No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $29.5K — a different platform, not this one.
The official version of one of the best board games - Steam: Rails to Riches. AWARDS & HONORS 2010 Nederlandse Spellenprijs Nominee 2010 Lys Passioné Winner 2010 Lys Passioné Finalist 2010 Golden Geek Best Strategy Board Game Nominee 2009 International Gamers Awards - General Strategy; Multi-player Nominee 2009 Golden Geek Best Gamers' Board Game Nominee Take control of a railway company, issue shares, build railroads, deliver goods along with an ever-changing network of tracks and stations, and make a profit to expand. * Can you finance both the most extensive track network and the most powerful locomotives? * Which routes will give You the best returns on their costs? * Can you beat the opponents to the most profitable shipments? * Will you make enough money to pay your investors? You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game. The goal of the game is to score the most victory points and become the best railway company. Features: - official Steam: Rails to Riches game - original artwork - in-game interactive tutorial - languages: English, German, Dutch, Portuguese, Polish, French, Spanish, Italian, Korean, Japanese, Chinese Traditional - optimized for smartphones and tablets - play with AI, with friends or both - 3 levels of difficulty AIs with individual strategies - 3-5 player maps - climate sounds and music matched to maps - adaptable animation speed - in-app official rules - unique, original board game feel on Your device - colorblind mode - online multiplayer
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The official version of one of the best board games - Steam: Rails to Riches. AWARDS & HONORS 2010 Nederlandse Spellenprijs Nominee 2010 Lys Passioné Winner 2010 Lys Passioné Finalist 2010 Golden Geek Best Strategy Board Game Nominee 2009 International Gamers Awards - General Strategy; Multi-player Nominee 2009 Golden Geek Best Gamers' Board Game Nominee Take control of a railway company, issue shares, build railroads, deliver goods along with an ever-changing network of tracks and stations, and make a profit to expand. * Can you finance both the most extensive track network and the most powerful locomotives? * Which routes will give You the best returns on their costs? * Can you beat the opponents to the most profitable shipments? * Will you make enough money to pay your investors? You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game. The goal of the game is to score the most victory points and become the best railway company. Features: - official Steam: Rails to Riches game - original artwork - in-game interactive tutorial - languages: English, German, Dutch, Portuguese, Polish, French, Spanish, Italian, Korean, Japanese, Chinese Traditional - optimized for smartphones and tablets - play with AI, with friends or both - 3 levels of difficulty AIs with individual strategies - 3-5 player maps - climate sounds and music matched to maps - adaptable animation speed - in-app official rules - unique, original board game feel on Your device - colorblind mode - online multiplayer
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 135ratings | 87% | — | not modelled |
| $9.99 | 120reviews | 78% | — | $29.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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