
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Most likely between $8.5M and $24.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $10.49 | 71% | approximately $14.2M |
| PlayStation | $69.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolute cinema
A generally fantastic sequel to Fallen Order, with excellent exploration, environmental puzzles, platforming, and solid combat, on top of a great performance from Cameron Monaghan and the supporting cast. Would probably give it a half-star higher if it were slightly shorter (though in fairness, I did complete most of the side content; my total playtime clocked in at over 50 hours, if Steam's stats are accurate), there were fewer cosmetic collectibles (an element only moderately alleviated from the previous game), and if it didn't take the particular narrative turn it does in its final hours, which I felt ultimately did a disservice to the story the script had been telling up to that point.
So you're telling me that EA was willing to give the time to the devs so that they can polish the game but the developers didn't listen and went through and still hasn't fixed the game????????????? I have no problem in playing in low settings but what tf is that stuttering !!!???? I was so excited for this sequel man..................
My perspective is based on the highest difficulty. The main reason you play this is for the Jedi power fantasy but the combat fails stupendously at providing. Arbitrary un-blockable attacks that perfectly track. (You can't even block all blaster bolts) Paired with a claustrophobic clunky camera, with a lock on that disorients in larger battles. I could go on about how, through gameplay this makes the Jedi feel meager and weak. This all leads to the game not feeling like a fun challenge because instead it compromises its premise for the sake of artificial difficulty. With relatively minor changes this could be so much better. This game is a disappointment.
2026 and you still have game breaking bugs that literally soft lock you from the game. graphics randomly turn on and off making the game choppy and almost every level forces you to look up a guide because the mapping is hot ass and leaves you with almost no idea where you are supposed to go dont buy it
Have't yet completed the story but holy the performance is abysmal for a marginal increase in fidelity compared to the prequel and in some areas even looks worse. The combat itself is a downgrade, if not a sidegrade from the prequel as well. Only buy this game if you have a newer 80 class card and when its on 90% or higher sale.
İyi güzel de, bu oyunun optimizasyonunu hangi orospu çocuğu yaptı aq?
I dont know if its just the PC Release or my computer sucking, but i was struggling for 10FPS on most of Koboh. The only time i hit 30FPS was during during hyperspace travel between worlds
I want to like this game so much... Oggdo Bogdo and his spawn are making it veeeeery difficult. Whoever designed bosses and combat in general - **** you, (or try 100%-ing the game on Jedi GM, same thing really). As a seasoned Jedi Knight, Cal feels too clunky, he gets staggered by a stern look, is not able to dodge if attack animation has not finished fully, not being able to cancel animations or attacks is crazy work (sure, low-key you can cancel animations on dual wield but what if I want more than one viable stance?), low key feels like it's a turn based game. Fighting and winning against bosses is essentially all luck, no skill, because hit boxes are whack. Speaking of Oggdo Bogdo and Jr., first of all, why? Second - who hurt you? Third- yeah, "just learn their patterns bro, wait for them to use unblockable but (sometimes) dodgeable attack bro, and punish them during the small window bro", uh-huh, might work on other bosses, but these... they charge at you, you jump out of the way, you rush to hit them and bam - they immediately turn around and slam the ground knocking you down, legit, how are you supposed to play around two consecutive non-interruptible attacks, when there's two of the same enemy? Also, what patterns? First attack can be regular bite, might be unblockable chomp, also can be unblockable ground slam or even unblockable charge, sometimes after two basic attacks that you can block they chill there, sometimes unblockable/low-key undodgeable chomp follows, there's no pattern. Also, all the other force tears, you just retry while inside of it, this one, just to mess with us more, loads you back to the planet and you have to load into it again. Is this ragebait? If so, cudos, superb work, true masterpiece, be proud, you achieved something. Also, force feels underwhelming, had better Jedi fantasy playing Control. God, this is frustrating, because with quicker pace combat (instead of poorly implemented wannabe souls-like stab - run, stab - run (for some reason???)) this could be a great game. 3/10 for now. Fix it for the third one. Or find another game to make, because you clearly can't make a Jedi game.
A fun game like the last one. A few major downsides though. 1) You need to edit the games Nvidia profile to get it to run above 30fps in dense areas (Koboh) 2) There's a LOT of graphical glitches. 3)Achievement hunting can be a little tedious. 4) It uses a lot of VRam, so I had to wait until I got a PC to play it. other than that its a fun game that carries on the story from the first one nicely.