz você se sentir realmente vulnerável. Os gráficos são muito bonitos e a ambientação é um dos pontos mais fortes. O som também merece destaque, porque ajuda demais a aumentar a imersão. Em vários momentos eu fiquei realmente apreensivo só de ouvir os barulhos ao redor. A história prende bastante e os personagens são bem construídos. Conforme o jogo avança, você vai querendo entender o que realmente aconteceu ali, e isso faz com que a campanha fique interessante até o final. Na gameplay, o foco é exploração, sobrevivência e fugir das criaturas. Se você procura combate, talvez esse não seja o jogo ideal, porque a proposta dele é justamente fazer você se sentir indefeso. Para mim, isso funcionou muito bem e deixou cada perseguição muito mais intensa. O único ponto que achei um pouco fraco é que o jogo é relativamente curto e algumas partes acabam sendo lineares. Mesmo assim, isso não chega a atrapalhar a experiência. No geral, Still Wakes the Deep entrega uma experiência cinematográfica, com uma ambientação incrível, uma história envolvente e momentos de muita tensão. Se você gosta de jogos de terror focados em narrativa e imersão, vale muito a pena dar uma chance. Nota final: 9,5/10.
If Renton from Trainspotting went on to get a job on an oil rig, and it was a sequel to The Thing. Was worth the $4 off the steam sale for the thalassophobia vibe. Ran fairly consistent 140fps maxed out 4k DLDSR with FG on, looked great.