
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Most likely between $8.5M and $24.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $10.49 | 71% | approximately $14.2M |
| PlayStation | $69.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was the first star wars game I played and it is super fun and unique.
jogo lendario melhor que fallen order
Great gameplay. Looking forward to a sequel.
peak peak peak peak peak. if u play this game u will ascend
I really enjoyed Star Wars Jedi: Survivor. It improves on Fallen Order in almost every way, with fun exploration, satisfying combat, and a story that kept me invested in Cal’s journey. Overall, I had a great experience, but there are a few things I hope Respawn improves in the next game. My biggest criticism is that the main story felt a little short. I found myself wanting more time with the characters and the overall narrative because I was enjoying it so much. I also came across a few visual and animation issues that broke my immersion. For example, Mosey’s arm clips through her chest during one of her stretching animations, Cal’s lightsaber can clip through his clothing, one Jawa never rendered properly during my playthrough, and in one Force Echo only Dagan’s flowing hair is visible while the character speaking is missing. None of these issues ruined the game for me, but they made it feel less polished than it could have been. One feature I really missed was a more immersive lightsaber customization system. Instead of simply choosing a blade color from a menu, I’d love to see each blade’s color tied to individual kyber crystals. It would make customization feel more meaningful and closer to Star Wars lore. Finally, I’d love to see the combat system evolve by letting Cal learn and master different lightsaber forms independently of the stance he’s using. Rather than having the equipped stance completely define his fighting style, players could develop Cal’s mastery over different forms and combine them with their preferred lightsaber configuration. I think that would add more depth to combat while making Cal’s progression as a Jedi feel even more rewarding. Despite these criticisms, I genuinely loved my time with Jedi: Survivor. It’s an excellent sequel that builds on the strengths of Fallen Order, and I’m excited to see where Respawn takes Cal’s story next.
Muito bom
El juego está bien, es entretenido, pero tiene demasiados bugs y está mal optimizado.
An ambitious, massive evolution of the formula that improves on its predecessor in every way—if you don't get lost in the bloat. Respawn Entertainment took the solid foundation of Fallen Order and built a colossal, feature-packed sequel that feels bigger, bolder, and mechanically vastly superior. Cal Kestis feels like a true Jedi Master this time around, thanks to the addition of five distinct stance options—including a brutal Crossguard saber and a stylish Blaster stance—that give combat an incredible level of variety. The movement options hit new heights as well, introducing grapple hooks, air-dashes, and tamable mounts that turn traversal into a fluid, parkour dream. The story also digs much deeper into galactic lore, delivering higher emotional stakes, far better companion mechanics, and a much richer cast of characters. However, in its attempt to be bigger, the game swings hard into "open-world fatigue" territory. Moving away from the tight, focused planet structures of the first game, Jedi: Survivor drops you onto massive, wide-open hub worlds like Koboh that are practically suffocating with side content. Between navigating intricate platforming puzzles, collecting dozens of seed varieties for a rooftop garden, managing a saloon hub, beating local mini-games, and clearing dozens of optional Jedi Chambers, the main narrative rhythm frequently gets buried under a mountain of distractions. For players who just want a tight, cinematic story, trying to parse through the sheer volume of map markers and complex Metroidvania backtracking can quickly feel like an exhausting, overwhelming chore. The other major factor holding its Steam review score in check is its notorious, unyielding PC performance history. While the game is an undeniable visual spectacle, its engine launch was plagued by severe frame-rate drops, heavy shader stuttering, and massive VRAM demands that frustrated even top-tier PC setups. Even with multiple performance patches under its belt, it remains an incredibly heavy, demanding title that requires a beefy rig to run smoothly at higher resolutions. Ultimately, if you can resist the urge to 100% every single overwhelming map icon and your PC has the raw horsepower to drive it, Jedi: Survivor stands as a genuinely fantastic, high-yield sequel that vastly outshines the original in pure gameplay freedom. 8.5/10 — I customized my lightsaber with 40 different metal finishes, tamed a giant bird, won a holographic strategy game at a tavern, and totally forgot where the main story quest was. An amazing sequel that just tried to do a little bit of everything.
iyi güzelde bu optimizasyon ne orospu evlatları
Excellent sequel, feels very much like an extension of the original.