
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Most likely between $8.5M and $24.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $10.49 | 71% | approximately $14.2M |
| PlayStation | $69.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dramat i tragedia. System walki to jakiś joke. System przerwań praktycznie nie istnieje, parry i bloki o kant dupy rozbić. Po 9-10h se po prostu odpusciłem, bo flustracja sięgła zenitu. Prawdopodobnie ze wszystkimi tymi konsolowymi uproszczeniami da sie w to grać ale bez to jest jakaś parodia. Ogólnie stara czasu o7
İyi güzel de, bu oyunun optimizasyonunu hangi orospu çocuğu yaptı aq?
Тупа во всём лучше первой части, отличный сиквел и геймплейно в плане разнообразия и сюжетно (шикарная драматическая линия от джедая до ситха) постановочных моментов стало в разы больше и они наваливают такой эпик! разве что с оптимизацией пизда мой ryzen 5700x кричал i cant breathe на планете с поселением. Кароче 100% достойна внимания , видно что разрабы старались и главное наконец то смогли рассказать мне интересную историю, жаль что на глобальный канон она никак не повлияет, но увы такова судьба спинофоф. Жду 3 часть.
9/10 ТОП !!!
So you're telling me that EA was willing to give the time to the devs so that they can polish the game but the developers didn't listen and went through and still hasn't fixed the game????????????? I have no problem in playing in low settings but what tf is that stuttering !!!???? I was so excited for this sequel man..................
Great game, enjoyable, fun, horrible optimizations for pc though. Would still recommend.
My perspective is based on the highest difficulty. The main reason you play this is for the Jedi power fantasy but the combat fails stupendously at providing. Arbitrary un-blockable attacks that perfectly track. (You can't even block all blaster bolts) Paired with a claustrophobic clunky camera, with a lock on that disorients in larger battles. I could go on about how, through gameplay this makes the Jedi feel meager and weak. This all leads to the game not feeling like a fun challenge because instead it compromises its premise for the sake of artificial difficulty. With relatively minor changes this could be so much better. This game is a disappointment.
2026 and you still have game breaking bugs that literally soft lock you from the game. graphics randomly turn on and off making the game choppy and almost every level forces you to look up a guide because the mapping is hot ass and leaves you with almost no idea where you are supposed to go dont buy it
Have't yet completed the story but holy the performance is abysmal for a marginal increase in fidelity compared to the prequel and in some areas even looks worse. The combat itself is a downgrade, if not a sidegrade from the prequel as well. Only buy this game if you have a newer 80 class card and when its on 90% or higher sale.
I want to like this game so much... Oggdo Bogdo and his spawn are making it veeeeery difficult. Whoever designed bosses and combat in general - **** you, (or try 100%-ing the game on Jedi GM, same thing really). As a seasoned Jedi Knight, Cal feels too clunky, he gets staggered by a stern look, is not able to dodge if attack animation has not finished fully, not being able to cancel animations or attacks is crazy work (sure, low-key you can cancel animations on dual wield but what if I want more than one viable stance?), low key feels like it's a turn based game. Fighting and winning against bosses is essentially all luck, no skill, because hit boxes are whack. Speaking of Oggdo Bogdo and Jr., first of all, why? Second - who hurt you? Third- yeah, "just learn their patterns bro, wait for them to use unblockable but (sometimes) dodgeable attack bro, and punish them during the small window bro", uh-huh, might work on other bosses, but these... they charge at you, you jump out of the way, you rush to hit them and bam - they immediately turn around and slam the ground knocking you down, legit, how are you supposed to play around two consecutive non-interruptible attacks, when there's two of the same enemy? Also, what patterns? First attack can be regular bite, might be unblockable chomp, also can be unblockable ground slam or even unblockable charge, sometimes after two basic attacks that you can block they chill there, sometimes unblockable/low-key undodgeable chomp follows, there's no pattern. Also, all the other force tears, you just retry while inside of it, this one, just to mess with us more, loads you back to the planet and you have to load into it again. Is this ragebait? If so, cudos, superb work, true masterpiece, be proud, you achieved something. Also, force feels underwhelming, had better Jedi fantasy playing Control. God, this is frustrating, because with quicker pace combat (instead of poorly implemented wannabe souls-like stab - run, stab - run (for some reason???)) this could be a great game. 3/10 for now. Fix it for the third one. Or find another game to make, because you clearly can't make a Jedi game.