
Space Tail is a 2.5D adventure platformer, which immerses the player in a deep, emotional plot, and lets him explore new planets and interact with alien civilizations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: Played via family sharing, hence only 5 minutes on record (min. to post review). Actual play time around 1h. I've played through a bit of the game and I have some useful feedback for the devs. Currently I can't really recommend it, it needs a lot of polishing... but I do see quite a bit of potential for it, yes. So I went through the trouble of writing this review for you, to hopefully help you out with it. The art is commendable, great work to the artists and animators! I love Bea and the effort that you put into this world. The controls feel natural, I like how Bea controls, that's pretty good too. These are my favorite things about this game. But there are a lot of game design problems that aren't making for a good experience right now. I will describe the problems I had. 1. The necessary buttons don't always show up when needed. For example, as much as I love the senses idea, if I'm in an area where I'm going to need my senses, it's helpful to have RB pop up on the sense area as a reminder. Display RB only, nothing else. 2. And speaking of that, there's way too much text. I'm trying to play a videogame, not read a novel. You have to be as brief as possible, guys. For example, you got here a message that says: "Hold LB while in your target's range to communicate. Select your expression with R and confirm it with RT". You could separate this in 3 little steps. Look: "See range: Hold LB" - Player holds button, game displays "Emote: (R)" - Player selects expression, game displays "Confirm: RT" In game, this makes it a lot simpler and quicker to read. 3. And please, don't make it even worse by putting big paragraphs of text in the middle of the screen. Big text can sit on the bottom, away from Bea, just fine. Quick button prompts is fine, but not lots of text. I like having my sight of the game uninterrupted by text. 4. Minor thing, but while reading the lore at the gallery, I wanted to read the next and found myself unexpectedly needing to do two steps - select and activate. The game could easily switch lore automatically and immediately when pressing the arrows or dpad without clicking the corresponding ball on the bottom or pressing A. It would make it more fluid. 5. I am unlocking skins, but there's no way to open that tab and check them out. That is not good. If we aren't supposed to know of or use them yet, they shouldn't be showing up at the start, nor should we be prompted to press LB/RB to switch tabs. 6. I had no idea of what parts of the UI were until I noticed them described in the pause menu. It's OK for them to be there, but we shouldn't rely solely on that to learn what they are. Consider pointing out the health bar when we take some damage, for example. It should be obvious which element represents health, but it is not. We usually expect the health bar to be red, or to have a + on it, or the character's head, so please mind that. 7. I found the Drydons a little annoying, and it took me a while to really figure them out, but they are OK now. What I wrote before on #2 should help. 8. Performance at 4K and 1440p feels inadequate, dropping significantly below 60 FPS. I don't have the most modern graphics card, but mine handles more complex games than Space Tail at these resolutions, keeping 60 FPS. So something doesn't seem quite right when it comes to that. Not that it's a big deal, but something to keep in mind and to try to understand. 9. At the training center, I died twice for a red gas obstacle that swaps too suddenly and kills instantly without warning. There is no way to foresee the behavior quickly. We players have nothing warning us to stop. It is OK to have foreseeable obstacles that do damage, but unpredictable insta-kills... no, just no. That really annoys, even if the respawn point is not far away. 10. Tutorial messages keep showing up when no longer needed as I circle around the stage to get stuff done. They should disable automatically once players have accomplished the intended actions, showing up again only if they are stuck. 11. I got stuck at a forest puzzle and nearly stopped playing. I didn't know what I was supposed to do because I did not know the green mushroom behaved like a sponge. Please consider showing tips once players haven't moved through a puzzle area within 90 seconds or so, that would be appreciated! I hope this review helps, and I look forward to updates on Space Tail in the future. I really want to love this game. I may recommend it later if I see good improvements to these problems, so I'm counting on you. Good luck! :) [OBS: Will still play more of it and may edit with new findings or conclusions]
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ah yes, Laika Come Home! Leika Lives!!! The fact that such an amazing looking game is made by someone from Poland makes me proud of my wife’s boyfriend’s country! Space Tail is a platformer with arcade-logic puzzles, inspired by historical events that were only possible thanks to our often forgotten heroes: dogs. It’s tells the story of Bea, a dog that received her owner’s love and warmth but eventually had to train her senses to leave her on a special mission. Taking inspiration from actual events, Bea becomes a survivor of the trip and lands on an unknown planet. Throughout her journey, she depends on her senses to sniff familiar scents, hear threats from afar, or use her canine eyesight to solve obstructing puzzles. There she begins an adventure of self-exploration on unknown planets and space stations. She needs to use her senses to find her way back to her companions and eventually “home.” The way the game reflects such an inspiring concept that gives homage to such deserving animals is excellent and worthy of applause. It comes from a sad reality that most animals did not make it back when sent to these missions. Yet, Space Tail paints a fantasy of bravery, courage, and a deeper understanding of self-exploration, be that in outer space or within yourself. It may not have the most complex plot in the world, but it has plenty of emotional strength behind it. Bea's journey and goal to reunite with her human companion is very touching, even if it lacks the nuance of other animal based games. It’s quite an amazing game to look at, with its choice in art direction being very similar to Ori, which really makes the entire world stand out. This goes for characters, aliens, and the environments you will find throughout the game. Each environment has its vibe and originality, having puzzles that match its surroundings. If you’re a fan of good bois and platformers, this game will not disappoint, as it is pretty challenging with its puzzles and exploration features. If you enjoyed games like Ori, Limbo or similar series, this might be the game for you. I mean, it’s got freaking DOGS IN SPACE! What the hell are you waiting for? 7/10
Bardzo chciałbym polecić tą grę ale, jedyne rzeczy za które mogę pochwalić studio to za stworzenie naprawdę fajnej platformówki posiadającej piękny styl graficzny oraz ciekawe mechaniki. Jednakże przez sposób poprowadzenia tej fabuły, odechciało mi się grać, nudna, nieciekawa, oraz gubi wątki, szkoda że przez taki jeden z ważniejszy elementów, cała produkcja traci na jakości.
I have a great fun playing that game. If you like games like ORI you should not be dissapointed. Its a puzzle platformer so also for people who loves solving puzzles. The game has quite unique mechanics. You will need to use dog senses and interact with other creatures to make them friendly and help you in the game. Graphics: 8/10 Music: 9/10 Gameplay: 9/10 Game Balance: Good (not to hard but not easy as well)
Gra jest naprawdę świetna i dobrze dopracowana posiada ona wiele ciekawych mechanik które sprawiają że gra nie jest jak inne platformówki i czymś się wyróżnia, wprawdzie podczas rozgrywki mogłem dopatrzeć się kilku pomniejszych błędów jednak nie wpłyneły one znacząco na rozgrywkę, jeżeli miałbym ocenić samą fabułę gry to jest ona bardzo wzruszająca i chwytająca za sercę. jeżeli chodzi o grafikę to w grze możemy zobaczyć bardzo cieszące oczy grafiki oraz kolorystykę. więc jeżeli zastanawiasz się czy kupić tą grę ? czy się opłaca ? TAK ! jeżeli chcesz pograć w świetną wyróżniającą się platformówkę z wieloma poziomami i dopracowaną oraz chwytającą za sercę fabułą oraz postaciami i świtami które musimy odkryć kup tę grę !
Тисну "рекомендувати", бо задум сподобався, сюжет непоганий, місцями бере за душу, та все ж шліфувати гру певно ще треба. Мінімум графічних налаштувань, а працює важко, ніби цеглу розвантажує, нема гарного фпс, він ще й стрибає як той пес, гра навіть вилітала на робочий стіл. Подекуди не зручне управління, хоча до цього можна пристосуватись, а от що не сподобалось - висота на яку пес стрибає, може варто було взяти кота, вони наче атлетичніші?... Та загалом це приємна й красива пригода, яку я не здолала (через ледвестрибучого пса, а зовсім не через те, що для мене платфомери - це соулслайки в яскравій обгортці).
I'm not a huge fan of puzzle platfromers but this one is quite good. The only thing I miss is possibility to change the controls on pad. Overall the game is absorbing!
[b] Here's a link to my 2 Minutes Video Review: [/b] https://youtu.be/dUm8DmsuQKw If you prefer a written version, here's a modified version of my script: Space Tail: Every Journey Leads Home is a game designed as a tribute to the animals that have been used in space exploration, and what a better main character to have than a dog? Move the ♥♥♥♥ out of the way Stray! Space Tail is where it’s at! You start the game by going through some training where you’re taught the different skills you have, since this is a 2.5D Action Platformer as you can imagine you can run and jump, but you can also use your enhanced dog senses to solve different situations or puzzles, such as your sight to see the connections of devices, or your smell to follow tracks and avoid hazards like burning ventilations. After the training, you start your space exploration and end up in the first planet, this is where I began noticing more clearly the very detailed graphics and atmosphere, there’s a lot going on that really reminds me of the Ori franchise, and that’s of course a good thing. After you advance further you get to meet some native animals, where you can start making use of a different mechanic that allows you to communicate with them. It basically sums up to you doing an action like growling which leads them to feel a certain way about you, different animals react differently to your actions, and depending on what feeling you provoke you can cause them to for example attack you or help you out. I like the concept here but didn’t love the execution, there’s some logic to it but for the most part it’s just trial and error until you figure out what action leads to what you want, and if you fail you just have to go away and come back later and they’re back to being indifferent towards you, just like my dad. In general, I think Space Tail has a lot of good things going for it. A unique story, pretty good controls and awesome graphics. But I felt it throws too many mechanics your way right away instead of fleshing them out slowly, plus the animal interaction side of things isn’t very fun in my opinion. But even with that in mind I think it’s a good game, and I hope they can improve upon it in the future.
https://www.youtube.com/watch?v=IyFpbpuj614 - Full Review here If stray can contest for GOTY, then Space Tail can do it too. Jokes aside, solid small puzzle platformer.
Another Dog, in Another Worlds... ?
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