
A chaotic, cooperative party game! Shout technobabble at your friends until your spaceship inevitably explodes. Attempt to follow randomly generated, incorrectly assigned instructions. Work together… as a Spaceteam!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Edit: A lot of this has been fixed by the devs already! Pretty unpolished VR game, refunded for these reasons: - Game is server based (!!!), it only has servers in US/EU, so interactivity with the environment or items is very laggy and inconsistent with higher ping. Voice chat is also laggy because of this (half a second delay) and cuts out with multiple people talking. This makes no sense to me at all. Why isn't it P2P? - No video or audio settings, can't change volume of voices or game SFX. - No Index controller support. - No reset orientation button. - Orientation constantly shifts for no reason, requiring you to move left and right between menus. This is very annoying in seated mode. - Game doesn't allow control of desktop when its open. - No animations of hands touching the switches or twisting knobs, no haptic feedback, feels quite difficult and unsatisfying to use. - Avatars completely broken, heads not on bodies etc. - Game crashed for two people in my group. - Using Discord to talk is an option (to avoid the lag), but then you miss out on the voice effects and sound effects of the game, as you can't mute other players.
In Spaceteam VR erleben wir den alltäglichen Wahnsinn im Weltall (getestet mit der Valve Index) Nach einem kurzen Tutorial in dem wir mit 2 Computerpartnern das Raumschiff steuern werfen wir uns auch schon in´s Geschehen. Wir wählen einen der 3 Schwierigkeitsgrade und finden uns hinter unserer Steuerungskonsole wieder. Das Spielprinzip ist sowohl simpel als auch spaßig. Mit bis zu 6 Personen versuchen wir so lange wie möglich unser Raumschiff am Leben zu erhalten. Dafür drücken wir Knöpfchen und ziehen Hebel auf einer Konsole vor uns. Welche Einstellungen vorgenommen werden sehen wir anhand eines Bildschirms über der Konsole. So weit so einfach. Das erste Problem, nicht alles was erledigt werden muss können wir auch selbst erledigen. Denn auch Aufgaben für unsere Teammitglieder können auf unserem Bildschirm angezeigt werden, also müssen wir die entsprechenden Kommandos unseren Mitspielern zurufen. Selbst bei nur 3 Spielern artet das schon leicht in Chaos aus. Verkompliziert wird es durch die Tatsache, dass wir mit teils merkwürdigen Begriffen um uns werfen. Während es zu Beginn noch simple Anweisungen wie "push Break" sind versuchen wir uns später an Wortungetümen wie "connect electric hydroclusterdevice 3 and 6". Und nicht nur das, auch unsere Umgebung macht uns das Leben schwer, Aliens schleimen unsere Konsole zu und wir müssen sie mit einem Schwamm reinigen, oder sie fängt z.B. Feuer und wir nutzen einen Feuerlöscher usw. Die nötigen Gegenstände schweben um uns und sind einfach zu greifen. Zusätzlich setzen zwischenzeitlich Stimmverzerrer ein um uns das Leben weiter zu erschweren oder wir müssen auch mal eine Tanzeinlage einlegen. Durch die Kombination all dessen ist das Chaos vorprogrammiert. Die Grafik ist zweckdienlich, kein Augenschmaus, aber durchaus angemessen und das spiel lief durchgehend flüssig. Fortbewegung ist keine vorgesehen, wir stehen an unserer Konsole und nutzen Roomscale, müssen aber natürlich nicht groß hin und her wandern. Dinge greifen wir wie gewohnt mit "Grip", den Feuerlöscher lösen wir mit der Triggertaste aus. Lediglich bei der feinmotorischen Bedienung mancher Schalter war etwas Übung nötig um sie auf die richtige Position zu bekommen, aber auch das geht nach einiger Zeit gut von der Hand. Fingertracking wird leider nicht unterstützt, lediglich simple Gesten (Oculus-Touch-Controller) sind möglich. Das Spiel ist lediglich auf englisch erhältlich, Grundkenntnisse sollten aber ausreichen. Insgesamt macht das Spiel einen guten Eindruck im Mehrspieler, Solo mit KI ist eher zum Üben geeignet. Es kommt schon eine menge Hektik bei der Highscorejagd auf und sorgt so für einige witzige Situationen. Die einzelnen Phasen werden zufällig generiert, also gleicht auch keine Fahrt der vorigen. Aufgrund des in VR leider typischen Mangels an Online-Mitspielern empfehle ich das Game vor allem für Spielegruppen, wenn ihr 2-3 (oder mehr) Mitspieler habt ist es auf alle Fälle ein Riesenspaß. Für den Singleplayermodus lohnt das Spiel aber nicht, das spaßige Chaos kommt da leider nicht so gut rüber. Wer sich noch ein Bild einer Chaosrunde machen möchte, hier die Videos meiner Mitspieler "GamingLadyNici" und VoodooDe" https://www.youtube.com/watch?v=VbQpMnzXkmE&t=88s https://www.youtube.com/watch?v=lA_vbXayEv0&t=2s Wenn Euch das Review geholfen hat wäre ein Daumen rauf noch nett und natürlich freue ich mich über jeden weiteren Follower auf meiner Kuratorenseite: https://store.steampowered.com/curator/5837414/ Gruß Ziffi
Unfortunately missing a ton of options to make the game playable, can't calibrate, delay on audio, had to use discord with the game muted to make the game playable, and even then we had two people crash. Can't really recommend the game in its current state.
This is a hilarious party game that makes it pretty easy to kill a few hours Check out my full review here - https://youtu.be/10J7DDTTaOE
This game might be a blast to play. I wouldn't know because no one is playing it. Online is 100% dead without a single game in any region. If you have friends to play with then maybe your experience might be different. But if you like me rely on public matching for online games this is not worth your time. Check out Star Trek Bridge Crew.
Manic fun and great cross platform and tablet play - buy it, VR needs more silly multiplayer, too much seriousness
I really wanted this to be good, I love the app version, but it really doesn't feel ready for release in VR. Took us forever to troubleshoot online play; then we realized we wouldn't be able to include everyone at the same time, but we still played a little before getting frustrated. The most disappointing thing is that you can't play online and with phones at the same time! My friend and I want to play with each other but also include our significant others, but that doesn't seem possible. Other problems: - Switching to seated mode requires you to be able to reach the button from the position you'd like to sit in. And better hope your chair doesn't have armrests or the buttons will often be placed inside them. - No way to recenter your standing position without toggling to seated and back, but for some reason toggling back resets the floor to the level of your head and you have to quit the game to fix it. - No way to reposition the control panel or the instruction screen, so they're not visible at the same time. Perhaps this was an intentional decision. Control position is uncomfortable for seated, where I'd prefer it to be in front of me. - No way to adjust the relative volume of voice vs sound effects. You are probably better off removing your headphones and just calling your friend, as it also make coordinating the rooms and troubleshooting easier. - Game will be muted if you alt-tab away from it. It has to be in the foreground to work. - Any control involving dragging something, eg knobs, levers, switchboards, is floaty and imprecise. It is likely to switch positions when you release, which counts against you. Aside from those complaints, it shows potential and it's early on in the release, so hopefully they fix these things (especially mobile+online multiplayer!) and polish up the UX and I can give it another shot.
Will be a fantastic realization when the design hitches / bugs are smoothed out. I'm a big fan of SpaceTeam on mobile so it was an immediate hell yes when I heard about a VR version. This is a really strong running start to taking the ideas of the mobile version and expanding on it a bit further. The character designs and animated rigs in this are neat as heck. Ran into some critical design problems where your tools failed to respawn, or slime damages to your console would never go away not matter how much you tried, and would basically cripple you for the entire round. It's my opinion that tools should respawn (or snap back into place) immediately vs bouncing around and waiting for a settle state to re-position themselves back in your tool set. Especially in a game like this where you will be going back and fourth a LOT as stuff gets ramped up. Hopefully these get resolved in one of the next updates, as they tend to make people want to never play again once experienced. Thumbs up if you love SpaceTeam, or are looking for something other than Bridge Crew to play this kind of game with friends. If you never heard of SpaceTeam, maybe hold off for a couple updates.
Hilarious and fun. This game makes me feel more like a member of Starfleet than Star Trek: Bridge Crew ever did. It might be a little steep on the price for the content included--but it's a hilarious party game that we played for hours without even realizing. It's like Keep Talking and Nobody Explodes without the manual, but all the hectic craziness. But now everyone's defusing a bomb, and everyone's yelling instructions over each other. It's beautiful chaos, and I love it. Check out my full review: https://thirdcoastreview.com/2020/05/21/game-review-space-team-vr/
It's fun chaos very similar to the mobile game just in VR. Play with friends. There's not a ton of substance here but it's an amusing 'party game'.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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