
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Most likely between $51.2M and $144.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $32.49 | 97% | approximately $85.3M |
| PlayStation | $49.99 | 97% | — |
| Nintendo | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3283 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
特好玩
Excelente modo de historia cooperativo.
So fun. 8.5/10
有搭子一起,很好玩
recomendado 100x100
There's lot of pros ands cons for this game, and for that reason I really wish steam had a middle option between recommended and not recommended. Now don't get me wrong, this is a good game. It's very visually appealing and it's a good concept. What I think brings it down is some of the voice acting and writing. There's several lines within the game that feel like unnecessary filler that didn't sound like what two grown adults would say, rather two kids just throwing words back and worth at each other. As for the writing, some of the story felt like it was just handed random things to go off of, there wasn't a pattern to follow to keep within the story. Within each chapter we went through, we had to keep relearning how to use new items, and that gets old quick. It got to a point where we were just tired of the game, wanting the game to end when it just kept getting dragged on and on unnecessarily, and a game should never be something just waiting for the end. It is a good game, but there was a lot that just didn't feel great while playing. Overall 7/10. Edit: The review was written before the final boss fight, and I'm glad i did because it further proved my point of crappy voice acting and unnecessary, dragged out fights. Spoilers ahead but the final boss was absolutely too long. There was no need to make the Radar fight be split into multiple over several environments. 3 stages, one area, that's how it should be. No flash bangs every time you transition somewhere else. My friend and I got so sick of the fight we just skipped it. A game should never be like that. We were wondering how this was an EA game because it really didn't feel like it at the beginning, but towards the end you can definitely tell its EA.
适合和朋友一起玩
it grew on me. VERY creative level designs but a bit of repetetive gameloop sometimes. endgame is insane tho!
雙影奇境 18.5小時(全成就) 雙人合作 作為雙人成行正統續作 雙人合作的標竿 雙影確實做到了比前作更出色的 不同於前作 本作是以支線故事帶出其他玩法 其中有許多玩梗與致敬 場景雖看得出拼貼之處 但整體精緻度還是在線 尤其是我個人最愛的賽博風 小缺點是劇情發展有點幼稚又太好猜了
好游戏