
The legends that brought you I Can't Believe It's Not Gambling present... STEAMULATOR 2018. Balance players, developers, money, and morality as you curate all your favorite games in this epic storefront challenge!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
jeu pas tres interessant
A harsh parody of Steam's disastrous state
Live the dream in Gaben Simulator 2019. I get what they're trying to do and I'd actually recommending the game but the game gives you no clues about your decisions raising or lowering values and if one of the four values goes two high or low it's game over.
I like the premise of the game and I believe it could be fun, however the results of the choices you make don't seem to make any sense. First of all, not publishing most games increases morality. I can see how some choices, like lootboxes or paid mods, can tie into "morality", but why is declining to publish a game usually considered "a good thing" morality-wise? Second of all, declining to publish some games increases the "developers" resource. So when a developer comes to you and asks to publish his game, and you decline his request, that raises his desposition towards you? Like with morality, I couldn't discern any logic why some of the choices raise that resource. Lastly, most of the time I lose because my "developer" resource gets too high. Again, because sometimes I want to lower it by declining a game, but it gets higher anyway. The cards start repeating rather fast, so you could potentially try to remember them and their effects, but that's rather tedious. My suggestion would be to add a mechanic, which I believe Reigns had, that displays which resources are going to be affected by your choice and how (display whether they go up or down), but only if you made that choice before. That'll help streamline the gameplay a little after the choices start repeating, so players who invested more time into the game will have an easier time managing the resources without having to manually remember (or write down) the results of their previous choices. Which, I'll repeat again, don't always make logical sense. Also, the minigames are kinda "meh". And I was never able to get past the 2nd pipe in the "flappy bird" clone.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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