
Spells and Fellas is an action-packed survival game with magic-based combat. Bring your enemies to their knees and receive more powerful spells and equipment as loot. Recruit allies to fight alongside you to increase your chances of surviving all 100 waves of enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Finnish, Simplified Chinese, Russian, French, Spanish - Spain, German, Polish, Japanese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish to change keys for spells and have more choosing or drops like in most roguelike when character lev up but its fun enyway.
Great game!
;]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.4K | 122 | 76% | $2.99 | |
| $3.9K | 35 | 69% | $4.99 | |
| — | 0 | — | — | |
| — | 17 | 47% | — | |
| — | 0 | — | — |
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was surprisingly fun and was made well for something that seems somewhat neglected by the dev(s) as a one-off Unity game. The balance in the game is calibrated well and is difficult enough to require some thought but can definitely be beaten by casual players. The strategy is interesting but mostly linear. I would definitely recommend this as a fun use of a good 10ish hours. I 100%ed the game on my third run (there are no secrets and all achievements are required progression as the wave counter increases). P.S. Watch out for attacks with knock back. It almost effectively doubles the damage that you receive and killed my first and second runs.
[h1]Before I played Spells and Fellas, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Biegać w kółko, zabijać jakieś stwory i zbierać przedmioty aby się wyposażać w lepsze eq, no całkiem spoko, polecam
Не удобное расположение кнопок 1 2 3 ctr+(1-2-3) и shift+(1-2-3) что не очень удобно. И выкинуть плохие шмотки нельзя чем засоряется инвентарь. Ну а заклинания нельзя заменять другими если первые в кулдауне.
"Spells and Fellas" is a laughably bad amateur game from Finland... it's just a wave survival shooter where you kill a bunch of the exact same zombie using a variety of "spells" that you shoot at them. That's it. The most remarkable thing about this at all is that someone actually tried to charge real money for this garbage. At least it's not a loot box infested mobile app. The technical execution of this game is shallow and simplistic, just enough to tick the boxes required to get something (anything) published on Steam, rather than investing the huge amount of effort and budget needed to create a fully fledged, comprehensive, high quality product. This feels like a tech demo more than a full game. Visually, the game looks pretty bad (and decent visuals are a must, gaming is a visual medium), we can be sure this is not an asset flip. This is because the game assets look so bad, no self respecting asset creator would publish them. That's a fail. There's also the old adage that those who lack the budget and talent to make their own game assets of any level of quality usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Let's look at the price and what kind of value this actually offers gamers. There's no initial download price, but the developer was charging $6 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 7 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Not amazing.. One of the biggest problems is the insanely awkward control scheme that you can't rebind. Also UI for swapping spells and items is really tedious as well.. grid-based ui would be much better than a scrolling list. Companions being spells that you need to first remove a spell, cast it, then add a spell back into that slot is extremely clunky and worsens every other grievance with the UI. Sfx were kinda funny at first but it's just a bit unpleasant to hear for over half an hour. Even if all these awkwardness issues were addressed it's just a generic survivorlike. However the companion spells are kind of fun and it's cool that you can cast some targeted spells on any of your allied units. And it is free..
nawet ok
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