
Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels kinda nostalgic now, still a cool experience with some suprises ... and JUMPSCARES!!!
Spooky scary skeletons, send shivers down your spine...
Who approved the blueprint for the mansion? Kane Parsons?
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Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
За 750 этажей в игре НИЧЕГО ИНТЕРЕСНОГО!!!
ахххххххххххххххххххххуенно
Came into this game with low expectations and I should've expected worse. Game consists of walking and opening doors for the 2.8 hours it took me to beat. How to beat the game? Just walk forward, none of the enemies will be able to hit you if you run to the next door. Jumpscares were fun, but they wore off after 5 minutes of playing the game. Ending? also terrible Would be worth it if the game was 30 minutes long. Not worth my time
Don't be fooled by the cute art style. What starts as a charming, almost mockery of the horror genre gradually turns into something genuinely unsettling. You walk through room after room and at first it's all cardboard cutouts and silly jump scares. But the game slowly pulls the rug from under you. It's not perfect. The repetition is very much by design, but it can wear thin before the good stuff kicks in. Stick with it, though, and it pays off.
post белая кошка every week кстати, из за картонок инфаркт придет ко мне на полгода раньше
the game that inspired doors, rooms, grace, and other doo opening games where a monster chases you.
Really liked how the game has different art styles for each specimen, since they look like you'd see them in other horror games. Like how the art style for Specimen 5 is similar to Silent Hill, or the art style for Specimen 12 is similar to a Resident Evil type game. The lore is also interesting as well. It seems like the mansion is some sort of containment that keeps all of the specimens for testing, kinda like the SCP foundation. (maybe that is the actual lore, or maybe I'm wrong.) Anyways it's a pretty unique "horror" game and I do recommend playing it :)
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Where this game's players are, estimated from review languages.
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