
A momentum-based 3D platformer carefully designed to torture you.
Most likely between $109 and $1.1K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Speed Climb has sold an estimated approximately 58 copies on Steam, for about approximately $371 in gross revenue.
About approximately 58 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $371 gross, most likely between approximately $109 and approximately $1.1K — roughly approximately $247 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $409.6K | 859 | 76% | $5.99 | |
| approximately $1.4K | 17 | 100% | $4.99 | |
| approximately $615 | 2 | 50% | $7.99 | |
| approximately $251 | 5 | 80% | $1.99 | |
| — | 0 | — | — | |
| approximately $246.2K | 2.9K | 54% | $4.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |