
Square Keeper is a puzzle game, based on a card system, where each card gives the player the possibility to execute different actions, like a sword swing, shooting with a bow or simply walking.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Juego corto (en 2 horas lo he completado) pero entretenido en el que debes superar una serie de salas eliminando antes a todos los enemigos. Para ello te proporciona una serie de cartas que te sirven para moverte, atacar cuerpo a cuerpo, atacar desde lejos etc. Tiene un componente táctico y de puzzle ya que debes llegar a la salida tras eliminar a todos los enemigos y sin quedarte sin cartas. Por ejemplo hay trampas que debes esquivar y utilizar al mismo tiempo contra tus enemigos, A veces no hay que eliminarlos por ti mismo, sino provocar que vayan a una trampa y que te haga el trabajo. Los enemigos tienen diferentes movimientos, algunos permanecen quietos, otros se alejan de ti si te acercas a ellos, otros te matan en cuanto te colocas en su frontal etc. Diseño pixel art para un juego minimalista pero que te puede dar unas horillas de diversión. A mi no me ha parecido frustrante, los puzzles salen, solo hay que pensar un poco. Yo lo pillé gratis gracias al código que regalaban en la revista Micromanía. Además es un juego español y para los completistas los logros salen seguro solo con ir jugando y avanzando hasta completar el juego.
¡Juego muy muy entretenido! Pude probarlo en el Indie Dev Day de 2022 y me quedé con ganas de pasármelo entero. Totalmente recomendable si te gustan los puzzles desafiantes con un gran diseño de niveles.
玩了一半,谜题很简单,内容感觉不足2小时。 画面和地城迷踪(Dungeon and Puzzles)非常类似,很多素材都是共用的,不清楚为啥开发商不一样,俩游戏可以一起玩,整个包放一起卖好了···
[h1] LA REPETICIÓN DE UNA BUENA IDEA [/h1] Lo que pudo haber sido un buen juego. La idea que se desaprovechó. Un juego lindo, entretenido, pero que termina aburriendo. Esos son los parámetros de Square Keeper. Y es que, una vez que empiezas, las mecánicas son las mismas, pero añadiendo más dificultad. [b] Square Keeper se basa en un sistema de dungeons y cartas [/b] Cada movimiento es a partir de las cartas, o tarjetas, que se muestran en pantalla. Nuestro héroe, de capa y espada (lo que al comienzo puede parecer interesante de ver) va una y otra vez por peligrosos escenarios y los resuelve a punta de acertijos que descifrar, y a punta de golpes… y enemigos muertos. Es una lástima que el juego no cuente con una mínima historia, puesto que al querer estar basado en una propuesta fantástica, siempre es bueno justificar el ambiente en el que se encuentra, en cambio acá, todo lo que hacemos es resolver acertijos que, ciertamente, no son difíciles de resolver, y aunque lo fuesen, las vidas son infinitas de modo que puedes, simplemente, memorizar. Tampoco nos encontraremos con bosses, solo con más y más dificultad. No existe un tutorial ni un manual donde se nos explique cómo jugar, de modo que vamos directo a los puzles. Como dije, hay que pensar detenidamente antes de actuar y usar nuestras cartas (en muchas ocasiones nos quedaremos sin poder movernos y esto también significa la muerte). Lo cierto, es que al comienzo entretiene, el gran pero de Square Keeper es que es un juego cortísimo y cuando terminas, no quedas con la sensación de haber usado la cabeza, sino, que piensas en lo mal que aprovechó la excelente idea que tuvo Jandusoft. [b] APARTADO SONORO [/b] También, como el juego, es repetitivo. No habré oído más de dos temas, se entiende que estamos ante una desarrolladora pequeña, pero es que la música no progresa acorde a lo que se tiene en juego, o si el peligro acecha, o si bien, estamos en una situación calma (que no). Durante todos los escenarios el sonido no varía, de modo que los acordes del OBS terminan por cansar. [b] RESUMIENDO [/b] Si tienes un par de horas para resolver puzles de un nivel intermedio y progresivo (que no decreciente, ni nunca variable) y te gusta la fantasía de capa y espada, es posible que quieras probar Square Keeper. Me sacó alguna que otra risa, cosa que siempre se agradece.
Ta bueno👍
Amazing cards&puzzle game!
Fun puzzle game, but my god the controls are hot garbage. Seriously, so obtuse.
Square Keeper, developed by KanakStudio and published by JanduSoft, is a tightly designed puzzle experience that blends grid-based movement with card-driven actions in a way that feels both minimalistic and cleverly layered. At first glance, its retro-inspired pixel visuals and simple dungeon rooms might suggest a lightweight indie diversion, but beneath that modest presentation lies a carefully constructed logic game that demands precision, foresight, and deliberate experimentation. Rather than overwhelming players with sprawling mechanics or randomized systems, Square Keeper focuses on structured challenges where every action is intentional and every room is a self-contained puzzle to be solved. The core concept revolves around a fixed set of action cards provided at the start of each level. These cards represent the only tools at your disposal, including directional attacks, movement abilities, and other combat-related actions. Unlike traditional deck-building games, there is no random draw, no expanding collection mid-run, and no reliance on luck. Each puzzle is crafted with a specific solution in mind, and the challenge lies in determining the correct order and positioning to use your cards effectively. Enemies are placed strategically across the grid, and defeating them or navigating around them requires careful sequencing. If a single move is mistimed or misdirected, the entire plan can collapse, forcing you to reset and rethink your approach. As you progress through the game’s collection of small dungeon stages, the complexity gradually increases. Early rooms introduce basic interactions and help players understand how attack directions and movement cards function. Later stages layer additional complications such as tighter spaces, more complex enemy arrangements, and scenarios that demand multiturn planning. Because you must use your limited toolkit efficiently, the game cultivates a satisfying rhythm of trial, adjustment, and eventual breakthrough. The difficulty curve feels intentional rather than abrupt, steadily pushing you to think several steps ahead without feeling unfair. One of Square Keeper’s most appealing qualities is its clarity of design. The grid layout is easy to read, the pixel art is clean and unobtrusive, and animations are simple yet functional. The visual style leans heavily into classic 8-bit and 16-bit aesthetics, evoking nostalgia while ensuring that gameplay elements remain easy to distinguish. The restrained presentation works in the game’s favor, as it keeps the focus squarely on puzzle-solving rather than spectacle. Sound effects and music complement the experience without overwhelming it, contributing to a relaxed yet thoughtful atmosphere that encourages concentration. What distinguishes Square Keeper from other card-inspired titles is its refusal to rely on randomness. Many games that feature cards revolve around unpredictability and adaptive play, but here the design is more akin to a logic puzzle. Every room is solvable through observation and deduction rather than statistical advantage. This gives the game a methodical, almost chess-like quality. Players who enjoy deterministic challenges—where success comes from mastering the system rather than reacting to chance—will find the design particularly satisfying. At the same time, this approach may limit replayability for those who prefer procedural variation or evolving strategies across multiple playthroughs. The scope of the game is intentionally modest. It does not attempt to deliver a sweeping narrative or introduce RPG-style progression systems. Instead, it offers a focused sequence of handcrafted puzzles that can be completed in a relatively concise timeframe. For some, this brevity may feel limiting, especially when compared to larger-scale strategy or dungeon-crawling titles. However, the compact nature of Square Keeper ensures that the experience remains cohesive and free of filler. Each level serves a purpose, introducing or reinforcing specific mechanics while maintaining a steady sense of progression. Ultimately, Square Keeper succeeds by committing fully to its puzzle identity. It blends card mechanics and grid tactics into a streamlined formula that rewards patience and logical thinking. Its retro presentation and contained level design give it an approachable charm, while the increasing intricacy of its puzzles provides genuine mental engagement. For players who appreciate tightly constructed challenges where every move matters, Square Keeper offers a thoughtfully crafted and intellectually satisfying experience. While it may not appeal to those seeking narrative depth or expansive replayability, it stands as a well-executed indie puzzle title that understands exactly what it wants to be and delivers on that vision with clarity and precision. Rating: 7/10
I'm torn between "don't waste your money" and "support an up and coming developer" because the concept is there but the shallow level pool makes this a do not buy.
"Square Keeper" is an absolute gem of a game. From the moment I started playing, I was completely captivated by its charming graphics, challenging gameplay, and engaging storyline. The game mechanics are incredibly intuitive, allowing even novice players to quickly get the hang of things and start enjoying the game. One of the things I love most about "Square Keeper" is the sheer variety of levels and challenges. Each level presents a unique set of obstacles and puzzles that require careful strategy and quick reflexes to overcome. The game is constantly throwing new twists and surprises at you, keeping you on your toes and ensuring that you never get bored. The graphics in "Square Keeper" are simply gorgeous. The game's art style is whimsical and colorful, with beautifully rendered environments and adorable character designs. The attention to detail is truly impressive, with everything from the smallest blade of grass to the biggest boss monster rendered with incredible care and precision. But what really sets "Square Keeper" apart is its deep and engrossing storyline. The game's characters are all richly drawn and full of personality, and the plot is full of twists and turns that keep you guessing right up until the very end. I found myself becoming emotionally invested in the fate of the game's heroes and villains alike, eager to see how the story would unfold. All in all, "Square Keeper" is an absolute masterpiece of a game. Whether you're a seasoned gamer or just looking for a fun and engaging way to pass the time, I can't recommend it highly enough.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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