
Spellwake is an online 3D Action RPG where Anything Goes. It features fast-paced hack n' slash against hordes of monsters and powerful bosses. Spellwake's vast class system allows you to make nearly infinite variations of builds.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
ITS GOOD FOR LOW END GAMERS
<3
quirky but fun game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
never really leave reviews, but felt i had to for this one since it's small and good quality. super addicting arpg gameplay with tons of classes and skills. i was craving an arpg with more than just 4 classes. in this game progression is really quick but optimizing your build takes a long time, so that's the gameplay loop. lots of other arpgs might get a bit more of your time with slower progression, but realistically 99% of your time here is either grinding mobs for loot or thinking about how to optimize your build. i've rolled probably more than 5 characters and leveled them up to 100 or so just to try different builds or variations of my build. there are free respecs until level 50 (which you can get in like 15 min) and then limited free respecs after that. if you're looking for an arpg where you can get straight to theorycrafting builds, you'll probably enjoy this one for at LEAST a few hours.
Quite fun
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is an extraordinarily badly made, amateurish top down "Diablo" type ripoff, intended to be a kind of MMO RPG, only, for obvious reasons, nobody played it. But, you know, I better get into those reasons, no matter how obvious they are. This really feels like a backyard project, everything is clunky, janky... you won't get a fun fantasy RPG gaming experience here. The menus are hideous, the assets awful (pretty sure all those icons are plagiarised too), the game design is on par with all of that... truly a shambles of a game. If it can be called that. This is the kind of game that makes me wonder if amateur developers have any sense of general awareness... did they take one look at their "game" and compare it to the thousands of quality games on Steam and decide to publish anyway? Or did they not know about the other games on Steam? I have a feeling it just boils down to the old amateur developer "center of the world" main character thing... they publish the garbage they made so they can feel good about themselves, without considering how all this Steam Direct amateur junk just pollutes up the store. So, "Spellwake" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options. And, as a game that relies on other players, of which there are none, it can't really be played anyway.
I'm obsessed with this game. The character-build-depth is second to none, on par with games like Path of Exile or Noita, both of which I've played religously. That being said, the game definitely is no pushover, I guarantee you that you will get one-tapped by bosses, a lot. But when the first character comes together its the same satisfaction as the other games I've mentioned. The graphics are another thing, I guess you fall into one of three categories: - the game is unplayable for you - you are indifferent, blinded by the gameplay and character-depth - you absolutely adore them I fall into the latter category, I just love that the bigger weapons all look like they are bought at a party-supply store. Oh and one last thing to mention. The devs for this game are really passionate, I mean, really passionate. They answer to pretty much every question faster than any of my family members or friends. (often in less than 5minutes) Just give it a try, if you're not faint of heart and love overthinking your character-builds you are guaranteed to like this game!
game good, club go bonk.
Actually a sick game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.