
Help Spunk and Moxie escape in this classic-style platformer with a fresh new twist; one-button input gives the player full control over sliding, jumping, and bouncing through 30 unique levels across 3 industrial themes: The Warehouse, Factory, and Laboratory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
A perfect example of a game that though quite competent and suited for the mobile environment fails to offer any compelling gameplay experiences when ported to the PC with its 100+ keys and other assortment of input devices.
Minimalist platformer/rhythm game. Reminds me of some of the good stuff that came out of Newgrounds back in the day, but smoother and with better production values. I've only beaten the first world so far but the challenge is already ramping up with new obstacles and mechanics. Levels are short with collectibles for replayability and there looks to be quite a lot of levels. If you're into simple but challenging games, I'd say it's worth a play.
> Game looks friendly and cute > launch game > beat first level - pff, nbd > die once on second level - oops > time jumps wrong on third - ... > die six times on fourth level - %$#! > cant beat 5th level - leave game to type this review. I WILL BEAT YOU DAMNIT.
Играл эту игру еще давно на планшете , а тут вот появился в стиме) Очень крутая игра , начинаешь играть и просто затягивает Купите пока есть скидка на игру Рекомендую!))
A really tight, 1-button game with shades of Super Meat Boy and Flappy Bird. A lot of replayability if you're a completionist and enjoy the mechanics. 4 out of 5 "screw you" level designs
В этой игре вам придется помочь Spunk и Moxie (два куска слизи) совершить побег с трех разных локаций: склад, фабрика, и лаборатории. Игра получилась очень динамичная и разнообразной так как имеет 30 уровней. Купил только потому что, играл в нее еще на телефоне и очень понравилась, да и сам жанр, а тут он платформер по душе! p.s. Кстати можно игра за Super Meat Boy, Spelunky, и VVVVVV
Recommended, but with an asterisk. This game is frustrating, annoying, and extremely satisfying to finally beat. It has a learning curve like a brick wall, mostly due to the single-button controls. Although the level design is quite clever, because of the fast pace of your gooey avatar and close perspective, almost every level feels like a horrible trap designed to ruin your day. Oddly enough, the best levels in the game are the very first and very last ones; they really feel like an effective tutorial and a final exam, respectively. Speedrunning this game is a nightmare, and going for 100% completion is an exercise in masochism. Play this game for a weird challenge, but maybe don't play it for fun. Or, play it for fun, but never expect to beat it. OH RIGHT ALSO BE SURE TO SWITCH TO MANUAL WALLJUMPS ASAP. If you don't, you're likely to have a bad time.
[h1]A One-button Platformer / Runner[/h1] https://youtu.be/wDKlp0nNm3s + The gameplay is very simple yet fun. You have no control over your movement besides the ability to jump. Every time you hit a wall you bounce off in the opposing direction. + Great visual style, very clean detailed stages with some nice bright colors + Nice music, very cheerful + Some levels can be very challenging with ever increasing amounts of obstacles to avoid + Quite a bit of replay value as there's a lot of things to collect, and times to beat. - it can be frustrating when you hit a wall on accident and then start backtracking in the wrong direction without the ability to reverse yourself until you find a wall to bounce off of.
+ tolle Optik + passender Sound + wunderbar mit einem Controller spielbar + Shop + Medaillen pro Level erreichbar + sammelbares Gut für Leute die gerne schwere Games spielen
well for only 3 bucks. i guess you get what you pay for game sucks and so dose the controls
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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