
Splitter Critters is an award-winning freeform puzzle game that puts world-splitting power into your hands.
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ステージクリア型の、画面に切り込みを入れて動かしたりしながらかわいい生き物をUFOまで誘導するゲーム。ステージが進むと誘導するよりもギミック解除要素の方が強くなる。本編56ステージ+クリア後おまけ15ステージ。 最初は段差も降りれない生き物だけだけど、お邪魔敵が出てきたり、下が即死地帯でも段差を飛び降りてしまう生き物や敵を倒す生き物が登場したり…とどんどんキャラが増えていく。また、訪れる惑星も、最初は原始的な惑星だったのに終盤になるとレーザーが飛び交う機械的な惑星に。惑星ごとにギミックが違うので飽きさせない。 敵が前方にいるときに、敵を倒す生き物を連れてくるか、即死物体に当てさせて倒すか、敵のいる床を移動して隔離するか、タイミングを合わせて敵と接触しないように生き物を移動させるか、それとも逆にUFOの方を生き物の近くに持ってくるか? UFOに乗せるという結果にさえなれば、途中経過はプレイヤーの自由。制限時間も制限手数もないから好きなだけ試行錯誤ができる。難しいと思っていたらやり方を変えたらあっさりクリアできることも珍しくない。 切り込みは3つまで入れられるけど、解除するときは新しい方から順に消えていくので注意。 さっくりクリアできるゲームがやりたくて買ってみたけど、基本的には簡単だけど意外にも解きごたえがあって満足した。アクション要素はあるけどそんなに難しいわけではないから、ほどほどの難易度のアクションパズルがやりたい人におすすめ。
Давно слежу за этой игрой через твиттер разработчика: https://twitter.com/jesseringrose Одна из лучших головоломок с уникальной механикой. Лучшая за последние несколько лет. Однозначно играть!
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Hours played at review time, across 34 reviews with recorded playtime.
[u]In short:[/u] This is a lovely puzzle game with a pretty unique and novel mechanic used to great effect. The difficulty varies wildly from calm and simple to frantic and hard, which can get a bit stressful at times. I adore the art style. I don't think this belongs in the highest tier of puzzle games, but it is undoubtedly interesting. It being very light on content (well under 4 hours) makes this a little hard to recommend at full price, but on one of the frequent -90% sales this is a steal. [u]In long:[/u] The [b][u]gameplay[/u][/b] is quite straight-forward. Guide the titular critters safely to their spaceship. To naviagte the various hazards you create up to three straight tears through the level and slide the two parts against each other, thereby changing the layout of the level. Immediately this is a super interesting mechanic that is used very well in conjunction with various and increasingly complicated obstacles (enemies, moving platforms, water, lasers, etc). The downside of being so novel is that it never quite became intuitive for me. Pretty much until the end of the game I had a really hard time predicting the consequences of sliding level parts around. It doesn't help that the action happens in un-pausable real-time, which is far from my preference for puzzle games. Your critters will constantly walk foward and defy danger (almost remeniscent of the classic Lemmings franchise), but if even a single one dies, the level is over. In terms of [b][u]level design and difficulty[/u][/b] Splitter Critters is a bit of a mixed bag. There are 6 themed worlds with a total of 56 levels plus 12 very hard bonus levels at the end. The former took me about 2.5h and the latter added 1h on top. Outside of tutorialisation the difficulty curve is not all that smooth. Some levels are very hard and then the next two might be child's play. Levels are generally open-ended with multiple approaches leading to victory. Each usually revolves around a single obstacle and is a self-contained sub-5-minute challenge. That's probably a good idea, since once you get into larger multi-phase levels - perhaps with a touchy timing component - having to replay the start of the level over and over gets old really fast, especially when you're still trying to figure out a solution. This only matters for maybe a handful of levels, but some kind of checkpointing or rewinding would be a vast improvement in my book. You can mostly box-in your critters with strategic tears so they don't walk to their doom, but since you can only undo tears in reverse sequence, you cannot prepare the future track without releasing your critters first. Having said that, I am probably more allergic to timing-based mechanics than the average player and while a good part of the difficulty stems from the constant flow of time, there are plenty of thoughtful puzzle challenges as well. In terms of [b][u]presentation[/u][/b] I am absolutely in love with the visual style of the game. The flat and clean aesthetic looks really polished and works well with the paper-tear theme. The little creatures are adorable and the animations are fluid. The sound effects are pretty good and the atmospheric music is okay. The [b][u]technical[/u][/b] aspects are adequate. The controls with mouse and keyboard are really good, despite this being a mobile port. It runs perfectly even on my very anemic system. But the settings are woefully inadequate. The only volume control are mute buttons and there is no built-in setting for windowed mode. At least you can use the undocumented Alt+Enter to force the game into a window. In [b][u]conclusion[/u][/b] this feels like somewhat of an overlooked gem. Certainly an impressive game for what appears to be 2 guys and a musician. Everything looks great and charming. The game feels elegant and polished. The levels are bite-sized and mostly fun, providing great variety. But the game can be quite stressful at times and while the main mechanic is very interesting, it is not the most intuitive. With well under 4 hours of content and low replayability I would personally wait on a sale, but then you should definitely check out this breath of fresh air for puzzle lovers.
Exactly what I expected in terms of puzzles, so I recommend. The mouse controls could be more elegant and intuitive, while the xbox pad works in the menu but is useless in game. Nothing too bad.
This is truly a breath of fresh air,great puzzle game where you can tear the screen apart. Dont be fooled by the looks of this game,in latter levels and bonus levels it gets very hard and you can be creative,I dont know if my solutions were the right way but then again thats the charm of this game(there isnt a right way to solve the puzzles). I tried to find something negative to write about this game but I simply cannot find anything. Must buy!
Великолепная головоломка. Основная механика разрезания и соединения мира дополняется различным поведением наших подопечных, а также многими механиками, специфичными для определённого мира. Это позволяет получить разные впечатления и разный игровой опыт на каждой из планет. Милая графически и довольно простая в начале, игра может заставить попотеть ладошки и напрячь мозги на некоторых поздних уровнях. В игре нет ни таймеров, ни ограничений на разрезания — ничто на вас не давит, позволяя проходить головоломку в своём темпе, без бессмысленных повторения ради «челенджа». Единственное, о чём можно жалеть, так это отсутствие сюжета. Впрочем это ничуть не умаляет качества самой игры.
Amazing 2D puzzle game. Wouldn't expect anything less from the creators of [url=https://store.steampowered.com/app/368650/Dark_Echo]Dark Echo[/url]. Your goal is to use the game's main mechanic to bring some little alien dudes to their ship. They walk on their own, so you have to guide them with the game's gimmick: [b]You tear the game's screen in two, and drag one half to line up terrain and lasers to other stuff on the other half.[/b] It's pretty cool and original. This mechanic is fun to use, and it leads to some really nice puzzles. They aren't too challenging, except for some of the bonus levels, which can be a bit tough. Sadly, this game can't be purchased anymore, so I'm very glad I got it before it got delisted :(
非常具有创意的小游戏,关卡难易适中,四个小时便能全通关,缺点是没有Steam成就。可惜了解到这么有创意的游戏竟是因为要下架了(不过开发商不常打折估计也是这游戏曝光低的一个原因,上次打折都是五年前了)。 虽然说玩的人少,但游戏还是属于非常精品的一款独立游戏。据说该游戏工作室(RAC7)只有两个人,个人认为该游戏质量完全不亚于当年 愤怒的小鸟、割绳子、小鳄鱼爱洗澡等游戏,甚至在玩法创意上有过之而无不及,完美的治好了我的电子阳痿 而这款游戏也是从手游移植至Steam上的,曾获得过2017 Apple Design Award(2017年苹果设计大奖),于2021年末登陆Apple Arcade(现已经退出),目前在苹果的AppStore上还可以购买(国服售价原18¥一般折扣为6¥,最后一次折扣在18年史低3¥,在网上找不到该游戏18年后的打折信息。国服AppStore由于某些原因现已下架,大部分买断制游戏在国服AppStore商店都下载不到,只能切换到其它地区的商店购买) 为了支持开发商,我在港区AppStore又购买了一份(22HKD),没想到还有意外的惊喜,手机版的设计并不与Steam版本完全相同。Steam版本的游戏开始有一个小机器人在飞碟上引导玩家,同时也是机器人来在游戏过程中进行切割,并且在完成关卡后小机器人会回到飞碟上驾驶飞碟带着外星人们离开;而手机版开始并没有小机器人引导,而是直接以教程的模式教玩家切割,游戏结束后也是外星人直接驾驶飞碟飞走(相当于Steam版本并不是直接移植,而是进行了重新设计)。并且手机版有成就系统,还比Steam上额外多个AR关卡,游戏原本关卡均为2D,在AR关卡中场景增加了一个面向玩家的Y轴,也就是关卡变立体了,有个面向屏幕的深度,玩家可以通过手机摄像头探索关卡内部的场景,更加具有可玩性。总的来说手机版上的玩法和创意也是物超所值,而且在含有3D Touch的iPhone设备上可以做到重按屏幕加速关卡,并且手机版相较于电脑版还多个震动反馈,有更好的游戏体验。 说到这便怀念起以前手游百花齐放的时代了,无论是滑雪大冒险、神庙逃亡、疯狂喷气机还是愤怒的小鸟、割绳子、小鳄鱼爱洗澡…都是非常具有创意的游戏。遗憾的是这款游戏并没有像它们一样火起来,真希望这个游戏也能像其它几款一样还能继续产生后作,可惜了这么好的游戏创意永远停留在了2018年的最后一次更新…
Fun puzzle game with unique mechanics.
Это что-то новенькое для моего игрового опыта.
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