
Will you rise to the heavens when you wield the magic of fallen stars? Call lightning, ride the wind, and raise the dead in this fantasy epic!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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玩过的IF里能稳定前三的一部,这个作者真的蛮会写的,她的新作specters of the deep的demo也挺有意思的。经典龙王归来类爽文,主角的妈是暂时落魄的神,主角和一个幽灵踏上夺回神力的冒险旅途,中间有假扮路人潜入高塔以及参与政治投票的路线。Romance不是故事侧重,除了一直跟在身边的Vivian以外对别的角色都没有很大印象,感觉都挺路人的。
To be honest, I was slow to warm up to the MC in this game, as it felt I was being railroaded onto a certain path with preconceived opinions. However as you get into the story the options to develop your character, what they believe, and how they think become more varied and the decisions you make do carry consequences and influence how the game pans out and what sort of ending you get. You are sent on a mission and as you investigate the circumstances you find yourself in you are allowed to change your mind if you want. Without revealing any spoilers, your character grows and matures because of their experiences, but this is no child growing up, its an intelligent 25 year old adult who has grown up apart from society and is faced with social and political views they did not know even existed until confronted with them. How they cope with the contradictions to everything they have been taught, and carry out their mission is up to you. There were several developments I did not see coming that could be described as throwing a spanner in the works. You will need to play the game to find out. Most of the options and choices presented to you are reasonable, and only a couple of times did I feel that my MC was being forced to act differently from how I thought they should behave, and i was relieved that the option to change my mind was present up until the finale. The writing itself is solid, intelligent, and the author keeps up the air of expectancy and tension right until the end. There appears to be far more to read than in the usual IF games, I've done one run-through and while it did not take 6 hours (I had to leave the game at one point without shutting down) you will certainly not be able to race through it like you can with the young adult IF games. If there is a category for adult fantasy and magic, this is where this game would fit. Yes, you can romance some of the characters, and I think there may be an option for the obligatory sex scene or two, which you can simply ignore if you are already juggling too many schemes to further complicate your life. There are plenty of opportunities for a rematch to further expose the parts of the story you have not yet discovered and explore the other pathways you ignored. One nice touch is that at the end of every chapter you are given the chance to replay it, or go on to the next one so you can rescue the bad click that took you somewhere you didn't want to go. I think this is something most fans of this genre appreciate. Despite the slow start, I have enjoyed this game and am off for my second run-through, and if you try the demo and like it, then you can expect to enjoy a game that does not seem rushed at the end, and has an epilogue to tie up the loose ends. Another nice touch.
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Hours played at review time, across 29 reviews with recorded playtime.
This is another game with a tentative recommended. Honestly, I think it's just not for me. For the backstory, I went back to it and gave it another chance after falling utterly in love with "Specters of the Deep" (same author). I disliked "Heroes of Might" very much, but on my first try, I just got bored with "Stars Arisen" and ended up dropping it. Now on this second try, I actually finished my playthrough. And my opinion is "it's not bad once you get through the start, but also not great either". Setting is good and premises are interesting, but I feel like aside from Vivian and Em, the ROs (and characters in general) are a bit on the weak side. In a way, while "Specters of the Deep" has incredible characters that are really the driving force of the game in a lot of aspects, in this case I think the characters are devices at the service of the plot rather than what moves it. Some people may prefer that, but it's not really for me. Next part will be a bit spoilery, so read at your own discretion... Based on the premise you probably read, the game offers you a few "mindsets" for your character to be in, which could be broadly divided in: - Want to take back your mother's throne and have the situation be as before her fall. - Want to take back your mother's throne but bring positive changes. - Want to stop your mother and be ready to take arms against her. - Want to stop your mother and make her peacefully give up on the throne. - Want to take the throne for yourself alone, peacefully or not. In my case, my goal from the start was to take the throne back for the Sorceress, but make her become more benevolent, and ideally rule with her and with the people of the city. Which I actually achieved! But I feel like this specific path falls a bit flat. It's satisfying to succeed, don't get me wrong, but the game felt like it was either tailored to ruthless loyalists or to rebels first and foremost, because of the tone and the situations that happened. Now, maybe if I played either of these I wouldn't be fully satisfied either, but I genuinely felt as if the game always expected me to be one of these. And considering the majority of reviewers seems to be harping about "rebel scum", I'm assuming "ruthless loyalist" is the most selected path, which would explain why most people didn't feel the way I do about the whole experience! Not saying they are wrong of course - anyone should be playing the game the way they want. But I just mean it's quite possible the game itself is more tailored to them. Now, I can't say I didn't enjoy the game at all and I still recommend it as long as you're aware of the shortcomings of some aspects. I think I'm mostly frustrated with the experience because it was always "almost good", but something bothered me in the end. For example, I loved Vivian, like I said. He's an amazing character, and I sort of like the parallel with the situation in "Secters of the Deep" (where you play as a ghost and romance a living being - unless you go for your rival). But I also feel like he didn't appear nearly enough in some parts of the story despite being the character who actually accompanies the MC on their quest. And I feel like the content he had could have been developped more. At the end of the day, take this review with a grain of salt anyway. I think the original style of the author is just not for me, and there's not much more to that. Clearly, with each game - the release order I mean - I like what they do more and more, so while I can't give a stellar review to this one (pun intended), I can certainly give it to Specters of the Deep. I think it's very hit or miss, and I encourage you to try anyway, especially of you happen to stumble upon a sale!
I didn't enjoy this one. The writing is clunky; the silly "they/thems" characters are annoying to read. How would you even call a stranger a "they"... unless they have two heads or sport a potato sack while being mute. It's just silly. The only character I liked was the ghost, but there isn't enough of him to keep reading. Other characters that took his place seemed rather blank, like a series of descriptions. I think the main issue for me is that all the lore and factions got dumped onto the MC during one-two (?) days. There wasn't enough time for me to get interested in ideas and opinions of these new people... Maybe it would have been better with only a ghost as a companion, or at least with no more than two main companions.
I like it lots mom/10
Bought the threefer from this author when the new book came out, felt that one suffered from arrested development of a sort (the description and reality are technically the same but I felt off), decided to give the rest a shot and....Idk my man, couple hours in and I had to tap out. Could just be a taste but but felt very YA section and like there were two versions of a charecter you could be....naive puppy that love mommy and petulent child that hates mommy. Both were weird. IMO? Unless you've gone through and done all of the good COG/HOG collections I would not glance in the direction of this. IF that sounds too harsh, I will say this is far from the worst one I ever saw.
I see complaints about the romance options being rebels. They are by people who have not figured out the correct way to play the game. That being as a complete psychopath who sleeps with someone days after killing their father, then, when they find out, kills them. This is good game design. The setting itself is well-crafted and the story largely delivered on a magical counter-revolution and twisted family relations it promised. Though I wish it spent some more time on the epilogue, you saw how the city and its politics changed after the Sorceress's absence, it would've been cool to see it changing in response to your actions in the end in more detail. The skill system was fine, never particularly punishing, sometimes a bit vague or unintuitive. For example it seems Strength means both physical prowess and the capability for destructive magic, which is somewhat odd (Pretty funny though, imagining a caster character I pictured as quite frail successfuly tackle a veteran soldier twice her age). Enjoyed my time with it. Happy to recommend.
I appreciate the ability to replay the previous chapter, although I still didn't get the desired outcome.They say you should earn your happy ending. I guess I have to try better.
Perdí la chance de enamorar a un capitán de la guardia, pero tuve la wholesome historia de reunir a mi familia y poner a mi madre en el trono
A compelling story with interesting characters. Definitely makes you want to go back to explore different options to see what happens and what is possible.
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