
An Idle Space MMORPG where you progress at your own pace, but the universe is built together. Explore a procedural galaxy of nearly 50 million star systems alone — or join a Squadron to pool resources, raise space stations, upgrade shared buildings, and expand across the stars as one.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a satisfying exploration game with no huge impact on pvp at the current state of the game. Big pay to win/progress impact though on both pvp/pve aspects. you can theoretically buy everything by just playing but paying can get you pretty far. lastly you can enjoy the game on your own pace without paying for anything but on a much slower pace.
A really fun idle game with satisfying progression and plenty to work toward. It’s easy to jump into, respects your time, and already has a lot of potential. Definitely worth checking out!
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Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
start now before you fall behind
fun game, i really hope the devs stick with it
Let me explain why developers don't allow non-paying players to play: The only source of large amounts of credits in the game is exploration. The higher the exploration level and the farther the distance, the greater the reward. Therefore, players who explore more frequently in the early stages have a huge advantage in this regard. Paying players can obtain a large amount of credits by selling paid currency, using credits to purchase capsules (traveling props in the game, which non-paying players can sell in the early stages to improve other items), and then cheating to automatically explore and obtain a large amount of credits. Therefore, with only a certain amount of payment, they no longer need to pay.Non-paying players can only obtain a small number of capsules in the early stages, and some of them will be sold to earn credits. When non-paying players start exploring, the exploration benefits they receive are far less than those of paying players. After nearly a week of persistence, I can barely break even, while paying players have already been able to obtain high profits from it. However, the exploration map is limited (7000*7000), so the exploration of non-paying players will infringe on the profits of paying players. When non-paying players can obtain profits from exploration, they will be considered cheating by developers, even though their exploration times are less than 1/3 of those of paying players, and they do not have unlimited 24-hour exploration like paying players 莫名其妙被封号 自动探索?没有氪金还探索!我九十多个小时已经很肝的去探索了,平均下来每天得花五六个小时守着那六七分钟的间隔去点,但是探索次数连排行榜上氪金玩家的零头都不到!不就是没有氪金吗,还作弊,搞笑
Dull lowkey idler. Better other options. Dont let the 50mil star systems trick you.
Очередной помойно-сортирный ДОНАТНЫЙ Idle. За 10 USD (приблизительно 820 рублей) вы получайте 100 монеток и 500 очков исследования. Исследования дают % бонуса к всему. Дают 1 очко (как очко разраба) в течение 8 часов. А вы получаете сразу 500 исследований за рубли. За монетки 100 штук покупается 1 месяц вип аккаунта, который тоже даёт бурсты. Нету русского языка. Короче очередная игра для Имбециленов.
Me tiene viciado, juego bastante divertido. lo recomiendo 100%
Очередная браузерная доилка
I started this game with the Steam launch and have been loving my time so far. The main thing for me is that while it is an Idle game, a big component is finding a Squadron to play with and progress as a team, rather than just individually. From my understanding so far, this is a game that starts out slow, but gets progressively more in depth as you work through the various systems. As for is the game P2W? There is a premium sub which if you want to be competitive is kind of required, and a 2nd currency (quantum cores) allows you to boost various areas of the game. It's worth noting that these can both be purchased from the in game market place without paying a penny irl (as well as generated hourly), but you can fast track it by paying. I would just like to say as well that the developer (Hein) is super active in the discord / game chat and is currently releasing daily updates based on suggestions from the community. To touch on some of the negative reviews, pay attention to their playtime, you can't get an accurate read of a game after 0.2 hours..... If you are a fan of Idle games with ranking and group play, I would 100% recommend this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 118 | 71% | Free | |
| $5.3K | 27 | 96% | $5.99 | |
| $1.6K | 21 | 52% | $1.19 | |
| $626 | 13 | 62% | $1.99 | |
| $385 | 2 | 100% | $7.99 | |
| — | 0 | — | — |