
“You were only trying to do the right thing—so why is everything falling apart?” A Japanese language teacher’s choices to save three girls who have stopped attending school will change their fates. A psychological horror visual novel with 16 endings.
Modeled estimate, not a reported figure. How we estimate →
About
You are a Japanese language teacher.
One day, concerned about a student who has stopped coming to school, you decide to visit her at home.
What awaits you there are girls crying out for help—and a reality that cannot be saved by good intentions alone.
Choose your words. Choose your distance. Choose their futures.
Will your kindness save these girls?
Or will it become another cage?
Three girls. Sixteen endings.
Spring at Dawn, I Am a Monster. is a multi-route psychological horror visual novel about a teacher and three girls who have stopped attending school.
There are no knives.
Only human nature.
Dependency. Obsession. Family problems. Loneliness.
Nanatsu Kokorome, Nyako Maigo, and Ajimi Konoha.
Each girl carries different circumstances—and secrets she cannot tell anyone.
What will you say to them? How far will you step into their lives?
Your choices as their teacher will change your relationship with each girl.
Each girl has five different endings.
After witnessing all 15 of their endings, one final story awaits:
The Teacher Route.
After trying so hard to save these girls,
who—or what—was the teacher all along?
The right words and the right distance do not always save someone.
Helping them. Watching over them. Walking away.
Being needed.
Even when you believe you’ve made the “right” choice,
something may slowly begin to break.
Rather than relying on sudden loud noises or jump scares, the horror slowly closes in through conversations, silence, expressions, and changing relationships.
“Spring, at dawn—”
A monochrome world accented with red.
Beautiful spring scenery.
And within it, a growing sense that something is terribly wrong.
Experience a beautiful yet unsettling story of spring.
Three original theme songs, each created to accompany the story of one of the girls.
“Gomen nasai, Gomen nasai”
Vocal: Nanahira
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE
“AZULAMENT”
Vocal: Gurutan
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE / Takenori Shibayama (OplaSync)
“Ao ni Kei, Fuyu wa Itomete”
Vocal: Naozumi Takahashi
Lyrics: Kaoru Nekofuji
Composition & Arrangement: TAKASUKE
We welcome gameplay videos and livestreams of the game.
You may stream or upload videos covering all 15 endings of the three main character routes.
However, streaming, uploading videos, or otherwise publicly showing Ending 16: “The Teacher Route,” which is unlocked after completing all other endings, is prohibited.
Please include a link to the game’s Steam store page in the description of your video or livestream.
If your content contains spoilers, please provide an appropriate spoiler warning in the title or description.
Please do not redistribute the game’s images, music, or video content separately from gameplay.
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Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯主观评价 三个成长于悲剧中的学生,通往三个截然不同的结局。三个不同的篇章我个人称之为:独立与成长(亚美线),不公与宽恕(奈奈线),迷路与救赎(喵子线),在不同的线路里,我看到的是不同但本质相同的三个家庭。 ①在亚美线里,她努力模仿成熟大人的模样,她的家庭条件优渥但她的母亲自认为尽到了抚养义务仅仅留下生活费便不知所踪,她让老师教她怎样抽烟,问老师自己是否像个大人,希望像一个大人一样走在夜晚的街道,但她其实更多的是孤独,她装作大人的成熟也是为了掩盖这种感觉(剧情里貌似还讲到被家里人欺凌)。真结局里,她卸下了这层伪装重新回到了学校,或许在那个时候她已经真正的得到了成长,对她而言算是一个很美好的结局。这条线也是个人感觉对人物本身的变化刻画最细腻的一条线,也是给到一个夯 ②奈奈线的刻画个人感觉比较生硬单薄,开篇就是她拿着装着她亲手杀死的木琴碎片的垃圾袋,真结局剧情更是围绕着老师和她交流还有帮她逃亡与顶罪来展开。她的家庭条件非常糟糕,中途有几个问题也让我陷入了沉思(例如性善论与性恶论、如果父母本身没有能力或者不希望去抚养和教育自己的孩子那孩子为什么要承担这种痛苦而父母作为加害者却无事)。她的家庭存在家暴,她的表述也更加强调她认为的不公,她不明白为什么大人的想法与孩子的想法之间的地位是不对等。在后续剧情里,老师为她顶罪,但是也不明白这究竟是否正确,正如这个结局的名字“被宽恕的怪物”一样,或许是个复杂的结局,评价是中规中矩水平的一条线路 ③喵子线的刻画很直白,但是不会感到生硬,更多的是一种细腻的情感。她经常受到酗酒且颓丧的父亲家暴,她缺少安全感,在她第一次去到老师家里时她感到了前所未有的温暖,但她心里依旧还有那个让她感到痛苦的家的一条路。她感到迷茫,她想得到温暖但同时也担心独自一人的父亲,她的原生家庭和在学校的遭遇像是一条锁链将她捆住,让她无法相信陌生的人。在真结局里,她在老师的引导下,她开始结识新的朋友与见识外面的世界,并在几年后老师与她在路口的重遇中成长为一个正常而阳光的高中生。虽然她早已忘记了当年的老师,但那瓣樱花的飘落见证了她的蜕变,她也不再是一个迷路的孩子,也是一个很好的结局,但是最后的遗忘也是让我有点意难平,也算是与这个名为“遗忘之物”的结局相呼应
很优秀的作品,流程较短,但视听体验很不错,无论是氛围还是情感都有被烘托出来。 3位女孩各自都因为着自己的家庭[spoiler] 东亚gj里都有的家庭 [/spoiler]的缘故而没能去上学 她们值得关注的,不只有生活困境,更重要的是她们的心理状态,作为孩子的她们要以一个怎样的心理才能从她们无法选择的家庭中出生后,又愿意去成长,去面对自己成人后未来? [spoiler] 在她们的所作所为,乃至心理都不被社会所接受的情况下,就应该需要有人去拯救她们,让她们慢慢变成在学校里合群的孩子,最后融入社会 [/spoiler] [spoiler] 拯救不是在不了解她们内心怎么想、行为动机如何的时候,在不理会她们情绪、她们痛苦时用程序强行进行所谓的拯救。如果她们的心理得不到宽慰,她们将一辈子被困在她们带有缺陷的家庭中,困在她们面对家庭混乱的思绪中,不能跟同龄人一样做一个无忧无虑的少女 [/spoiler] [spoiler] 去拯救她们的做法如何,没有对与错而言,或许不符合社会共识,或许显得多管闲事。但重要的是通过一颗愿意了解孩子乱如麻情感的心和作为大人的判断力与能力去帮助她们脱离当下的困境,成长下去。 [/spoiler]
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 84 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
사범대 국어교육과 재학 중인 학생 입니다 올바르기만 한 어른이 아닌 학생들에 맞춰 나갈 수 있는, 학생들을 위한 교사가 될 수 있도록 노력 하겠습니다 좋은 게임 만들어주셔서 감사합니다 재밌게 했습니다
真的很感人。。。玩的时候有痛心的感觉
꼴리긴한데 중간중간에 딸깍 AI 그림이 거슬리는구만 그리고 백로그 열때 너무 무거움
CG、実績、全解除させていただきました! 気になる日本語がややあるだけで、全体的にシナリオの内容や、それぞれが抱えるもの、取捨選択、考えさせられる内容でとても満足感が高かったです! キャラクター達もかわいく妖しく、良かったです! 良い作品でした~!
I know people are going to not get this game due to the AI but I ask you give it a chance. I 100% the game and LOVED the story telling the characters and the conversations they had. This game had me in a choke hold and I had to do most of it in one sitting due to being so curious about the girls and the routes you could take. The game is super good and I am so glad I stumbled upon it. I would say with the music the story telling and the art it is more than worth the price. There is a secret route too once you do all the girls 5 endings. Really gets you thinking on things.
本作男主是不是道德水平太高了点,对于我这种烂蛆而言无法理解以至于嫉妒的程度
美丽的氛围。
不明所以的作品。流程太短,剧情转折生硬。[spoiler] 老师TE更是一段无聊的说教。 [/spoiler]
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