
Fly out solo or with up to 3 friends to scavenge resources, fend off swarming aliens, and race back to defend your dying space station from the waves you dragged home. No winning. Just how long you survive.
Modeled estimate, not a reported figure. How we estimate →
About
Your station is dead in the water, drifting through hostile space. The only way to survive is to go out and take what you need, together.
One ship, one crew, no leaving anyone behind. Every run, your team boards a single ship: someone pilots, someone mans the turrets, someone nets the loot. Fight through asteroid fields and alien swarms to scavenge resources, then make the call: push deeper for rarer materials, or turn back before your hull gives out?
The trip home is where it gets worse. Docking triggers the defense phase: the alien horde you agitated follows you back, assaulting the station while you scramble to hold the line with station turrets and personal weapons.
Endless escalation. There's no victory screen, just an ever-growing threat and a test of how long your crew can keep it together. When the station finally falls, it'll make a hell of a story.
Features:
1–4 player online co-op & solo: Play solo or split the chaos with up to 3 crewmates
Fly, shoot, and loot all at once: Playing solo, you're juggling the stick, turrets, and the net yourself. With a crew, it's shouted callouts and split-second handoffs
Customizable ship: Spend scavenged materials at the station Workshop to upgrade weapons, shields, hull plating, fuel tanks, and cargo holds
Blueprint-driven progression: Every upgrade starts as a blueprint found in the world or dropped by aliens, then applied at the Workshop; no fixed tree and no set order, so you build around whatever you find
Deep on-foot combat: 8 distinct weapons and craftable loadouts against 6 alien types, each with a boss variant
Station defense: Hold the line using automated station turrets alongside your own personal weapons and loadouts
Procedurally generated systems: Dynamic sectors, randomized loot density, and evolving enemy spawns ensure no two salvage runs play the same
Star Stranded Scrappers is currently in active development. The trailer and screenshots on this page reflect a work in progress and may not represent the final game — art, systems, and features are subject to change before release.
Genres
Stats
Languages: English
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 27 | 67% | $7.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $15.4M | 27.1K | 80% | $29.99 | |
| $27.6K | 236 | 69% | $5.99 | |
| $1.5K | 6 | 100% | $9.99 |