
Third person sci-fi themed shooter where player mission is kill enemies and find hidden flowers
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Third person sci-fi shooter with 8 maps. Player mission is to kill different enemies and find hidden orange flower which is captured by enemy army. Every level has 1 hidden orange flower, finding it finish level and gives steam achievements. Player need battle against several different enemies like melee cyborg, cyborg with weapons, Shooting turrets and flying robots. So can you be the hero of the universe and find captured flowers and save world
- 8 different maps
- Melee fight
- Weapons: Rifle, pistol,shotgun and throwing grenades
- Collect more ammos and health pick-ups
- Several enemies: Cyborg with melee fight and knifes, Flying enemies with weapons, Turrets with weapons. Cyborg with weapons
- Steam Achievements
Genres
Reviews
Неплохая игра, мне нравится атаковать летящие дроны, но не нравится долгая реакция (даже глупая) противников, и мир кажется пустым.
Hitman 4 I like it
good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sparganator is a small-scale third-person science-fiction shooter that combines straightforward gunfights with an unexpectedly unusual objective: hunting for hidden orange flowers. Developed and published by ZERO5GAMES, it embraces the spirit of a modest independent production rather than attempting to imitate the scale and complexity of major action games. Its premise is deliberately strange, placing the player against an enemy army that has captured the world's flowers. Across eight maps, the mission is to survive the opposition, explore the surroundings, locate the concealed orange flower, and gradually become the unlikely hero responsible for saving the world. The eight-map structure gives the game an uncomplicated sense of progression. Each location contains one orange flower, and finding it is the primary objective required to complete that stage. This changes the rhythm compared with a conventional shooter where eliminating every enemy is usually the sole concern. Combat remains important, but players also have a reason to inspect corners and move through the environment carefully. The hidden-object component is not especially complex, yet it gives the game a recognizable identity and prevents every level from becoming nothing more than a sequence of firefights. Combat revolves around a modest but practical selection of weapons. A pistol provides a basic firearm, the rifle is useful for more general engagements, and the shotgun offers greater effectiveness when enemies close the distance. Grenades provide an additional offensive option when facing clustered threats, while melee combat gives players a way to fight at extremely close range. Ammunition and health can be collected around the maps, making exploration useful for survival as well as objective hunting. The mechanics are easy to understand, although players expecting extensive customization, weapon modifications, elaborate progression systems, or a large arsenal will find the combat relatively limited. Enemy variety helps introduce some changes in how encounters unfold. Melee-oriented cyborgs attempt to close the distance, while armed cyborgs create ranged pressure. Turrets act as stationary hazards that can make exposed areas dangerous, and flying robots force players to pay attention above ground level. Fighting combinations of these opponents can produce entertaining moments because prioritizing an aggressive nearby enemy may leave the player exposed to another threat farther away. Nevertheless, the enemy behavior and general shooting mechanics remain fairly basic. The experience is more suited to players who can appreciate uncomplicated indie action than those looking for highly refined tactical combat. Its presentation similarly reflects the project's limited scope. The science-fiction environments, robotic enemies and futuristic weapons establish an appropriate setting, while the bizarre flower-rescue premise prevents the game from taking itself too seriously. Visually, it is functional rather than technically impressive. Animations, environmental details and overall responsiveness lack the refinement associated with larger productions, and some aspects of movement and combat can feel rough. At the same time, there is a certain charm in how directly the game commits to its eccentric concept without burying it beneath excessive systems or lengthy storytelling. The overall gameplay loop can become repetitive because every map ultimately revolves around fighting enemies, gathering useful pickups and searching for a flower. Once the player understands the formula, there are few major mechanical surprises to dramatically transform later stages. The inclusion of eight Steam achievements provides an additional incentive for completion-focused players, particularly those who enjoy clearing short indie games and collecting achievements. Replayability is more limited after the maps have been thoroughly explored, however, because discovering the location of each hidden objective removes much of the mystery from subsequent runs. Another disclosed aspect of the production is the use of generative AI for the logo and menu icons. This is primarily associated with presentation elements rather than being positioned as a major gameplay feature. The game otherwise remains centered on its single-player shooting and exploration concept. English support covers the interface, audio and subtitles, keeping the overall package straightforward in the same way as its gameplay design. Steam Deck compatibility is less definitive. Sparganator does not have a clearly established official Steam Deck compatibility rating that would justify describing it as Verified or Playable. Since it is primarily a Windows PC title, Steam Deck users may potentially be able to run it through Proton, but compatibility should be regarded as unverified rather than guaranteed. Controller behavior, interface readability, performance and other handheld-specific considerations may therefore require manual adjustments or experimentation. Anyone purchasing specifically for Steam Deck should keep that uncertainty in mind. Sparganator ultimately works best when approached as a quirky, inexpensive-looking indie shooter rather than a deep action experience. The combination of cyborg battles, guns, grenades, melee attacks, pickups and hidden flowers creates an amusing foundation, and its eight separate maps make it suitable for relatively short sessions. Its limitations are equally apparent: combat lacks sophistication, progression is minimal, presentation is rough, and the central routine eventually becomes repetitive. Still, the peculiar objective gives it more personality than its otherwise conventional mechanics might suggest. Players interested in unusual low-budget action games may enjoy seeing its strange idea through to completion, while those demanding polished shooting mechanics or substantial long-term depth will probably find the experience too basic. Rating: 5/10
Short and Easy. Easy Achievements, 100% / ~45min.
haha it's a classic indie shooter ;)
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