
CO-OP Time survival game with roguelite elements, up to 10 players online
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About
Time survival game with roguelite elements.
There's no place where to hide, all you can do is try to survive and get as much gem as possible for the next survivor, before Death inevitably puts an end to your struggles.
Play with your friends - max 10 player
Play with different characters
Destroy your enemies, defend yourself.
Use experiences to gain new abilities
Combine abilities
Get tons of rewards by killing bosses
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I like it
爛到笑
good
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Turkish, Simplified Chinese, Japanese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
2 player scrubby vampire survivors for $1 or 50 cents. dank
Alt düzey rogue-lite oyunlar açısından orta kalite de basit bir oyun. Zaten UI ların basitliğinden de anlaşılıyor çok da uğraşılmamış. Vampire Survivorsı direkt olarak kopyalamışlar. Maksimum 6 saat dayanabildim.
This game is fun to spend a bit of time in with a friend or two. I would recommend swapping the language to Turkish to get the full experience. Don't worry about not being able to read the language, you can pick up on what abilities do pretty quick. It doesn't have a lot of polish and it wont keep your attention for too long, but I had fun with the time I spent in it.
I must say that this game has potential, but it isn't there. The skills are random with no re-roll, banish, etc. to aid you in developing a build. The evolution and interactions are not fun or even change the game play at all. Two fireballs gives you double fireball. What? Not even a triple or some kind of boost? Maybe there is a damage boost but I have no idea how you would find out. I do not see any kind of damage meter or even text explaining the "new" ability. Also, the achievements are bugged. I killed a couple hundred bosses and even got the 1 boss kill and 10 boss kill achievements. the next time I turned on the game they were gone. What? This game should be a ton of fun, but it needs a lot of polish and bug fixes.
Spell Cast is a fast-paced, arena-based survival action game developed and published by Lance Games that focuses on straightforward combat, escalating enemy waves, and cooperative chaos. Built around a minimalist design philosophy, the game drops players into compact arenas where survival is the only objective. There is little narrative framing or world-building; instead, Spell Cast relies on its arcade-style immediacy and roguelite progression loop to keep players engaged. The premise is simple but effective: withstand endless waves of enemies, gather upgrades, and push your limits for as long as possible. The core gameplay revolves around movement, positioning, and timing. Players control a spell-wielding character who automatically attacks or casts abilities while navigating swarms of enemies that steadily increase in number and strength. Success depends less on complex combos and more on situational awareness—dodging projectiles, avoiding being surrounded, and choosing upgrades wisely during each run. As enemies fall, they drop gems or experience points that unlock new spells, passive abilities, or stat boosts. This incremental progression gives each session a sense of growth, even if the structure remains fundamentally repetitive. One of Spell Cast’s standout features is its multiplayer capability. The game supports cooperative sessions with up to ten players online, transforming the survival experience into a chaotic group effort. In multiplayer matches, the screen quickly fills with spells, enemies, and visual effects, creating intense moments where coordination and teamwork become essential. While solo play delivers a focused, reflex-driven challenge, cooperative sessions amplify both the spectacle and the unpredictability. However, the experience depends heavily on having a reliable group of players, as the active player base can sometimes be limited. Visually, Spell Cast adopts a clean, stylized aesthetic with simple character sprites and colorful spell effects. The design prioritizes clarity during combat, ensuring that enemy movements and projectile patterns remain readable even during crowded encounters. Although the graphics are modest compared to larger indie or mainstream titles, the minimalism serves the gameplay well. Bright ability effects and clear enemy silhouettes help maintain visibility during high-intensity moments. The sound design complements this approach, offering punchy spell effects and basic background music that reinforce the action without overwhelming it. Progression systems in Spell Cast are relatively light but functional. Players accumulate resources over multiple runs, unlocking additional upgrades and expanding their arsenal of spells. This roguelite element encourages repeated attempts, as each failure contributes to gradual improvement. However, the overall content variety is limited. Enemy types and arena layouts do not change drastically, which can make extended play sessions feel repetitive. The satisfaction of improving survival time and mastering movement patterns drives replayability more than narrative depth or environmental diversity. The pacing of the game remains consistent from start to finish. Early waves allow players to familiarize themselves with controls and build a foundation of upgrades, while later stages escalate into frenetic battles that demand quick reactions. Boss encounters add brief spikes in difficulty, offering moments of heightened tension. Yet beyond these spikes, the core loop remains largely unchanged, which may limit long-term engagement for players seeking evolving mechanics or dynamic stage progression. Spell Cast thrives as a short-session, pick-up-and-play experience. Its low barrier to entry and straightforward mechanics make it accessible to newcomers, while cooperative mode adds replay value for groups looking for light, chaotic fun. At the same time, its simplicity may leave some players wanting more depth in terms of character customization, environmental variety, or strategic complexity. Ultimately, Spell Cast is a compact and focused survival arena game that emphasizes reflexes and cooperative mayhem over expansive systems. It delivers quick bursts of action and accessible roguelite progression within a minimalistic framework. While it may not redefine the genre or offer extensive content, it provides a serviceable and occasionally thrilling survival experience, particularly for players who enjoy straightforward combat challenges with friends. Rating: 6/10
The game is alright, honestly for 0,99€ you shouldn't expect something out of this world good. If I could give it a neutral review I would but since that isn't an option it gets a negative one due to it have been abandoned by the dev and there still being a few bugs and glitches in it.
If the game was still updated, why not, bit it's dead, and there's a lot of visual glitches and else.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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