
Play the classic STAR WARS™ Battlefront games, online and offline in this definitive collection.
Most likely between $4.6M and $12.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $35.01 | 24% | approximately $7.6M |
| PlayStation | $26.24 | 62% | — |
| Xbox | $34.99 | 44% | — |
| Nintendo | $35.01 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $0.97 on Xbox · Türkiye (−97%). Compare 30 prices in 14 markets →
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just as much fun as the past.
This game gives me a lot of good memories from my childhood!
online match making is ass, but everything else is the classic games without the bugs that the originals had.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but
This is my experience with this whole thing: Now mind you that I played Star Wars Battlefront and Star Wars Battlefront 2 back on the original XBOX in the 2000's. I had no internet in those days, so with the exception of visiting a friends house, it was campaign, instant action, and galactic conquest. Single player and split-screen. So the Nintendo Direct announces Battlefront Classic Collection, and I was like "cool," I noted that the words "remaster" and 'Remake' were conspicuously absent, replaced with the word "classic." I also noted that it was Aspyr doing it. I own, on my Nintendo Switch, most of their other Star Wars products. Republic Commando, Jedi Outcast, Jedi Academy, Episode 1:Racer. These are all childhood favorites of mine and they run and play fine on switch. A caveat to that is Republic Commando runs at thirty FPS, as the Switch is wont to do. I don't understand why that and other games from one or two or even three console generations ago are not running at 60 frames a second on that thing, when Doom Eternal of all things is, albeit with the visuals much reduced. But that is neither here nor there. All those games I mentioned are offline games, except for Jedi Academy, but the servers on switch were empty so I cannot speak to that, but I imagine that anyone who can play that game online on a PC is doing so there instead of on the switch. I did not play this game on day one, I would have liked to but I was doing overtime for the whole week. I played two campaign missions on the first Battlefront and it was everything I remembered. then I heard all the fuss about the online and other things, and thought to myself, "huh, Isn't this what happened to Helldivers 2? But people are still praising that game, myself included, fascinating." I want to say that I played the online before the first patch but I can't say for sure, but when I did play it, I noticed nothing of what I was told, I think the very first time there was no connection, also just like my experience with Helldivers 2. I'm sure there are differences and won't be surprised to see all of them in the comments. What Helldivers did not have was campaign and galactic conquest. I set about replaying both modes on both games and am still working on the Rise of the Empire, Battlefront 2's campaign, but I am currently stuck on the Yavin mission amidst a sea of rebels constantly spawning, and the trauma of the single-player campaign came flooding back and I love it. I get on the online now and its empty but it plays fine for me. I was even able to do several missions and a galactic conquest on split screen, even though, i guess there were issues with using controllers. it is, as far as I can tell, exactly what it says, a classic collection. it has been made to run on modern hardware at resolutions we now use. I have the 2005 Battlefront 2 on PC as well and on my monitor the UI looks made for ants. I do understand that mods do all that and more. I noticed the backgrounds textures and a few other minor graphical elements have been touched up. I do think there was a lot of missed opportunities, The primary things being only two player split-screen when the original console versions had four player split-screen. The other one is galactic conquest mode is only for local play, I think most of the game's community has wanted that for a long time. Thus ends my review.
Cant get all achievements game keeps crashing on loading Rhen Var map why???
Very good game. I know it had a rough start but come on guys, give it a little slack. In my experience, it works way better now. 10/10 remake
Just an absolute terrible game
Just a few points that I've seen brought up, Single players fine, Split-screen works, Achevments pop when their suppose to. The game is just fine. I don't play multiplayer cause growing up with this on the PS2 there was no such thing as Online to me so I won't speak on that, but I've heard its better now, take that as you will
de la grosse bouze pompe à fric