
SPINNERS. You get dropped a spinner every 2 hours 5 times per day. Each spinner is also made by the community in Discord. Come hang out with us and let's grow into something fantastic. Compete with friends, win the most unique item and become a spin master!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
In SPINNERS, you will engage in the most exciting activity of the year - clicking.
Key features:
Click to spin the spinner, earn points, and upgrade your inventory.
Level up your skills, unlock new types of spinners, and achieve incredible speeds!
The game is suitable for all ages, professions, and social groups. It will always remain free and guarantees a lot of fun (right?).
Genres
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+rep
A very enjoyable clicker. I was afraid the spinner would fly through my monitor and knock out my teeth. Thankfully, it remained professional.
Zeravel em menos de 5 minutos se tiver auto cliker, Se baseia em literalmente um clicker onde a unica coisa que tem pra fazer é clicar em um spinner até ele pegar fogo 10/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 1.1K | 95% | Free | |
| $0 | 162 | 66% | Free | |
| $29.9K | 160 | 77% | $5.99 | |
| $14K | 183 | 94% | $3.99 | |
| — | 0 | — | — |
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SPINNERS is a simple, casual game focused on spinning mechanics and upgrading your progress. It’s easy to get into and mildly satisfying at first, but the gameplay quickly becomes repetitive
KKKKKK. Jogo de spinner. Bom pra pegar achievement.
Spinner got set on fire. 10/10
SPINNERS is one of those games where the joke is basically the entire game, and somehow I found myself getting into it anyway. The main thing I do is click a spinner to make it spin, earn points and use those points to improve my collection. It sounds incredibly basic because it is, but the game knows exactly what it is trying to be. There is no big story or complicated objective. I am just building up my collection, unlocking different spinners and watching the numbers get bigger. The collection side is what gives it a little more purpose for me. I can unlock new types of spinners and improve my skills to make them spin faster. There is also an inventory system, so the game feels slightly more like a collectathon than a simple clicker. I like that because it gives me something to work towards beyond just making the spinner go around. The game also has Steam achievements tied to different spin milestones, which fits the whole ridiculous idea nicely. I also like the way the game plays with the idea of giving me something to check back on. The developer describes the game as dropping a spinner every two hours, up to five times per day, with the spinners themselves being made by the community through the game's Discord. That makes the collection aspect feel a little more unusual than simply clicking the same object forever. There is a sense that I am slowly building up a collection of weird little items rather than just chasing one enormous score. The biggest problem is obviously the lack of actual gameplay depth. Once I understand the basic systems, there is not much for me to discover mechanically. I am clicking, upgrading and collecting, and those actions do not suddenly turn into something much more complicated later on. That can be fun for a while, especially when I just want something completely mindless, but I cannot ignore how limited it is. There are plenty of games that give me much more to think about while still keeping the same simple incremental structure. I do think the free to play model helps it. I can try the game without having to commit any money, and the whole thing is designed around being a small casual experience rather than pretending to be a massive game. There are also individual items available through the Steam system, but the basic game itself is free. I would much rather have something this simple be free because it makes it easier for me to appreciate it for what it is instead of expecting a huge amount of content. The presentation is also quite fitting. It has a strange little internet game feeling to it, and I think the deliberately silly concept gives it more personality than a completely generic idle clicker. At the same time, there is only so much I can say about the visuals when the main attraction is watching a spinner spin. The game does not need impressive graphics, but it also means the collection and progression systems have to keep me interested. Overall, SPINNERS is a harmless little idle game that I think works best when I treat it as a quick distraction rather than a serious game. I like the collection idea, the upgrades, the ridiculous premise and the fact that I can simply check in and make some progress without needing to concentrate. The lack of depth is a pretty major limitation, though, and there is only so much enjoyment I can get from clicking and watching numbers increase. For a free game built around such a simple joke, it is surprisingly entertaining for a while, but I would not expect it to hold my attention for long stretches. Rating: 6.8/10
6из10
A nice casual game with a straightforward idea. SPINNERS is easy to like.
inventory slop
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.