
Explore the mysterious aristocrat's dungeon in this free and short but exciting dungeon crawler.
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Languages: English**languages with full audio support
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Śikam na siedzonco
I enjoyed playing this game a pretty fair amount, and would recommend it to anyone wanting a fun, short, dungeon crawler. However, I only recommend it keeping in mind that it is a free experience. if I had to pay any money for this, I have a feeling I'd be a bit disappointed. I say that because while I consider it an overall good experience, the level of how good it is is rather low, especially with it's short length. I enjoyed roaming around the map, getting lost, and realizing where I am through rather well designed/decorated rooms, and eventually pressing onward. I have to say the way everything is designed is the best part, it all looks pleasing, and like it fits together. I could tell my general location just by the look of certain rooms, and where to go from there. The whole art design and character design are pretty good. The animations are also fairly good for the most part. This is about where the bad points begin though, however I will say that despite them, I still consider this game good, and that you at least give it a try. There are a fair amount of flaws considering how short the game is, but they are all rather small. First off, while I felt that most rooms were well designed, the later ones felt much more bland and confusing. They all felt too large to get a good grasp on as a single room, making a good deal of the big vacant rooms at the end feel extremely samey. The puzzles are pretty bad. All but I think one of them just include putting a bottle on a specific red square around the room somewhere, which is extremely basic and dumb. The only other puzzle has a problem too, that being that there was no indication on how to actually move the boxes around. What you have to do is hit them as if you were attacking them, and get the over to a matching design on the floor. I figured out how to move them by pure luck, as you can't grab them, and nothing before or after moved around the same way as them. I can't stress how weird it feels to have a new mechanic brought up for a single puzzle and not even a hint that a new mechanic came up. There are a few areas of the map where the invisible barrier clearly doesn't match the environment, however its usually in dead end corners so it's forgivable. The description on the steam pae boasts that it has traps, however there are literally only about two that I came across, and they were both one small hallway apart. The combat also has a couple problems. The abilities all felt useless, and I couldn't see them making any difference, at least as the rouge. The big skeleton's flame attack has no tell for it, making it annoying to dodge. If you kill all enemies you come across, then by the boss fight, you will be rather overpowered and can just spam attack and tank all the damage without worry. The biggest flaw that I came across is that you jump higher when you sprint, and this caused me to get stuck in the small fenced garden and only barely able to get out. Though the weirdest flaw that I saw was the UI design, as all menus are laughably bad and some parts of them make little sense, like selecting the items with F1-F5 and the badly organized and cramped options menu. Overall, considering everything, I’d give this a game a go, as it is worth your time even if you’ll probably forget about it within a year.
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Hours played at review time, across 37 reviews with recorded playtime.
The game is short but enjoyable i'd love if there were more monsters and weapons
Charming and simple low poly dungeon crawler. Took about 40 minutes from beginning to end. Music and lighting were very well done. I really enjoyed the art style of the loading screens. Combat is slow, but you get used to it quickly. Not bad at all for a free game, try it for yourself.
Don´t, not even for free. The ONE thing a game can't be forgiven for is being boring. There are ways not to be through engaging story, gameplay, innovation. This games doesn't get it.
Free "dungeon crawler", simple RPG mechanics. Could have been a decent game, if the combat wouldn't feel so weird and the abilities weren't so overpowered.
o jogo é legal, mas se fosse pago e fosse mais de 1,99 não valeria a pena
Платформер с элементами экшена и меха-тематикой. Плюсы: Уникальный геймплей — управление огромным шагающим роботом; Разнообразие противников — каждый враг уникален и интересен; Атмосферная музыка — подходящее звуковое сопровождение. Минусы: Неудобное управление — робот иногда неуклюж; Однотипные уровни — мало разнообразия в локациях; Баги — возможны неожиданные взрывы робота. Итог: Steel & Bone — для любителей платформеров с меха-тематикой. Привлекает уникальным геймплеем и атмосферой, но может разочаровать неудобным управлением и однообразием уровней.
Игра "Steel & Bone" оказалась приятным сюрпризом. Это не просто очередной клон жанра выживания, а проект с интересными механиками и собственной душой. Система крафта довольно глубокая и позволяет создавать как базовые инструменты, так и сложные механизмы. Исследование мира вознаграждается находками редких ресурсов и чертежей, что постоянно подстегивает интерес к изучению новых территорий. Боевая система может показаться поначалу простой, но со временем открываются различные тактики и возможности, особенно при взаимодействии с другими игроками. Строительство базы – ещё одна сильная сторона игры. Можно возводить не только убежища, но и оборонительные сооружения, которые жизненно необходимы для отражения атак противников. Однако, стоит отметить, что игра все еще находится в раннем доступе, и некоторые аспекты требуют доработки. Оптимизация, порой, оставляет желать лучшего, и встречаются небольшие баги. Несмотря на это, "Steel & Bone" имеет огромный потенциал, и я с нетерпением жду, как она будет развиваться дальше. Рекомендую всем любителям выживалок, которые ищут что-то новое и оригинальное.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.