
Team up with survivors, customize your character, and combine over 70 weapons and items to defend your central tower against endless waves of enemies. Choose your skills, craft insane synergies, and unleash chaos in intense bullet-hell combat.
Modeled estimate, not a reported figure. How we estimate →
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About
STAND: Survive, Team-up And Never Die is a brutal tower defense roguelike set in a devastated world overrun by zombies, mutants… and much worse.
Team up with survivors, customize your character, and combine over 70 weapons and items to defend your central tower against endless waves of enemies. Choose your skills, craft insane synergies, and unleash chaos in intense bullet-hell combat.
FEATURES
75+ Weapons & Items
Permanent Skills upgrade
5 Chapters
Multiple Difficulty Modes
Character customization over 200+ outfits
Steam Achievements & Leaderboards
Endless Replayability
And now with the Free Uptade, dive even deeper into the madness with 3 more chapters in the new Plagues of Oblivion expansion !
Get ready to crush waves of monsters straight outta Oblivion ! Load up your heroes with epic gear and spells to wreck spiders and dragons in three all-new chapters. Try out new combos and last as long as you can !
FEATURES
60+ New Weapons, Spells & Items
New Skills
3 New Chapters
14 New enemy types
There may be improvements and visual differences between the screenshots, trailer, and the actual game. As a solo developer, I cannot remake an entire trailer for each update. Thanks for your understanding.
Survive. Team-up. And Never Die.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Poor UI structure, and it has an unsatisfying gameplay loop that requires you to restart a TON of times before being able to get even one win. But arguably, all of that pales against how slow and boring it is during the actual matches, even on top speed.
Well worth the tiny price. I still haven't beaten the first level on easy, so I guess I'm expected to grind my way there. I won't be doing that, since every run is 30 minutes. Even playing on double speed, there's frequent pausing so the run probably clocks in at about 20. Then I lose pretty close to the 30 minute mark because it's a pretty well-balanced game. So that means the early game is maximized to kind of waste my time. I think they ought to scale up early game meta upgrades to make it a little less futile. Also, meta-upgrades that aren't simply cosmetic would be nice. I can't imagine playing this for long if you can't unlock new content.
Don't usually leave reviews but the developer(s) is a real GC. Made the expansion free even though they didn't have to cause they wanted people to enjoy the new content. Yes there are some optimisation and balancing issues that can be ironed out, but as is, it's a very decent (solo)tower-defence game for the price of a chocolate bar.
Addictive, challenging. More complex than what it seems at first. Totally recommend.
Middle tower and you should defense it. No information about the weapons, no numbers of damage or else No information about rarity, not even which colour means what and on top of it, it crashes after every round.
УГ
good game great atmosphere full of weapons and items to upgrade !!!!
A fun game for $2. If it looks like you'd enjoy it, then I recommend it. However, the game has significant obscurity issues with information that should be easy to find in a roguelike. Fire rate, damage, reload speed, enemy health, damage range, total crit chance, crit damage, weapon range, good luck. These numbers are not shown to you, so you have to figure it out or guess. Ammo capacity is only shown once you equip a weapon. The only way to see damage is to turn on the option to show damage numbers when hitting enemies, but this makes it to where you can only play the game at normal speed. Speeding up while having damage numbers will cause the game to stutter and stop. I enjoy the expansion, but don't enjoy the new weapons being treated like guns, but just calling everything different names and forcing new items and skills, thus lowering the overall chance of getting what you need. Ammo? Nah, max mana. Reload speed? Nah, mana regeneration. Kind of lame. The spells themselves are cool though.
Addictive, fun and captivating, this game keeps me coming back to beat my records with its endless variety of combos! Can't wait to see what’s next for this game. 😊
Very Cool Game !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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