
In this 2D game, there are half-cover obstacles, health regeneration, and you defeat enemies by maneuvering.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Sphere Shootout is an online PvP tactical shooter.
The visuals are 2D, but the system has 3D height.
There is half-height cover in the game. Players can crouch behind cover and shoot. Bullets can fly over the cover and hit the enemy on the other side, but the enemy on the other side cannot hit a player crouching behind cover.
If a player wants to gain a longer view distance, they need to stand up and aim from behind cover. At that point, the enemy on the other side of the cover can hit the player.
The game uses a breathing-based health regeneration system. As long as the player is not hit continuously, their health will recover to full after a period of time.
The game also supports long-range aiming. The longest-range sniper rifle can see enemies as far as eight screens away, making it possible to ambush and kill enemies before they notice.
There is also a footstep indicator ring in the game. It appears in shadowed areas that are outside the player's view. As long as the player moves quietly, they can detect the enemy before the enemy detects them.
With the core mechanics above, the game is no longer mainly about shooting skill, but about movement and concealment. This turns a simple shooting game into a tactical game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese
Engagement
Reviews
卧槽《圆球枪战》这游戏真他妈上头!我一开始看那极简圆球画面还以为是Flash时代遗物,结果上手10分钟就彻底陷进去了,手感牛逼到爆!掩体系统玩得太讲究了,蹲伏规避、站立反杀、视野盲区一击必杀,每把都像在下象棋,脑子转得飞起,紧张刺激得心脏狂跳,赢了那叫一个爽! 看介绍说开发者一人搞定,他摒弃所有花里胡哨,就死磕纯粹战术射击,这份倔强和诚意真的感动人!内容虽然不太多,但每一把都值回票价了,尤其是联机和朋友开黑,互相拉枪线、绕后偷袭、爆破模式玩得热血沸腾,默契一配合直接干翻对面,笑得停不下来! 现在人少是真,服务器偶尔冷清,但这游戏潜力巨大,手感、博弈感都在线,绝对是硬核射击爱好者的宝藏!兄弟们快冲啊,买了不亏!慧鹏老哥加油更新,拉更多人来玩,咱们一起把这服务器整热闹起来!强烈推荐,硬核玩家的必入!好评!啥也别管咱库库一顿就是干
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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