
Spells and Fellas is an action-packed survival game with magic-based combat. Bring your enemies to their knees and receive more powerful spells and equipment as loot. Recruit allies to fight alongside you to increase your chances of surviving all 100 waves of enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English, Finnish, Simplified Chinese, Russian, French, Spanish - Spain, German, Polish, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏还行,小肉鸽游戏,就是没有成就之类的系统
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Good game!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊但有趣
nawet ok
"Spells and Fellas" is a laughably bad amateur game from Finland... it's just a wave survival shooter where you kill a bunch of the exact same zombie using a variety of "spells" that you shoot at them. That's it. The most remarkable thing about this at all is that someone actually tried to charge real money for this garbage. At least it's not a loot box infested mobile app. The technical execution of this game is shallow and simplistic, just enough to tick the boxes required to get something (anything) published on Steam, rather than investing the huge amount of effort and budget needed to create a fully fledged, comprehensive, high quality product. This feels like a tech demo more than a full game. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $6 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 7 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
скучно медленно не динамично а из за прицеливания в двойне не интересней
沒有任何設定調整 技能一定要按住SHIFT 才能切換 怪物叫聲狗幹大聲 還好這團隊是作遊戲的,如果不作遊戲 天知道這三個人會作出什麼,慘絕人寰的事情
☀️
♥♥♥♥
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.