
A high degree of freedom space shooting game for building spacecraft. Modular editing, building a spaceship like "building blocks". Order, branching, and inheritance of weapons, constructing weapon systems like true 'magic'. Physics based motion systems, diverse, shield, energy systems, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
In the game, you will control a spaceship to freely explore space, exploring various space systems, negotiating, trading, completing missions, and even fighting with various racial forces.
During the game, you can search for planets or interstellar space stations to achieve modular modification of your spaceship, constantly strengthening it and equipping it with various weapons.
The map of the entire game is endless, and the distance between various space systems is extremely far, so you can achieve ultra long distance navigation through "wormholes", "space jumps", or the spacecraft's built-in "super pulse engine".
There are several extremely powerful enemies hidden in the game that can only be seen under specific conditions, waiting for your challenge.
You can assemble your own fleet and challenge formidable enemies.
The spaceship editing system may be the biggest gameplay of this game, with up to 120+spaceship modules and 70+weapon modules available for you to use. This system allows you to piece together various spaceship modules like "building blocks", so you can easily create a unique spaceship.
Independent modules: Each spacecraft module has its own independent "health", "armor" and other information. The attack on the spacecraft will be on one or more modules, rather than the entire spacecraft being damaged; After each module's "health" is depleted, it will dissipate like space junk, but it will also automatically repair and be firmly assembled on the spacecraft after repair.
Spacecraft Core: Each spacecraft can only have one "core". If the core is damaged, the entire spacecraft will disintegrate and become uncontrollable, ultimately becoming space debris and dissipating in space. Therefore, please protect the spacecraft core with thick armor.
Weapon system: The weapons of the spacecraft are also modularly assembled, and when multiple weapon modules are connected together, they can work in sequence and then emit effects that cannot be produced by a single weapon system; The connection of weapon modules can be achieved through a single line, or by branching out into multiple branches for connection. Even branches can intersect at a certain point, resulting in a myriad of effects.
Energy system: Various operations of the spacecraft require energy consumption, especially the launch of weapons. The more and longer the modules connected to the weapons, the more energy consumption will increase exponentially. Therefore, you need to install various energy manufacturing modules and storage modules on the spacecraft so that it can continuously launch weapons to protect the spacecraft.
Navigation system: If the spacecraft cannot move, it becomes a "target", so having a good navigation system is very necessary. You can carry various driving engines to make the spacecraft move, and with good operation, it is enough to achieve spacecraft drift.
Racing mode: You can drive your spaceship and four other different spaceships to participate in an exciting space racing game. The map will be filled with various traps to hinder you. You can also use the weapon system equipped on the spaceship to attack each other and slow down the opponent's progress. Here, the core of the spacecraft will not be destroyed, but various systems of the spacecraft will be damaged, so it is difficult to evaluate who can win first place before reaching the finish line.
Free Battle Mode: In this mode, you can deploy many different spaceships in a closed environment and divide them into up to 8 different teams to achieve a smooth battle and compete to see who is stronger.
Campaign Mode: You can choose a preset map, control a specific spaceship to influence the overall situation on the battlefield, maneuver through numerous enemies, coordinate with teammates to capture fortresses, and ultimately achieve victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Japanese, Simplified Chinese, Traditional Chinese
Reviews
编辑:作者改得很快,下面讲的大部分问题都改善了不少,这下不得不好评了 —————— 思来想去还是给个好评吧,看在这个系统很对我胃口的份上。 —————— 玩法可以一句话总结为太空noita,武器系统就是法杖。 游戏中靠增强组件和弹药间互相连携的主系统深度和趣味性都相当不错,但是目前的各种操作和系统的易用性上问题很多,有一种上古游戏的复古感。 —————— 基础操作和一般游戏会有点区别可能需要适应一下 ui和菜单操作方面的就比较反人类了,问题包括但不限于: 1.呼出地图和启动超脉冲引擎这两个需要经常用到的操作被绑定在了长按r和长按空格上且目前无法更改,这个长按的判断时间还相当的长(1秒以上),直接导致了整体操作流畅性大幅下降 2.购买飞船的界面只能用方向键控制选项,无法使用鼠标(疑似demo版奇葩操作逻辑的残留) 3.地图显示延迟,探测周围内容(如空间站,星球、恒星等)在一直打开大地图的时候经常会无法加载出来,经常需要关闭地图重新打开才能显示(我已经因为这个不显示撞了好几次很恒星了),叠加第一点的打开地图需要长按,体验极差 4.地图只能显示周围的内容却不显示坐标,难以得知自己的具体位置,明明传送的时候都有坐标区域划分为什么不能放进地图里呢,不要求显示超大地图好歹应该给个大概坐标吧 5.滚轮缩放视角会连带着星球互动的ui一起缩放,时不时就会让互动ui飞到屏幕外面,而且由于每次停靠星球都会重置一遍视角,玩家需要频繁调整视角导致此问题更容易出现 6.退出停靠必须从交互菜单退出,但是选完其他交互选项之后菜单会默认关闭,飞船仍然处于停靠状态,必须重新按交互键打开菜单才能退出 7.无法监控自己飞船的状态,游戏中的伤害是按照部件来计算的,战斗需要缩小视角远程瞄准的时候船体会变得难以辨认,很难查看自己飞船各部分的受损情况,大概需要新做一个一直显示在右下或者左下的受损状况图(大概就是cosmoteer/reassembly那种) 8.游戏内的esc菜单显示不完全,需要按s往下拉选项才能把菜单剩余选项(包括难度、声音、特效等)显示出来 —————— 其他方面目前玩到感觉需要优化的地方主要就是地图太空旷了。飞半天都找不到一个星系,找到星系了吧又有很多无人星球/敌对星球,想找个能停靠交易的中立/友好星球经常需要找很久。找空间站更是大海捞针,几乎只能靠随机偶遇(参考前面的第三点,略过星系是看不到空间站的,必须停下来等一阵子空间站才会在地图里显示出来,所以地图对于找空间站的帮助相当有限) —————— 暂时能想到的就是这些,其他的之后想到了再补。 总结一下就是框架很好但问题很多,如果作者能够把目前的各种奇怪操作逻辑和ui都修补好,再丰富一下宇宙里的内容的话会是一个相当不错的作品。 好像还是个国产游戏,那就不上ai翻译了。
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