
In the game, you have different spaceships and 13 different skills. Gain money, parts, and skill pieces in victory and create your own ship skill set. In combat, anticipate your opponent's actions, avoid his damage, allocate energy properly, deploy skills, and push him to his death step by step.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English
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First time I opened the game, it worked fine. I did the tutorial, but didn't understand how to defeat the dummy. So I had to close it, because I couldn't figure out how to go back to the menu. But when I tried to open it again, it stayed on the loading screen forever, even after I verified the files...
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] [quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a dead, unfinished and unpolished turn based strategy game... the spaceship thing is just a shallow theme on what plays more like a game of pool. Aim your shots and kill the enemy, predict where they might move... it almost sounds like a reasonable game, but this is a buggy mess with poor graphics and worse gameplay. So, STARSHIP is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics aren't great, simple, low quality "minimum effort" assets. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. As mentioned, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Concurrent players on Steam, sampled daily since tracking started.
[h1]Before I played Starship, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Oyunda farklı uzay gemileriniz ve 13 farklı yeteneğiniz bulunuyor. Zaferle para, parça ve beceri parçaları kazanın ve kendi gemi beceri setinizi yaratın. Savaşta rakibinizin hareketlerini önceden tahmin edin, hasarından kaçının, enerjiyi doğru şekilde dağıtın, becerilerinizi kullanın ve onu adım adım ölümüne itin.
本作是一款以三维立体战争为卖点的战棋游戏,制作者用非凡的想象力创造了一个用宇宙飞船进行双方同时操作的回合制对抗游戏。玩家需要先注册才能体验。在游戏中玩家操纵着宇宙飞船,提前设计本局的操作内容,然后边走边打,与敌人进行复杂的空间战。官方准备了大量的内购内容,但是不买也可以体验该游戏大部分内容。这款游戏很有创意,适合与朋友一起进行对抗,感兴趣的玩家可以试试看本作。
想法还是有点,但这画面简陋的问题不说,天梯商城到是满满,你也不怕没人玩 而且,一回合200多能量,一个技能40点左右,每次都要打开技能页再选择技能,再选择释放到地图的位置,为什么就不能连续释放了,一回合,技能选择重复5次1分钟,行动回合攻击技能的动画施放更是拖时间,你就这还敢开天梯? 谁家回合制游戏的天梯不都是啪啪啪一顿操作,瞬间连爆般的输出,不说伤害如何,也不会这么卡时间啊, 而且连皮都不蒙点,核心玩法更是,你说你一个星际,扯炎黄,扯神农架,扯外星,大哥我打一局电脑,你还要先给我扯一顿故事废话还多,也不知道是不是卡BUG了,跳过新手指导,退出在进结果又给我扯一顿
真的是很好的游戏,很有创意,这样的玩法应该从来没有游戏实现过吧(我不知道),但确实是我对策略游戏的理想型了。 我这14分钟主要就是过了新手教程以及在训练场里试了技能,匹配了接近1分钟还没匹配上,我觉得对于手游有点久,可以加更多的机器人吧。 然后就是问题了,不可否认的是,这个游戏新手确实很难上手,然而教学关卡只有一个笨笨机器人练手,要打他得先看一遍规律再来打他,但作为玩家,哪会有人去规律的移动啊,至少让我来我每回合绝不会重复的移动。也就是说,这个教学关卡主要是教操作,而对于战斗没有任何帮助。 这个游戏新手上手难,所以更需要一个优秀的新手教程,我认为可以将教程做长,不是单纯告诉玩家基本操作,而是对玩家做一个基本的训练,让他们对其他玩家的时候也不至于一个技能都打不中(我也是害怕这样才没有等匹配),举个例子,可以有一个教程帮助玩家训练如何根据对方的能耗来预判移动位置。当然,这个教程应该是可选,可跳过的,相当于给玩家上一节网课吧,把你们希望教给玩家的做进教程。目前的这个教程,说实话,有些不负责任了。 就实战方面,希望有更多机器人,如果都是玩家太菜的话也太丢人了吧Ծ ̮ Ծ 我真的非常喜欢这个游戏,可以说是实现了我某个时候的幻想之一,希望你们越做越好 这个游戏的作者的确非常努力,承诺搞到钱后会有新内容
Игра STARSHIP — это настоящее погружение в космическую одиссею, где каждая секунда наполнена напряжением и восторгом. С первых минут ощущаешь себя капитаном собственного звездолета, готовым исследовать неизведанные уголки галактики. Графика просто завораживает — детализированные планеты, мерцающие туманности и проработанные модели кораблей создают атмосферу полного присутствия. Управление интуитивно понятно, но при этом предоставляет достаточную глубину для опытных игроков. Сюжет увлекает, а разнообразие миссий, от добычи ресурсов до эпических сражений с инопланетными флотами, не дает заскучать. Звуковое сопровождение идеально дополняет визуальный ряд, усиливая эффект погружения. STARSHIP — это не просто игра, это целое приключение, которое надолго останется в памяти.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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