
Starward is a 3D fighting game that integrates mecha girls and classic GVG combat gameplay, with 1V1 and 2V2 mode as the core gameplay.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #38, worst UA #68 · 3 markets collected
About
Starward Version 3.2 has arrived! A brand-new collaboration begins, alongside the Ruin Treasure Hunt event, and Ether's new swimsuit skin! Unlock the new character "Binary Star" Reah and Phoebe's new Season Pass swimsuit skin "Adventure to Seaside" !
Starward is a 3D fighting game that integrates mecha girls and classic GVG combat gameplay, with 1V1 and 2V2 mode as the core gameplay. In Starward, players can control mecha girls with distinct personalities and different combat styles, and experience three-dimensional combat experiences beyond the ground.
Have fun in Starward!
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.9Kreviews | 64% | — | $0 |
| Free | 1.6Kratings | 71% | — | not modelled |
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏,土豆服务器玩了后悔一辈子,我120帧玩的像1帧
玩这破游戏简直是垃圾体验!到处都是烦人的家伙,数值平衡做得跟坨屎一样,氪金道具还贵得要死。活动少得可怜,坐牢肝一整天的奖励也极为抠搜。最烂的就是那排位系统,早知道是这鸟样,我真想把买过的东西全部退款。再这么作死下去,你看还有谁愿意留下来 playing!现在只感到烦躁、愤怒、满肚子火,里面的系统简直烂透了! My experience with this game is absolute trash. It's full of annoying players, the balancing is complete garbage, and everything in the shop is wildly overpriced. Events are practically non-existent, and the rewards for grinding all day are utter ♥♥♥♥. The worst part is the terrible ranked system. If I’d known it was going to be this bad, I would’ve refunded every single thing I bought. If they keep this up, let’s see who actually stays. I’m just annoyed, pissed off, and frustrated as hell. The internal systems are complete garbage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: Simplified Chinese*, English, Japanese*, Traditional Chinese*, Korean*languages with full audio support
| Free | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sb游戏,不建议新人入坑,b服和这里也不互通,平衡是一点不做的,机娘是一出皮肤就加强到ban位买房的,唯一的好的方面是新人给的抽数还算多,但是同时他极度垃圾的匹配系统又把这个优势拉完了,不是匹到比自己强很多的,就是输几把后给你疯狂匹人机局
ragusugi
ガチャの凸を要求する所が多すぎる
Delay based netcode in a 3d fighter. The matchmaking, latency indicator lie to you.
垃圾,必须一直买卡,不然玩不了一点
ゲーム自体はEXVSライクなので普通に面白いが、```民度```が陰湿かつ極めて悪い。 勝っても負けても、```ファンメフレンド申請```が来ます。 主観ではあるが、一部の声のデカい人がXでキャラ対策ができずに「強キャラ、強キャラ」と騒ぎ、暴言も一緒に言っていたり、一部キャラに勝てない=強キャラと解釈して騒ぐ人が多い。 S14に関しては、複数キャラの対策不足の方が多く、複数キャラがヘイトを買っている状態になっていたり「負ける=強キャラのせい」になっている人も多い。対策をしようとしない、あるいはできない層が多いのかな、といった印象を受ける。 捨てゲーやシャッフル格差で敗北してしまうのは理解するが、それにしても他責が多い。チームゲーム故に他責しやすいというのもあるかもしれないが、それにしても他責思考が多い。 もちろん、極度の強キャラへの修正は必須だと思いますが、別ゲーの様にチートでワンパン、チートで全弾ヒットといったものもなく、1キャラだけが最強という状態にもなっていないs14は楽しいとは思う。 複数のいわゆる強キャラがいるなら、キャラがワンパターンにならずバラけるので、それでいいと個人的には思うだけに、残念で仕方がない。 民度、たまにラグ、課金要素など、いろいろと割り切って遊ぶ必要はあり。 ややPay to Winでもありますが、技量があればまあ何とかなります。 かなり不満を書きましたが、ゲーム自体は普通に面白いのでおすすめです。
民度は悪い
damn, this game looks great but the controls are garbage Lets start with targeting, the auto target is garbage, their is not a mechanic for motion prediction, so targets moving laterally are an automatic miss you cant lead them. I would remove the auto targeting and make it a tps or add better motion prediction similar to AC 3 or 4 for get which ones had MP in it. mouse and keyboard, The j, k and u , i ability seam pretty uniform across characters in intent shoot main skill should be a left mouse press, shoot sub skill should be its charge/hold alternate. melee main skill should be a right mouse Press and melee sub skill should be its charge/hold alternate block belongs at ctrl Aim using the mouse. On mouse and keyboard you have with shift as boost and space as jump; so you get an armored core movement system and that's great. but the auto target and skills ruin it. On controller because there are so many skills/on their own button you had to put boost on the d-pad which sucks. A should be jump, main shoot skill should be and 'x' press, and the shooting sub skill should be hold/charge 'x' Main melee should be skill 'y' press, and sub melee should be y hold I want to like the game but the controls ruined it for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 368 | 60% | Free | |
| $0 | 30.9K | 60% | Free | |
| $0 | 1.4K | 58% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |