
Tired of the city grind? Escape to Starsand Island and embrace the simple joys of country life! Live alongside capybaras, cats, and dogs, reel in a big catch, and explore the enchanting Moonlit Forest. Leave the hustle behind and experience the charm of this seaside paradise.
Most likely between $7.7M and $21.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 77% | approximately $12.8M |
| Xbox | $39.49 | 68% | — |
| Nintendo | $39.99 | — | — |
| PlayStation | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $14.60 on Steam · China (−63%). Compare 35 prices in 15 markets →
Reviews
Themes across 1457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I thought this game would have a lot more to offer tbh :/ the way influencers posted about it made it look more fun than it actually is.. its cute but just kinda boring
日本語フル音声 ☑ あれ誰も喋ってくれない…えっ重要イベントだけ? ま、まぁ早期アクセスだし…えっ今月の18日にEA終了で正式発売!? フル音声とは一体…
Let me preface this with two things: 1. I rarely leave bad reviews and 2. I was a big fan of the building mechanics and already got my money's worth out of this in Early Access... in the knowledge it was an EA game funded by a Kickstarter. The bar is low here, and with that in mind: Nobody should buy this game in it's current buggy, unfinished and stripped-of-content state. Somehow that's not even the worst part about this mess... That crown goes to the frankly insulting levels of persistent dishonesty and lack of transparency from the developer/publishers. A small handful of oddities I could (and did) put down to language barriers and forgivable communication mishaps from an inexperienced studio, but somewhere in the few months leading up to 1.0 release, it became increasingly clear the studio was not going to meet overpromised targets on time and/or running out of funding. Seed Sparkle Labs decided that the best way to do damage control prior to release would not be to be honest and transparent, but instead squander the substantial goodwill and any hope of positive word-of-mouth advertising as quickly as possible. This was achieved through attempts to seemingly remove or obscure evidence of previously promised features, and being deliberately vague and evasive when asked very reasonable questions about game content, roadmaps or updates. This is all without even touching complaints I've seen from backers and Seed Sparkle Lab's failure to deliver on obligations there. Now in the days since 1.0 launch, their news updates seem designed to deliberately deceive new players into thinking the game is receiving bigger content updates than it actually is by listing a middling amount of new 1.0 content along with old additions from the EA phase. I can only assume this was done to give the illusion of either professionalism or ongoing support and updates. Anyway, the building mechanics are cool and you get a skateboard you can kind-of do tricks on - 1/10
Although I played the heck out of this game, I cannot recommend it. It is very grindy and I do personally like grindy games but this one was constant. The 'cave/dungeon' was nice but very underwhelming, one boss per area and nothing really to keep you wanting to go back for but you have to for those resources. The characters, well, they lack everything, and all the 'men' look the same, no soul, no depth to them. The building aspect is nicely done but who the hell wants to purchase a giant theme park! The events felt half cooked and not a lot of thought put into them, run here to fetch this for that character etc. I really wanted to love this game but since getting to almost the end game, I simply cannot see myself ever going back to it. I personally will stick to Fields of Mistria, Stardew Valley, those games are polished, have great content and are really fun to play.
As soon as I heard it was already coming out of early access I knew I'd blown my money.
You can check my hours to see how invested I was in this game. They DID NOT follow through on their promises of what the game would be at all./ The animals are cute and so are the character but the dialogue? Awful. The 'romance'? Worst I have ever seen even if there was not odd translation hiccups. Even now, it is oddly glitchy and janky with the different modes of transportation and the story is non-existent. The decorating and animals are fun, but every other part of the game falls flat and is a shell of what the finished product was promised to be throughout development. TL;DR - Jack of all trades and the master of none, The game tried to do too much and ends up doing none of it well enough to warrant how much was put into the game via kickstarter or the price tag they charge. Also be warned that despite it saying it is multiplayer now, it is more like animal crossing multiplayer rather than stardew in terms of progress saving and not being able to share a farm/home etc.
I first played this on game pass and ended up buying it here cuz I genuinely enjoyed it. After playing more I keep running into a lot of bugs like items randomly disappearing. I mean it's EA so I expected some issues but it still gets frustrating. The building is definitely the best part of the game and if that's what you're here for, you'll prolly have a good time. Everything else feels pretty lacking tho. The island feels kind of dead, NPCs just repeat the same routines over and over (it's like their in a loop), and even your in-game partner barely does anything. You can ask them to move in but they don't even go to your house... which is pretty funny honestly lol If you mainly enjoy building and decorating, I'd recommend it. Otherwise, I'd probably wait until the full release. I really hope they add a lot more content and fix a whole lot of stuff because I'm starting to lose hope :/
The game is soooo buggy. All my animals are behaving weird since EA, no matter what I do, it does not resolve. My romance quest with the cook broke with the transition to 1.0 and I've been waiting for a rainy day for 2 weeks with nothing to do to discover that.... I'm just so frustrated with the state of the game. I expected that at least some bugs would be taken care of in 1.0, but nope, not a single one. It's like they dusted a bit of content on the game and shipped it. Very disappointing.
I invested a lot of time into this game because they said they did not use Gen AI, but Gen AI is in their modding tools. I am willing to change my rating if this is addressed, but the lack of transparency is the bigger issue for me.
I just dont understand. Why in the girly game for girls there is SO MUCH WOMAN FOR ROMANCE! Why cant i have cool guy biker and i got big titty woman instead? For girsl there is what... like 5 options? And almost all of them is like... reeeeeally situational. The beautifull guy... that is shy.. and loves flowers and all so elegant... ITS NOT FOR EVERYONE! I want more options for girls, pleeeeease.