
Spectral Scream is a 1-4 player cooperative horror exploration game. Are you ready to face death in the maw of purgatory? Your goal is to find key items in each chapter and retrieve the orb. But be careful! Threatening and vicious creatures await you at every stage.
Modeled estimate, not a reported figure. How we estimate →
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About
Purgatory stimulates your extreme emotions and challenges the limits of your psyche. The only way to escape is to solve the mysterious puzzle at the center, acquire the core, and deliver it. In this dark, grotesque maze filled with unidentifiable creatures, do you have the courage to move forward without being overwhelmed by fear?
Countless creatures seem intent on trapping you in this space forever. Their presence is ominous and threatening, bringing a suffocating tension with every step you take.
The sharp tension of being alone, the creature's shadows that could engulf you at any moment, the overwhelming fear rising to your throat. The key to overcoming all these fears is your fellow companions.
Share acquired items,
Rescue teammates in crisis,
Exchange crucial information.
Together, everything becomes possible.
Always trust your companions. Even if they might betray you sometimes...
Remember, the only way to escape this space is by solving the mysterious puzzle at the center and acquiring the core. However, as if trying to keep you here, the puzzle pieces are scattered throughout a maze of confusion.
Find and collect items necessary for exploration, and acquire new tools with gold.
Sell unnecessary items to secure more resources.
The right choice will illuminate the path of survival like a light in the darkness!
Creature research is a guide to survival. Observe and record their behavior patterns. This will be the key to overcoming threats and completing your mission, like reading stars in a storm.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, French, Greek, Dutch, Russian, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
별로 무섭진 않구요 매 라운드 같은 것을 모양만 바꿔서 노가다만 시키는 그럼 게임입니다. 방마다 특성도 없고, 괴물들의 특색도 별로 없어서 한판하고 바로 질려버렸습니다. 환불런 하기에는 적당한 게임인것 같습니다.
[h1] Pour ceux qui préfèrent une jolie vidéo plutôt qu'un long texte ennuyant j'ai pensé à vous ! [/h1] https://www.youtube.com/watch?v=FS9IUw5T5GQ [b]👻 Critique Steam – Spectral Scream[/b] [quote][i]Un jeu d’enquête horrifique immersif, porté par une ambiance oppressante et une narration psychologique très efficace. Une excellente surprise ![/i][/quote] [b]🔍 Une enquête dans un manoir hanté[/b] [b]Spectral Scream[/b] vous plonge dans un environnement inquiétant où chaque pièce, chaque objet et chaque bruit raconte quelque chose. Le jeu ne repose pas sur les jumpscares faciles : il préfère une horreur lente, pesante, qui joue avec vos nerfs et votre imagination. L’enquête est au centre du gameplay, et chaque indice trouvé apporte réellement quelque chose à la compréhension du mystère. [b]🎮 Gameplay & mécaniques[/b] Le jeu mise sur l’observation, la fouille minutieuse et l’analyse d’indices. Les énigmes sont bien pensées, et la progression est fluide sans être simpliste. Les mécaniques demandent de la réflexion, mais restent accessibles — surtout maintenant que [b]la traduction française est disponible[/b], ce qui rend l’expérience bien plus confortable et immersive. [b]🎨 Ambiance & direction artistique[/b] L’atmosphère est le gros point fort du jeu : lumières maîtrisées, pièces étroites, bruitages angoissants, narration environnementale impeccable. Graphiquement, le manoir est crédible, détaillé, et chaque zone renforce le sentiment d’être observé en permanence. La bande son, tout en chuchotements, craquements et résonances étranges, amplifie parfaitement l’immersion. [b]🕯️ Une horreur intelligente[/b] Ce n’est pas un jeu qui cherche à vous surprendre gratuitement : il installe la peur petit à petit, jusqu’à ce qu’on se demande si on a vraiment vu quelque chose ou si notre esprit nous joue des tours. Ce type d’horreur psychologique fonctionne à merveille et laisse une impression durable. [b]🔁 Durée de vie[/b] L’aventure n’est pas très longue, mais suffisamment dense pour rester marquante du début à la fin. Quelques secrets et détails peuvent même donner envie d'y revenir. [b]✅ Conclusion[/b] [b]Spectral Scream[/b] est une excellente expérience d’horreur psychologique. Avec son ambiance maîtrisée, son enquête captivante et sa traduction FR désormais disponible, c’est un jeu que tout fan d’horreur devrait essayer. [b]+ Points positifs :[/b] ✔️ Ambiance glaçante et immersive ✔️ Enquête intelligente et engageante ✔️ Traduction française disponible ✔️ Direction artistique très soignée ✔️ Son design audio excellent [b]– Points négatifs :[/b] ❌ Un peu court ❌ Quelques passages un peu lents
친구 없으면 게임 사지 마세요
One of the worst games I've played. Map is too big, enemies spawn wayy too much and aggro you for fun. Most of the enemies supposed to be line of sight but nope, they staring at the wall yet i get aggro on. Cosmetics cost ♥♥♥♥♥♥♥ 680k??? why not just tell me to sell my house and become your slave? unrefined garbage, the idea was good but poorly executed. Items clipping through the map or vanishing when dropped. Enemies just hiding round the corner and one tapping you. Even if you side step the enemy, its useless cause as long as they start their attack animation, its an auto hit already even if you dodge. Pls, do not buy this, it is not worth your money (definitely not worth $10). Heck, even if I got it for free, I would not wanna play this ♥♥♥♥. I literally would rather watch paint dry than play this again.
일단 이게임은 초창기에는 굉장히 재밌었으나 어느 누가 자신의 지인들을 데려와 플레이를 시작합니다. 당연히 데려와서 같이 할수있지만 자기들끼리 게임하며 지들끼리 따로 디코방이있고 자기들끼리만 살리고 놉니다. 모든 ㅈ목과정을 봐왔습니다. 네. 요즘 게임에서 ㅈ목으로 망하기 쉽지않아요. 하지만 그걸 운영, 개발진들이 방관하면 어떻게될까요? 네. 이렇게 됩니다. ㅈ목으로 게임이 망해가는 과정은 당연히 신규 유입이 줄어들고 그렇게 고인물끼리 놀다 없어지는게 당연한 수순인데 이게임은 ㅈ목으로 유저가없으면 어떻게든 유저를 끌어모아 ㅈ목팟이 아니더라도 일반 유저끼리 놀수있게끔이라도 해야하나 그렇게 하지 못하고있습니다. 당신이 이게임 구매를 고민중이라면 정말 친구 4명이 있는지, 그 친구 4명이 9900원이라는 뽕을 뽑을만큼 재밌게 놀수있는지를 꼭 확인하십시오. 이게임은 유저가 없습니다. 멀티플레이어게임이 멀티플레이어 게임이 아닙니다.
ㅋ
This is a promising title that definitely captures a specific atmosphere, but my initial hours were characterized by frustration. The new player experience is unforgiving. Moreover, the game is poorly explained. Critical information, like the main objective, is hidden in a menu book, making the first few runs confusing rather than engaging. While the core mechanics are interesting and the large rooms offer unique gameplay spaces, the lack of clarity are significant hurdles right now. I recommend this game for players who enjoy a challenge, but be prepared for a rocky start.
I have little experience with horror game but even with little experience I realized that this game has big potential as I liked many parts about it and I would like to mention some parts that need improvements. What I liked: 1. Controls: well developed, intuitive, responsive and well explained 2. Level and World Design: environment is engaging and logically structured 3. Progression System: well designed and rewarding 4. Challenge and Difficulty: selecting difficulty level made it enjoyable as I can't handle high difficulty I played easy for a while then switched to normal after I gained some courage 5. Multiplayer/Co-op Mechanics: matchmaking and lobby system has no issues at all, and communication between players is well developed and makes the game more immersive What I didn't like: 1. Randomization and Replayability: from what I observed, the level selection probability isn't equal as I played several matches most of the times I would spawn in the station and only three times out of many times I would spawn in the other map so I think that if the probability was equal it would be more awesome. 2. User Interface and Experience: UI felt suitable for a horror game yet primitive and could be enhanced. 3. Artwork: NPCs models need some refinement as some was pixelated and not good. 4. Technical Aspects: when I played the game in a HDD the game froze often which made me lose many times but the game worked smoothly in a SSD That's all for my review and lastly I would like to say that I enjoyed the game and had fun playing it with my friend
"믿는 자들에게는 이런 표적이 따르리니 곧 저희가 내 이름으로 귀신을 쫓아내며 새 방언을 말하며 뱀을 집으며 무슨 독을 마실찌라도 해를 받지 아니하며 병든 사람에게 손을 얹은즉 나으리라 하시더라."
Unfortunately, a game that could have had an okay potential if the dev team behind it wanted to pour time and effort into it. There is a good diversity of monsters and items, and that's about as far as the positives go for this game. Everything else is just poorly optimised. For the first map you will either land in a super easy map that you can speedrun in under 5 minutes because of how small it is, or you will end up on a big empty maze that can take 40+ minutes of searching. And this is the same for the following 3 levels, they are always big empty mazes with a few random assets strewn about haphazardly. A lot of the bosses encountered in the levels are more annoying than challenging, you will never be able to outrun them, and the gimmicks to get rid of them are limited, so if you're out of them you're done for. Same goes for the regular monsters, not only can it be hard to determine what type they are to know what weapon you should use against them, but once again you can rarely outrun them, some can one shot you etc. The game is overall really RNG, you can either get really lucky and find the key items fast as well as a bunch of weapons, or you won't find any weapons and struggle to get the key items, resulting in a team kill over time. If the team cared enough, they would be listening to feedback and actually improve on things people have complained about, but instead they came back after months of no updates to release a new level that is almost impossible to beat. And after that? They did one single patch and vanished once again. So no, I cannot recommend you a game that you could probably find for free on like Roblox. Literally go check out any other horror multiplayer game that has an actual dev team behind it who won't go AWOL.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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