
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Most likely between $8.5M and $24.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $10.49 | 71% | approximately $14.2M |
| PlayStation | $69.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this on ps5 first, and didn't play it on pc before all the patches and fixes smoothed the performance. As it stands now, the game runs really smooth for me. I love the story, but the combat is the reason I've played this game like 5 times. It feels like Sekiro, but isn't near as punishing. The different stances also allow for multiple play styles which is super cool. The best part is this game goes on really good sales quite often so definitely pick it up on a sale, but if you want an awesome star wars adventure and this isn't on sale, I still recommend it
hat paar probleme teilweise schwach programmiert wenn man darauf klar kommt kann es durchaus mega fun machen
muy bueno, mejor que el primero y la musica tambien
可以可以
The game is a masterpiece, it gives you liberty and a lot of choices of how you can make your path 10/10
really good runs ok
temos dark souls em casa, dark souls em casa:
Tive alguns travamentos, não sei se está desempenhando muito bem. Mas em geral, ótima sequência, melhorou demais a gameplay em relação ao anterior.
L’univers est grandiose, et c’est justement ce qui rend le naufrage presque indécent. On a bâti Versailles pour y installer un centre des impôts : scénario sous assistance respiratoire, level design sanctifiant le minimum syndical, optimisation graphique capable de réquisitionner une centrale nucléaire pour afficher trois flaques et l’ombre d’un caillou. Mais les boss achèvent l’œuvre : des mausolées de points de vie, une difficulté artificielle administrée avec la tendresse d’un huissier et la frustration érigée en politique d’État. On nous promettait Homère ; on obtient Cerfa. Une fresque sublime transformée en cérémonie funéraire du plaisir de jouer.
yep