
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber - all while staying one step ahead of the Empire.
Most likely between $12.2M and $34.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.99 | 88% | approximately $20.4M |
| PlayStation | $39.99 | 86% | — |
| Xbox | $39.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.33 on Steam · Ukraine (−33%). Compare 28 prices in 15 markets →
Reviews
Themes across 2270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an amazing Star Wars game. Had a ton of fun!
Very fun Zelda-like with a lot of parkour, only downside is it's a Star Wars game that utterly lacks player choices other than what order you unlock your skill points in & when you hunt down the collectibles so if you want to play Dark or actually make meaningful and mutually exclusive build choices go play KOTOR or something instead.
One of my favorite Star Wars projects ever. the gameplay is great and ran nice, but also this was a PS4 game.
Su jugabilidad es adictiva
In a sea of mediocre modern star wars media, it's relieving to see a product that is elevated, but not held up, by the IP.
[h1]The Force Is Strong With This Metroidvania[/h1] STAR WARS Jedi: Fallen Order is best described as a [b]Metroidvania-style action adventure with Souls-like elements[/b]. You travel through interconnected worlds, unlock new Force abilities and movement skills, and then return to places you have already visited to discover paths that were impossible to reach before. That constant feeling of becoming stronger and realizing, [i]“Wait, I can finally get there now,”[/i] is easily one of the best parts of the game. If you love Star Wars, enjoy exploration, or want to try something Souls-like without immediately pledging your soul to the bonfire, this is an excellent alternative. [hr][/hr] [h2]What I Liked[/h2] [list] [*]The Metroidvania-style progression works extremely well. Every new ability changes how you interact with the environment and gives you a reason to revisit older areas. [*]Returning to previously explored worlds rarely feels pointless. Places that originally seemed like dead ends suddenly reveal completely new routes, secrets and areas once your abilities expand. [*]The lightsaber combat feels satisfying. Blocking, parrying and learning enemy attacks matter enough to give combat some Souls-like tension without making every encounter an exercise in suffering. [*]The difficulty feels like a good middle ground. It can punish careless play, but it is far more approachable than most traditional Souls games. [*]Force abilities are integrated nicely into both combat and exploration. Unlocking something new does not just increase a number on a character sheet; it actually changes what you can do. [*]Most importantly, it genuinely feels like [i]Star Wars[/i]. Exploring forgotten locations, using the Force and walking around with a lightsaber never really loses its charm. [/list] [h2]What I Didn’t Like[/h2] [list] [*]The story itself is enjoyable, but sometimes it feels like a few scenes were simply cut out. Certain moments move forward faster than expected, almost as if there was supposed to be another conversation or sequence between them. [*]Because of that, some story developments do not have quite as much impact as they probably could have had. [*]Backtracking is an important part of the game's design and usually works well, but navigating some areas can occasionally become more confusing than exciting. [*]Players coming directly from games like Dark Souls or Sekiro may find the combat systems somewhat simpler. Fallen Order borrows several ideas from the genre, but it never tries to become a full Souls game. [/list] [h2]Verdict[/h2] [b]Recommended.[/b] Jedi: Fallen Order gave me exactly what I wanted from this kind of game: satisfying exploration, meaningful ability progression, enjoyable lightsaber combat and worlds that are worth returning to after gaining new powers. The story occasionally feels like something was left on the cutting-room floor, but it never ruined the overall experience for me. The real highlight is that sense of discovery when you return to an old location with a new ability and suddenly realize there is an entirely different part of the world waiting for you. For Star Wars fans, Metroidvania fans, or anyone curious about Souls-like games but hesitant to jump directly into the deep end, this is a very easy recommendation. [i]You may forget where that unexplored path was... but the Force probably remembers.[/i]
peak game experience very good story
Great game, good graphics, good story and combat even tho there are some bugs. I think the game should give more hints in order to solve the puzzles faster and to discover new locations. Also before buying the game know that after you finish it you will have to buy Jedi: Survivor to finish the story. One additional thing is that in order to play the game you will have to install the EA app wich is kinda lame.
Jeu très sympa, plutôt court mais qui ne pouvait pas louper avec une telle proposition. Effectivement, n'importe quelle personne ayant aimé star wars a toujours rêvé d'un jeu d'aventure avec un jedi en personnage principal. Le gameplay ressemble à un mélange entre un god of war et un sekiro (en moins dur).
Um baita jogo, principalmente se vc curte o universo de star wars