
The goal is simple as a roasted cucumber. The gambling field is studded with jewels, you need to swipe the same diamonds in a row to clear the field.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Сразу начну с того почему вообще решил написать отзыв: 41 уровень, чтобы его найти я перепробовал несколько разрешений, перетыкал все кнопки и все места на экране и уже хотел удалять игру. А оказывается надо потянуть мышкой... механика с мобилки в пк игре... А теперь по сути: 297 уровней. Зачем? Они однообразные, ничего нового не появляется. Сама механика очень непонятная и нелогичная. Из плюсов - их нет. Даже как убивалка времени довольно скучная. Есть огромное кол-во 3 в ряд на телефоне КАЧЕСТВЕННЕЙ и БЕСПЛАТНО. Худшая 3 в ряд что я видел.
Remove this garbage off steam
[b] Star Sweet [/b] is a Match 3 game that will net you a whopping 35 hours of game play time, provided you want to complete all 300 levels and achievements. It provides a great mind numbing and addictive experience for those times you come back tired from work. Although, a decent Match 3 game, it doesn't allow for any combos or synergies. The levels become much harder later on, when certain parts of the play grid are omitted making it much harder to get a match of 3. When there are no moves available anymore, you will receive the dreaded "No More Move" message (get used to see this message A LOT), the board will reset and all your power ups will disappear which is quite annoying. The game relies heavily on RNG and I agree with some negative reviews that it can be annoying but all 300 levels can be beaten with some patience.
☀️
what is up with the girls dude?? feels like candy crush for that kind of uncle
Beautiful visuals, stunning audio design and a overall fantastic game. Sadly i would rather scrape goat fecies off a steep cliff with my own toothbrush than to ever play this game again. Since i have reached the bottom there is only a way up from here so thank you for that.
Star Sweet developed by LillyWelland Inc. and published by Bitlock Studio is a straightforward casual puzzle game that follows the well-established match-three formula popularized by many mobile and browser titles. Designed with accessibility and quick play sessions in mind, the game offers a colorful gem-matching experience built around simple mechanics, a large number of puzzle stages, and an extensive achievement system aimed at completion-focused players. While the core gameplay remains familiar to anyone who has played similar puzzle titles, the game attempts to maintain engagement through varied level goals and different gameplay modes. The central concept is immediately recognizable: players are presented with a grid filled with brightly colored gems and must swap adjacent pieces in order to form lines of three or more matching symbols. Once a match is created, the gems disappear and new pieces fall from above to fill the empty spaces. Creating larger combinations of four or five gems can trigger special effects that clear larger areas of the board, such as explosive bursts or line-clearing lightning effects. These combos not only help players complete levels faster but also produce satisfying chain reactions when multiple matches occur in succession. The game includes two primary modes that slightly alter the pacing and structure of the puzzle experience. In Arcade Mode, players must complete the level’s objective before a countdown timer runs out. This mode encourages fast decision-making and quick pattern recognition as players scramble to clear the board as efficiently as possible. After clearing the tiles in a stage, a final challenge appears in the form of a special red star that must be dropped to the bottom of the grid by clearing the gems beneath it. This mechanic adds a small twist to the standard puzzle formula and serves as the finishing step for each level. The second mode, Classic Mode, removes the time limit entirely and instead focuses on reaching a target score. Without the pressure of a timer, players can take a more relaxed approach, carefully planning moves and setting up large combinations to maximize their points. This slower pace makes Classic Mode particularly suitable for players who prefer strategic puzzle solving rather than fast-paced gameplay. The presence of these two modes allows players to choose between a casual experience and a more frantic challenge depending on their mood. Progression in Star Sweet is structured through a sequence of puzzle stages that gradually introduce additional mechanics. Early levels are simple and designed to teach the basics of gem matching, but later stages introduce obstacles such as frozen tiles or special blocks that require multiple matches to remove. These elements add modest complexity by forcing players to prioritize certain areas of the board and think more carefully about how each move will affect the layout of the puzzle. While the mechanics never become overly complicated, they help keep later stages from feeling identical to earlier ones. One of the most distinctive aspects of the game is its extremely large achievement list. The title contains hundreds of achievements connected to completing levels, earning star ratings, and reaching various gameplay milestones. This system is clearly designed with achievement hunters in mind, encouraging players to replay stages and improve their performance in order to unlock every badge. For players who enjoy methodically completing achievement lists on Steam, this feature can add significant replay value. Visually, the game adopts a bright and colorful style that emphasizes clarity and readability. The gems are rendered with vibrant colors and simple shapes, making it easy to identify matches quickly even during fast-paced play. Special effects for larger combinations add flashes of light and animated bursts that make chain reactions visually satisfying. The interface remains clean and uncomplicated, ensuring that players can focus on the puzzle grid without unnecessary distractions. The audio design follows the same minimalist approach. Background music provides a gentle rhythm that complements the casual nature of the gameplay, while simple sound effects highlight gem matches and combo activations. Although the soundtrack is not particularly memorable, it helps maintain the relaxed atmosphere typical of casual puzzle games. Despite its accessibility, the game does have several limitations. The gameplay relies entirely on the traditional match-three formula, and players who are already familiar with similar puzzle games may find that the mechanics offer little innovation. While later levels introduce minor variations, the overall structure of the puzzles remains largely consistent throughout the experience. As a result, extended play sessions can sometimes feel repetitive once the novelty of the mechanics begins to fade. Another drawback is the relatively basic presentation compared to more polished puzzle titles in the genre. While the visuals are colorful and functional, they lack the distinctive art direction or thematic creativity found in some other modern puzzle games. Similarly, the progression system focuses primarily on level completion and achievements rather than introducing major gameplay changes as players advance. Nevertheless, Star Sweet succeeds in delivering exactly the type of experience it aims to provide: a simple and accessible puzzle game that can be enjoyed in short bursts. Its straightforward mechanics make it easy for newcomers to pick up and play, while the large number of levels and achievements offers long-term goals for dedicated players. Overall, Star Sweet is a modest but functional entry in the casual puzzle genre. It does not attempt to reinvent match-three gameplay, but it offers a large collection of stages wrapped in a bright and approachable presentation. For players who enjoy relaxing puzzle games and the satisfaction of unlocking numerous achievements, it can serve as a pleasant way to pass time, even if it lacks the depth or innovation of more ambitious puzzle titles. Rating Score: 6/10
Simple match-3 gems game. It's actually hard to decide whether to recommend this one. What is good: The game works. These days that is not anymore granted. Technically the game works well and supports full screen and various resolutions. That is not a little these days. No crashes or anything. The music is rather soothing, fine. The graphics are polished but mediocre. That is a good basis for game but that is sadly all the good there is. Really. What is wrong: The game lacks basically everything. The music is just one song that goes on forever so the soothing will become annoying. The graphics are not much likable compared to the the hits in the match-3 cathegory like Montezuma. What is quite unbelievable that this game lacks all you would expect from such game. There are no cutsceen animations, there are no cutsceens. The girl you see on picture has no explanation at all. Why she standing in the background? It's like promise of a story or promise that she would get naked or something, but nothing, it's ugly flat picture that doesn't move and has no meaning at all. All the levels are rather same, there are so-called three worlds and many levels but they are all the same. You expect for background to change, for music to change, you expect some story? Shape and style changes? Different features? Nothing. The game is totally empty. It really feels like the author bought a working engine for match-3 games and instantly made a game out of it without spending any time on it at all. Like he forgot to put the game in the game. What was more wrong and I first forgot to write was that there was no explanation as to what to do in the game. Often in such games there are too much of unnecessary tutorials. Here it is the opposite problem - you are not even sure what to do and if you succeed, you have to watch the mechanics for some time to actually understand what is happening and whether you got it right. Not even clear animation of the object that you were supposed to get to the bottom getting really to the bottom so that you would know for sure what has happened and that you succeeded. Shame. On top there is one defect that the random gem sets are often out of move. You get message "out of moves" and the board resets. All players report that in the highest levels that makes often impossible to finish the game in time. That is very wrong. Conclusion: While I want to support match-3 games and especially this classic style like Montezuma or Bejeweled, I cannot say anything more good about it and that is why in the end decided not to recommend it. That is so disappointing. So unbelievable that you buy a game without game. It really is like in the old times when you got a cracked game that was robbed of all videos and all the nice stuff so that it fits limited space of floppy disc and you got only the minimal core so that you can play. This game is like a game that was pirated and cleaned out of all the nice stuff and you get only its imperfect core. Shame.
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Star Sweet is a Unity Asset flip, what Valve calls a "fake game". The "developer", BitlockStudio/LillyWelland Inc., took the [url=https://assetstore.unity.com/packages/templates/jewels-star-match-3-full-298-levels-39421]Jewels Star Match 3: Full 298 Levels[/url] Unity Store tutorial/demo/game asset pack from the real developers, Thong Van Tran, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. BitlockStudio/LillyWelland Inc. has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Snakeez" = [url=https://assetstore.unity.com/packages/templates/packs/modern-snake-oooo-complete-game-template-ready-for-release-59068]Modern Snake oooO - Complete Game Template Ready For Release[/url] developed by App Advisory [*] "Thunderbolt" = [url=https://assetstore.unity.com/packages/templates/packs/smash-way-hit-pyramids-50963]Smash Way Hit Pyramids[/url] developed by Andrew Oleynik [*] "Weaving" = [url=https://assetstore.unity.com/packages/templates/packs/wavy-trip-73917]Wavy Trip[/url] developed by SgLib [*] "Pixelord" = [url=https://assetstore.unity.com/packages/templates/pixel-runner-17315]Pixel Runner[/url] developed by Deer Cat [*] "The Thing: Space X" = [url=https://assetstore.unity.com/packages/templates/systems/80s-shoot-em-up-kit-19886]80's Shoot'em Up Kit[/url] developed by ETI Software [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, Jewels Star Match 3: Full 298 Levels is just a game demo/pack for making a basic match-3 mobile app, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from BitlockStudio/LillyWelland Inc.
There are numerous instances where the game does not save your progress, and despite achieving 3 stars, it may only show 1 or 2 stars. You'll continually run out of moves.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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